REPEATED FROM
4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation
I thought I'd repeat my timing experiment to include the latest MWIF version 5.0.0.1 (Beta) with the caveat that I've upgraded my PC since the original timing experiment. So I ran the experiment on the two game file configurations (CP & No CP in the Arabian Sea) for MWIF versions 3.2.0, 4.2.3.2, 5.0.0.1.
New & Old PC Specs:
Processor:
(New) Intel i9-12900, 2.4 GHz w/16 cores & 4 threads
(Old) Intel i5-3340, 3.10 GHz w/4 cores & 4 threads
RAM:
(New) 64 GB
(Old) 8 GB
Main Harddrive.
(New) Solid State
(Old) SATA
O/S
(New) Windows Home 11, 64-bit
(Old) Windows Home 10, 64 bit
Timing Summary

- Timing-Summary.jpg (31.77 KiB) Viewed 351 times
Summary
(1) Maybe a little crow eating on my part is due?
(2) My new PC configuration definitely speeds things up significantly. Supply calculation times are cut in half with 3.2.0 and are within 15% of 3.2.0 with 4.2.3.2 & 5.0.0.1 using the "CP in Arabian Sea" game file.
(3) However; supply calculation times are still almost doubled (1.8 x) for the "No CP in Arabian Sea" game file for 4.2.3.2 & 5.0.0.1 but remain the same for 3.2.0.
(4) So I think it's definitely time for me to play with the latest (5.0.0.1). That is, all the latest fixes and additionally coded optional rules are worth it to me for the 15% slower supply calculation times.
(5) Can anyone recommend a good brand of crow?
(6) Zip of both games files included for anyone who wished to examine and/or repeat my timing experiments.
(7) Also, see
4.4.1 Out of Memory & 4.2.3.2 Move Delay Due to Supply Calculation for the specifics of the 10 units moved for these timing experiments.