CMO public beta - Build 1291.1

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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CMO public beta - Build 1291.1

Post by Dimitris »

Download: https://drive.google.com/file/d/19BnzMf ... sp=sharing

To apply: Unzip on the existing installation of CMO + "Tiny" update.

NOTE: This is a public beta. Standard disclaimers apply.

Build 1291.1 Release Notes (changes from B1290.1)
========================================================================

* ADDED: [Lua] Added "Unit(s) destroyed" to Lua template in operation planner's lua editor
* ADDED: [Lua] Exposed IsDestroyed property for Unit wrapper
* FIXED: CTD when using Mission Editor after loading another scenario
* FIXED: Set side was not working properly
* FIXED: Aircraft doesn't engage hostile contact
* FIXED: Buttons in Air Ops changing size
* FIXED: Squashed Air Ops buttons
* FIXED: #14843: [B1278.1] Home Base Feature Issues
* FIXED: Destroyed contacts should not be shared with friendly sides
* FIXED: Light-blue buttons (EMCON shortcuts) in right column were not working for groups
* Various sim performance tweaks
gennyo
Posts: 208
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Re: CMO public beta - Build 1291.1

Post by gennyo »

Using the benchmark scenario in https://www.matrixgames.com/forums/view ... 1&t=389870, I saw about 10% performance improvement in this build compare to 1290 on my p50. Still testing for some unpredicted and unfaviorable behaviors.

Edit: Having problem with unassigned (to any mission) units not firing their weapon which is set to self defense at maximum range. waiting for others to report this problem so not starting a new thread in Tech Support now.

For testing my scenario posted in my speed comparation thread. Normally (what I expected) the MQ-25s (Hotarugusa) should try to intercept incoming missiles.
Quark73
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Location: Baltic Coast

Re: CMO public beta - Build 1291.1

Post by Quark73 »

moved to tech support link
Last edited by Quark73 on Wed Nov 09, 2022 11:19 am, edited 1 time in total.
Dimitris
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Re: CMO public beta - Build 1291.1

Post by Dimitris »

Quark73 wrote: Wed Nov 09, 2022 10:17 am I've noticed a strange map layer behaviour for far north maps e.g. Delta Force of the Silent Service pack. Relief and Bathymetry show just a small square in the middle of the map, after zooming out the mapped area gets bigger. Easy work arround is zoom out and in again but its annoying especially for the moment when you switch to Kamschatka. Same applies to same applies to Sentinel 2 layer but not to BMNG which seems to work okay.
Can you please move this post to a new thread on Tech Support? Thanks!
bsq
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Re: CMO public beta - Build 1291.1

Post by bsq »

gennyo wrote: Tue Nov 08, 2022 11:35 pm
Edit: Having problem with unassigned (to any mission) units not firing their weapon which is set to self defense at maximum range. waiting for others to report this problem so not starting a new thread in Tech Support now.

Seen similar when I tried to run my save posted at https://www.matrixgames.com/forums/view ... 0&t=385769
Seems like the S-400 wont fire at all with the latest updates. Its not assigned to a mission and I noticed this when I ran it to see if anything had been done to fix the originally reported issue. Dimitris, what would you like me do? Create a new thread in tech using the same save or generate a new one? If you run the save in the latest beta you can reproduce the issue reported by gennyo, but understand if for logging you may need a new post.
Dimitris
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Re: CMO public beta - Build 1291.1

Post by Dimitris »

Preferably a new thread with a save optimized for the issue reported.
bsq
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Re: CMO public beta - Build 1291.1

Post by bsq »

I'll fix one up for you later today and put it in tech support for you. Meanwhile, if you have time, it seems like, on the one linked to, the new game builds ignore WRA completely, I had to manually assign the targets to enable the system to commence firing). But it could be me :?
bsq
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Re: CMO public beta - Build 1291.1

Post by bsq »

Looks like it may have been the result of numerous rebuilds (deep or otherwise) which had corrupted the WRA behavious. Built a clean 'sandbox' and it all seems to work as expected.
gennyo
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Re: CMO public beta - Build 1291.1

Post by gennyo »

emm... It will be a little too difficult to fix on my side. I hope it will be better later, still sticking to 1290.
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Capocarro94
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Re: CMO public beta - Build 1291.1

Post by Capocarro94 »

Do you have more or less a precise release date of the stable version with all the new features on Steam, apart from "Tiny" updates and subsequent beta builds?
Dimitris
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Re: CMO public beta - Build 1291.1

Post by Dimitris »

Capocarro94 wrote: Fri Nov 11, 2022 3:52 pm Do you have more or less a precise release date of the stable version with all the new features on Steam, apart from "Tiny" updates and subsequent beta builds?
At this time, we can neither confirm nor deny.
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