Manual/auto SUs and impact on play style?

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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MarkShot
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Re: Manual/auto SUs and impact on play style?

Post by MarkShot »

I just did a similar test. You are right. The hex distance does not matter. This weird, since I filled the single div. I thought arty has a range limit of 2 hexes. But it participates up to 5 hexes without being temporarily attached, since the slots are full already. I kind of wonder if this is what is supposed to be.

The 2 hex test:
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The 5 hex test:
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too many ... I will get that on the next post
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
MarkShot
Posts: 7552
Joined: Sat Mar 29, 2003 6:04 am

Re: Manual/auto SUs and impact on play style?

Post by MarkShot »

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2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
MarkShot
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Joined: Sat Mar 29, 2003 6:04 am

Re: Manual/auto SUs and impact on play style?

Post by MarkShot »

I am going back to retest in WITW. Just curious if 5 hexes were fine.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
MarkShot
Posts: 7552
Joined: Sat Mar 29, 2003 6:04 am

Re: Manual/auto SUs and impact on play style?

Post by MarkShot »

Jango32,

Thanks. You are right. Distance does not matter for arty; WITW too. I wonder how many other misunderstandings I am suffering from. :)

Similar test.

2 hexes ...
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5 hexes ...
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Zovs
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Re: Manual/auto SUs and impact on play style?

Post by Zovs »

Its always been 5 hexes for SU participation (arty or not). Your confusing the 2 hex range for the Soviet Artillery Divisions. Its been like this since WITE 1, and in WITW and now with WITE 2.
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MarkShot
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Re: Manual/auto SUs and impact on play style?

Post by MarkShot »

Yep. I now know.

Part of what I like about GGs work is they have the feeling of the games of old. Games used to have real manuals which were worth many reads. GG in 2022 takes us back to a time when the focus was on the game and not the latest innovations in HW. His games advance the art as opposed to HW sales. It was this which made PC games a long-term hobby for me.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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