I think this was brought up before, but when capturing territory with different nations, it's possible to get into situations where a resource cannot be shipped because it goes through friendly territory of another nation. What's new to me is this situation:

- warplan3.png (632.55 KiB) Viewed 686 times
In this case, the Brits captured the oil field and were shipping out the oil, but then the USSR conquered Persia, which took the remaining territory. You would think that either the Brits would still be shipping the oil out the port or the USSR would be getting it from allied territory, but instead neither is true, and this oil isn't shipped anywhere. As far as I can tell there is nothing I can do about this, so short of convincing a partisan to capture it so I can capture it back better, these resources will be wasted for the remainder of the game.
What would be a nice feature is to either be able to give territory to an ally, or to apply the same algorithm for automatic territory capture that happens with unsupplied enemy hexes in your supply range to also capture from allies who don't own the province. So in this case, since the USSR controls Persia, they would take over the US and UK hexes there automatically, similar to what happens when you liberate territory. This would also eliminate the issues with Italian hexes that can get in the way of German resource shipping which makes it so annoying to use the Italians in some situations.
Something to think about for Warplan 2.
