Occupation of Portland

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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RangerJoe
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Re: Occupation of Portland

Post by RangerJoe »

BBfanboy wrote: Sat Nov 26, 2022 7:48 pm If it is Invasion Reinforcement you will not see it until an invasion below the 49th Parallel. And that would appear the day after the invasion starts.
Unless part of Minnesota would be invaded, the Northwest Angle!
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Nami Koshino
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Re: Occupation of Portland

Post by Nami Koshino »

Platoonist wrote: Sat Nov 26, 2022 8:08 pm
JeffroK wrote: Sat Nov 26, 2022 8:00 pm if its mid42 it is because of a lazy Allied player. It Isnt hard to place an Infantry Division to defend one of your key shipbuilding bases, plus have it at 3-4 fort level.
Without the surprise element of the Japanese December 7th "Magic Move" you gotta figure a slow-moving Japanese invasion fleet steaming upriver in the mouth of the Columbia is gonna take a hell of a beating in the triangulated crossfire of three forts before it gets anywhere near Portland. The river bar is only three miles wide and was historically unfriendly in terms of weather conditions to non-piloted shipping. It's gamey in a lot of respects.

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What types of guns were those forts equipped with?
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Platoonist
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Re: Occupation of Portland

Post by Platoonist »

Nami Koshino wrote: Sat Nov 26, 2022 8:38 pm What types of guns were those forts equipped with?
12 inch mortars, at least two 10 inch rifles and some six inch. They were later augmented with some five inch guns in DD turrets as well.

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Andy Mac
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Re: Occupation of Portland

Post by Andy Mac »

Weird I thought I had done that but you are correct I hadnt will add to list
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Yaab
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Re: Occupation of Portland

Post by Yaab »

JeffroK wrote: Sat Nov 26, 2022 8:00 pm If you are talking Dec 41 its gamey, if its mid42 it is because of a lazy Allied player. It Isnt hard to place an Infantry Division to defend one of your key shipbuilding bases, plus have it at 3-4 fort level.
Provided the Alied player is aware of the war-long consequences of his shipbuilding bases being ovverun at some point. Normally, you can lose possesion of a base and recapture it later, and lose permanently some HI in the process if there are any.
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Sardaukar
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Re: Occupation of Portland

Post by Sardaukar »

One obvious solution would be restoring the shipbuilding queue when base is recaptured.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Nami Koshino
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Re: Occupation of Portland

Post by Nami Koshino »

Platoonist wrote: Sat Nov 26, 2022 8:53 pm
Nami Koshino wrote: Sat Nov 26, 2022 8:38 pm What types of guns were those forts equipped with?
12 inch mortars, at least two 10 inch rifles and some six inch. They were later augmented with some five inch guns in DD turrets as well.
I keep meaning to get up to the park there someday and take a look around.
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BBfanboy
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Re: Occupation of Portland

Post by BBfanboy »

Sardaukar wrote: Sun Nov 27, 2022 11:27 am One obvious solution would be restoring the shipbuilding queue when base is recaptured.
Agreed, but with a six month delay to repair/rebuild all the damaged CVE/xAK/LST shipyards the enemy are not going to leave intact. Or just show them as damaged and let the Allied player repair them in the usual way. Ships that were on the ways when the enemy captured them would be permanently destroyed (VP for them), but later replacements could be built into the stream move than a year after recapture. (The US was very good at allocating resources to urgent needs).
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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