War in the East 2 Official Update V1.02.45

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Roby7979
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War in the East 2 Official Update V1.02.45

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War in the East 2 Official Update V1.02.45
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Download the update here.

New Features and Rule Changes
• Added Living Manual v1.18.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.44.

Bug Fixes and AI Improvements
• Air units in non-reserve theatre boxes stopped being set to automatic upgrades as they should be,
and in fact were incorrectly being set to manual upgrades. Fixed. Now, units in non-reserve
theatre boxes should spend no more than one turn, after their arrival there, in manual upgrade
mode, before being set to automatic upgrades.
• Found another case where air units in the reserve could automatically upgrade even when set to
manual upgrade. Fixed.

V1.02.44 – 12th October 2022
New Features and Rule Changes

IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.44 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.

• Brigades can no longer be used to create Soviet rifle corps.
• Adjusted combat so that various Mech ground elements will be considered dismounted when shot
at under 500 yards. Made it less likely they would be fired at by armored piercing direct fire at
ranges over 500 yards.
• Made it so partisan type unit type units can be used and in most ways is treated as if it’s a fort
type unit. However, unlike a fort type unit it can retreat. Partisan type units are not used in the
standard game scenarios, but are used in one of the Steel Inferno scenarios.
• When a leader is automatically replaced, the system will now attempt to find a leader of suitable
rank, if one is available, before promoting a lower ranking leader.
• Removed the Vehicle Repair line from the left side of the production screen. You can still find the
number of vehicles in repair on the right side of the production screen.
• Added Living Manual v1.17.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.42.

Bug Fixes and AI Improvements
• In some cases the AI depot assist will not function until the game is saved and reloaded. Fixed.
• Fixed typos in logistics report loss by phase section and in send air units back to reserve text.
• Temp port was not retaining its city ID link. Fixed.
• Airbases could end up with over 20 air units, and/or over 300% of airbase capacity. Made
adjustments to transfer routines to prevent this.
• The production screen aircraft build numbers for 2 German aircraft models was increasing by
thousands each turn (display issue only). Fixed.
• Damage to an airbase in a temporary port hex in displaying as overlapping text in the city detail
screen. Fixed.
• Unit moving onto a ferry is incorrectly able to undo its move even after moving next to an enemy
unit. Fixed.
• Vehicles listed as built in the production screen incorrectly includes captured vehicles. Fixed.
• When Soviet corps are broken down, the interface should automatically select the first unit on the
right unit panel. Fixed.
• Air groups in the reserve set to Manual Upgrade are automatically upgrading. Fixed.
• Some ski units were not displaying the ski unit symbol (but were getting their CV bonus). Fixed.
• Editor – Changing the ‘action’ in one action line in an event (example: SET TO) could change
other action lines in the same way. Fixed.
• Editor - Going to the Ground Elements tab in old editor forces you into the new editor. Fixed.

