Thank you for the continued patching.
I wanted to suggest another possible buff for autocracy: a higher autocracy value counters the effect of a high Civilisation Score on population growth.
With local zones being able to supply local troops and the upcoming islands is there an possible ammo factory asset in development?
Is it possible that cities and their private assets get more manpower efficient with technology to free more population for more private and public assets (attrition wars

)?
Are cities able to build a metal mine first and sell metal to buy food instead of the mandatory first farm? In most of my games this seems to be the smarter choice for the private economy instead of farms. Especially for new and small settlements, they should consider available manpower for the first private asset.
Another minor issue is that I like the motorcycle infantry but they are really only fun to use till the enemy gets combat armor online. I don't really know how to improve them. Perhaps being able to have some sci-fi technology to upgrade them and still make them distinct between jetpack and motorized infantry.
Now that we have strong and fast alien creatures perhaps give free folk marauders a version that are post apocalyptic biker gangs. They should only be generated if you play on a colony with mega-cities.
Some ideas but no pressure

. I am excited for the Dlc and hope for more teasers.
