1.00.081 - Naval air interdiction vs fighters

Warplan Pacific Tech Support Forum. Please post any issues found here.

Moderator: AlvaroSousa

Post Reply
User avatar
ncc1701e
Posts: 10725
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

1.00.081 - Naval air interdiction vs fighters

Post by ncc1701e »

According to my opponent, his fighter should have intercepted my naval air interdiction twice. It only did once.
naval intercept 1.JPG
naval intercept 1.JPG (125.23 KiB) Viewed 868 times

naval intercept 2.JPG
naval intercept 2.JPG (104.62 KiB) Viewed 868 times

naval intercept 3.JPG
naval intercept 3.JPG (115.48 KiB) Viewed 868 times
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10725
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: 1.00.081 - Naval air interdiction vs fighters

Post by ncc1701e »

I am wondering if the same rule applies here too:
https://www.matrixgames.com/forums/view ... 9#p5010569
AlvaroSousa wrote: Thu Jun 30, 2022 4:18 pm Supply convoys are attacked as sea not in the port itself.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
stjeand
Posts: 2702
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: 1.00.081 - Naval air interdiction vs fighters

Post by stjeand »

Both moves were into port...so I would have expected the fighter to intercept both not just one of them.

I understand the AA rule...the ships are being intercepted before entering port.
But the air did not make sense.
User avatar
ncc1701e
Posts: 10725
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: 1.00.081 - Naval air interdiction vs fighters

Post by ncc1701e »

stjeand wrote: Sat Oct 15, 2022 2:53 pm Both moves were into port...so I would have expected the fighter to intercept both not just one of them.

I understand the AA rule...the ships are being intercepted before entering port.
But the air did not make sense.
Yes but does the engine considers the path to the port like for Supply Interdiction? That would explain why there is no 100% chance of interception.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
ncc1701e
Posts: 10725
Joined: Tue Oct 29, 2013 7:50 pm
Location: Utopia Planitia Fleet Yards

Re: 1.00.081 - Naval air interdiction vs fighters

Post by ncc1701e »

To be cristal clear, maybe the DD was damaged on its way to the port.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
User avatar
stjeand
Posts: 2702
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: 1.00.081 - Naval air interdiction vs fighters

Post by stjeand »

ncc1701e wrote: Sat Oct 15, 2022 5:08 pm To be cristal clear, maybe the DD was damaged on its way to the port.
Maybe...but it clearly says...air attack by III Bomber Group, 1 damage.
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: 1.00.081 - Naval air interdiction vs fighters

Post by AlvaroSousa »

effectiveness might have been below the threshold after the 1st combat
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
stjeand
Posts: 2702
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: 1.00.081 - Naval air interdiction vs fighters

Post by stjeand »

Since it was the first intercept that failed that would not be it.
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: 1.00.081 - Naval air interdiction vs fighters

Post by AlvaroSousa »

Did it fail to intercept the unit? Or are you saying it failed to intercept a bomber? which isn't possible.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
stjeand
Posts: 2702
Joined: Sun Jan 10, 2021 1:14 pm
Location: Aurora, NC

Re: 1.00.081 - Naval air interdiction vs fighters

Post by stjeand »

AlvaroSousa wrote: Tue Oct 18, 2022 3:15 pm Did it fail to intercept the unit? Or are you saying it failed to intercept a bomber? which isn't possible.
Well...

The first DD sailed into port and the bomber successfully intercepted...the DD took 1 hit. BUT the fighter based in New Caledonia did not even appear to attempt to fly.

The second DD sailed into port and the bomber successfully intercepted...the DD did not take any hits. BUT the fighter based in New Caledonia successfully intercepted and shot down 4 bombers.


PERHAPS the first one the fighter failed to intercept...but i have not seen that occur in any land bombing runs...or any naval ones using a direct attack rather than a movement intercept.
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: 1.00.081 - Naval air interdiction vs fighters

Post by AlvaroSousa »

Odd. I will put it on the list.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: 1.00.081 - Naval air interdiction vs fighters

Post by AlvaroSousa »

I'm looking at the code. It is the same no matter what.

Only time the bomber doesn't get intercepted is if it doesn't find the fleet.

The assumption is some PBY spots the fleet then they call in the bombers.

So it attacked twice successfully but only got intercepted once by the fleet's air sups.... is that correct?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: 1.00.081 - Naval air interdiction vs fighters

Post by AlvaroSousa »

I can't find where it prevents an air sup from intercepting.

If there was an error it is odd it happens on the 1st try.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
User avatar
AlvaroSousa
Posts: 12127
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

Re: 1.00.081 - Naval air interdiction vs fighters

Post by AlvaroSousa »

This one will take more details to figure out. I tracked all the functions to trace interceptors and it is right.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “Warplan Pacific: Tech Support Forum”