Control Issues

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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kklemmick
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Control Issues

Post by kklemmick »

I think this was brought up before, but when capturing territory with different nations, it's possible to get into situations where a resource cannot be shipped because it goes through friendly territory of another nation. What's new to me is this situation:
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In this case, the Brits captured the oil field and were shipping out the oil, but then the USSR conquered Persia, which took the remaining territory. You would think that either the Brits would still be shipping the oil out the port or the USSR would be getting it from allied territory, but instead neither is true, and this oil isn't shipped anywhere. As far as I can tell there is nothing I can do about this, so short of convincing a partisan to capture it so I can capture it back better, these resources will be wasted for the remainder of the game.

What would be a nice feature is to either be able to give territory to an ally, or to apply the same algorithm for automatic territory capture that happens with unsupplied enemy hexes in your supply range to also capture from allies who don't own the province. So in this case, since the USSR controls Persia, they would take over the US and UK hexes there automatically, similar to what happens when you liberate territory. This would also eliminate the issues with Italian hexes that can get in the way of German resource shipping which makes it so annoying to use the Italians in some situations.

Something to think about for Warplan 2. ;-)
Nirosi
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Re: Control Issues

Post by Nirosi »

Hum... that is strange, in similar situations I would get the oil through the port. Are you sure the convoy is open in the Gulf?

Or was there an update that affected this recently?
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PanzerMike
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Re: Control Issues

Post by PanzerMike »

I still have not figured out how this mechanism actually works. It's a kinda magic :D

It would help if the supply situation would receive some more detailed reporting, so you can actually see what is going on. Like what is actually being shipped over the land lines for example.
Nirosi
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Re: Control Issues

Post by Nirosi »

PanzerMike wrote: Sun Nov 13, 2022 11:00 am It's a kinda magic :D
I think there is something to it, yes :lol:
kklemmick
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Re: Control Issues

Post by kklemmick »

So this has gone from bad to worse. I very intentionally held off the USSR troops and took Bagdad with the US so that I would pull supply from the Persian Gulf ports. But when Iraq surrendered with the US troops in Baghdad, it gave control to the USSR. Now my US and UK troops there literally can't move and are out of supply.

I admit this game is a little unconventional (I'm losing badly and trying to retake the Middle East with the allies), but this is broken beyond repair. I can't see how we can continue the game as is.
Warplan4.png
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Is there any way to fix this situation?
This is the only game I've gotten this far in without the other player quitting, so I'm having a lot of fun. ;-)
Nirosi
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Re: Control Issues

Post by Nirosi »

kklemmick wrote: Sun Nov 13, 2022 4:58 pm But when Iraq surrendered with the US troops in Baghdad, it gave control to the USSR.
Ouch! Alvaro should have a look at this. Up to now it would give the not yet conquered hexes to the official conqueror IIRC :shock: I feel for the poor US troops condemned to starve!
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AlvaroSousa
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Re: Control Issues

Post by AlvaroSousa »

Yea thanks odd. Why did it go to the Russians? I will put it on my list.

Is this a PBEM game?
Creator Kraken Studios
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AlvaroSousa
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Re: Control Issues

Post by AlvaroSousa »

I think what I might do is change how cooperation works where it is only impactful at a home nation not minors that are conquered. That would solve your problem.

Don't know why I didn't think of this simple solution earlier.

CANT cooperate will apply to the home country only not all controlled hexes for the next patch.

If you like I can change the rules and email you corrected game files so you can continue playing.

PM me your email.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
kklemmick
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Re: Control Issues

Post by kklemmick »

Thanks Alvaro! I know you're busy so hate to ask that of you, but it would be great as otherwise this game is kinda messed up. As it is, I'm not sure how supply is going to work in this situation. I think the non-cooperation only in home territory is a great solution for this kind of thing.

Yes the game is PBEM; The game number is 382848 - Europe 1939. I will PM you my e-mail. Thanks!

There is one other glitch that happened in this game that it might be worth knowing about: Normally when you lose an Army HQ the general goes back into the list of selectable generals. However, in this game I lost Patton's HQ while at sea (Naval strike) and the unit was destroyed, but instead of allowing me to reassign him it says that the general is assigned to another unit. So it seems like when destroyed at sea, it doesn't reset the assigned flag for the general. This one isn't critical to fix as I can hobble along without him, but it's definitely a bug to put on your list if/when you get to it. ;-)
kklemmick
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Re: Control Issues

Post by kklemmick »

One thing that might explain why it gave this to the USSR is the weird supply situation there currently. From what I can tell, the supply here is all coming from the USSR after the capture of Persia (even though the US landed in Iraq before that happened). So while I would normally expect to see the US troops under port supply with 9 supply all down the Iraq rail line, instead the supply there is being pulled from the USSR main supply from the Persian rail line (so isn't 9 all down the rail). I'm not sure if changing the cooperation rules would change that or not. Is there a rule where the USSR can't pull port supply from these ports, like the Axis in the Caspian Sea? If they can't, can the US pull this supply when cooperating?
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AlvaroSousa
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Re: Control Issues

Post by AlvaroSousa »

I'll put these on the list and work on this today for the modification. Then I will PM you with a link to the files and instructions. You should be able to move the units afterwards.
Creator Kraken Studios
- WarPlan
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Designer Strategic Command
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AlvaroSousa
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Re: Control Issues

Post by AlvaroSousa »

This might take a bit looking at the code. More complex than I thought.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
kklemmick
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Re: Control Issues

Post by kklemmick »

Thanks Alvaro, much appreciated! And yeah, as a game programmer myself I understand how these things can sometimes be trickier than they seem. ;-)
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AlvaroSousa
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Re: Control Issues

Post by AlvaroSousa »

This should be fixed with the other control issue about movement.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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