Loop command has weird results if using Engineer

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Lothos
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Joined: Tue May 23, 2006 8:22 pm

Loop command has weird results if using Engineer

Post by Lothos »

The event to put the Coastal Guns executed and I had an engineer in one of those spots. It got looped (while still trying to build a fort) and placed on Caen.

I am not able to cancel the fortification command, when I hit cancel the menu simply closes (screenshot below). This leaves me wondering if it will build a fort on Caen (which is not suppose to be possible). Will update if it actually builds the fort.

My recommended fix (to prevent exploits) any unit caught in a loop command if it is executing any special orders should have them canceled and reset as it the unit just arrived as a reinforcement.
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Lothos
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Joined: Tue May 23, 2006 8:22 pm

Re: Loop command has weird results if using Engineer

Post by Lothos »

Here is the result

The town of Caen has vanished off the map and replaced by the fort
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BillRunacre
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Re: Loop command has weird results if using Engineer

Post by BillRunacre »

Thanks Lothos.
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OldCrowBalthazor
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Re: Loop command has weird results if using Engineer

Post by OldCrowBalthazor »

Whoa!
Good catch.

Yeah Unfortunate Son cunningly used engineers to build fortifications in hexes destined to receive the Atlantic Wall coastal guns. I think that's alright. But this exploit if widely known would be used by a few unscrupulous folks I bet.

We need to expunge this thread haha.
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