Data and Scenario Changes
• Changes to OB file:
o All FKL units are now armored instead of engineer
o Added zbV Mot. Regiment OB
o Fixed TK SS upgrade paths
o Adjusted number of Panzer recon elements in some OBs
o Doubled Sdkfz 250 Recon Sections in all German units
o Doubled Mot. Recon Section in all German units
o Added OB for SS Mountain Sturm Brigade
• Changes to device file:
o Unused Effect rating removed from all aircraft weapons.
o RS-82 Rocket (0070) – Load increased from 15 to 24, Range decreased from 6800 to 0,
Accuracy decreased from 8 to 2, Blast decreased from 6 to 5, Anti-Soft decreased from
92 to 80, Anti-Armor decreased from 80 to 7, Penetration decreased from 6 to 0, and
HEAT Pen increased from 40 to 50.
o RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98, Range decreased from
1700 to 0, Accuracy decreased from 8 to 4, Anti-Armor increased from 0 to 44,
Penetration decreased from 6 to 0, and HEAT Pen decreased from 75 to 0.
o 5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134, Range decreased from
1650 to 0, Accuracy decreased from 8 to 4, Anti-Soft increased from 182 to 186, AntiArmor increased from 0 to 15, Penetration decreased from 15 to 0, and HEAT Pen
decreased from 125 to 90.
o RS-132 Rocket (0074) – Load increased from 50 to 86, Range decreased from 7750 to 0,
Accuracy decreased from 6 to 2, Blast decreased from 11 to 10, Anti-Soft decreased from
197 to 185, Anti-Armor increased from 0 to 15, Penetration decreased from 12 to 0, and
HEAT Pen increased from 62 to 75.
o 132mm M-13 Rocket (0433) – Range decreased from 9250 to 7350, Blast decreased
from 15 to 9, Anti-Soft decreased from 296 to 156, and Anti-Armor decreased from 25 to
13.
o 300mm M-31 Rocket (0440) – Blast decreased from 19 to 16, Anti-Soft decreased from
419 to 348, and Anti-Armor decreased from 35 to 29.
o 300mm M-30 Rocket (0442) – Range decreased from 3100 to 2900, Blast decreased
from 19 to 16, Anti-Soft decreased from 419 to 348, and Anti-Armor decreased from 35 to
29.
• Changes to Ground file:
o Fiat 3000B (0344) renamed L5/30 – Fuel Use decreased from 71 to 15.
o FT-17/37 (0345) – Fuel Use decreased from 71 to 24.
o Added (import) production of panzer recon sections
• Changes to factory file:
o German vehicle factories - all size-1 factories either removed or increased to size-2, some
removed points redistributed to larger factories
o German/Soviet vehicle factories - some size optimizations to reduce rounding losses from
production modifiers
• Changes to map in maptext, hexart, hex, control, city, mapregion files:
o Road system review in Hungary, Slovakia, Yugoslavia, Alps region between eastern
France over Northern Italy and Southern Germany to Austria
o Fixed wrong names and some layout issue of Carpathian mountain passes
o Fixed multiple issues with map texts
o Italian hexes in Tyrol region moved to Alto Adige
o Some region/border changes in southern Caucasus, central/northern Italy,
southern/southeastern Germany/Austria, Rumania/Hungary
o Two swiss hexes ceded to Germany, one each from France/Italy ceded to Switzerland
o Changes to locations:
0098 Schulau renamed Wedel
0246 Bad Hersfeld renamed Hersfeld
2561 Telav renamed Telavi
5627 Bad Langensalza renamed Langensalza
5650 Puettnitz renamed Puetnitz
829 Targu Ocna HUN -> RUM
• 1941 Campaign(s) changes:
o rebuilt soviet airbases to limit their available supply, fuel and ammunition to ~50-60% of
their needs
o added 20k Axis vehicles to pool after removing 15k excess vehicles from existing units
and 5k+ from delayed units
o added 40k damaged Soviet vehicles after removing ~33k excess vehicles from existing
units (mostly airbases) and ~7k+ from delayed units
o invalid rename in unit slot 1751,8661 removed
o invalid rename in air unit slot 2294 removed
o Airbase units renamed: Bad Langensalza,Puettnitz
o Airbase unit added: Stavropol
o XVII Ital. Corps removed from Balkans (duplicate), Armored Ital. Corps in IT renamed to
XVII Corps with Barbieri in command
o Giovani Fascisti Division reduced to 75% strength
o Savona Ital. Infantry division rebuilt as mot. Inf
o Brennero,Venezia,Ferrara,Marche,Puglie,Arezzo Infantry Division reformed as Ital.
Mountain Division
o Piacenza, Montova, Rovigo Ital. Mot. Infantry Divisions downgraded to plain Infantry
Divisions
-> all three had either limited motorization or had to give up motorized elements to
Eastern Front or North Africa
o Piacenza remove NA transfer; Rovigo available mid 3/42, add WE transfer in early 11/42
o 303rd FKL Panzer-Pioneer Bn disabled - became part of PzDiv Schlesien while forming
o 638th French Infantry Regiment disbands mid 7/44 (became part of the Charlemagne
Brigade)
o Polish/Czechoslovak unit arrival changed from Map to Reserve, all equipment except
non-specialist combat and support squads removed
o 1st Polish Rifle Division arrives 9/43 with combat and support squads full
o 1st/2nd Polish Army HQs upgraded to larger late war organization and fully equipped with
support squads
o other 1st Polish Army divisions arrive with 50% of their squads available, the support units
are equipped with 100% support squads
o 2nd Polish Army divisions and support units arrive with 50% of their support squads filled
o Czechoslovak Tank brigade arrives with just 50% of their support squads
o 1st Czechoslovak Rifle Corps downgraded to Brigade, arrives 9/43 with just squads filled,
upgrades to Division in 4/44
o 2nd Czechslovak Rifle Brigade added, arrives 6/44, upgrades to Division in 1/45
o 3rd Ski Brigade - conflicting rename removed
o 8th Tank division - conflicting rename removed
o 20th Tank division - conflicting rename removed
o fixed minor issues and typos with events 88, 93, 94, 252.
• Road to Leningrad, Operation Typhoon, Road to Minsk, Red Army Resurgent, Destruction of
Southwestern Front change:
o fixed a small number of broken HHQ links.
o fixed minor issues and typos with events 88, 93, 94, 252.
• Changes to icon G0344 and phot GP0756

V1.02.41 – 4th September 2022
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• The odds brackets for the loss of combat preparation points (CPPs) have been changed slightly
from v1.02.39. They are now as follows:
o Deliberate attack
<20 to 1 odds – 50% reduction
>=20<35 to 1 odds – 40% reduction
>=35<50 to 1 odds – 30% reduction
>=50 to 1 odds – 25% reduction
o Hasty attack
<20 to 1 odds – 50% reduction
>=20<35 to 1 odds – 35% reduction
>=35<50 to 1 odds – 20% reduction
>=50 to 1 odds – 10% reduction
• Lowered front line attrition by roughly 30%, although it is still roughly double what it was in
1.02.32.
• Amphibious HQ units may no longer enter ferry hexes.
• Added visibility to losses due to front line attrition in logistics report losses by phase section.
• On map units in reserve mode will no longer commit into hasty attacks.
• Reduced the amount of lend lease vehicles received by the Soviets per turn as follows:
o 1943 - 4500 -> 2500
o 1944 - 6000 -> 4000
o 1945 - 1500 -> 1000
• Improved the system for sending back non-standard OB ground elements during the logistics
phase and when building up units. The system will be less likely to send items that don’t match
the items in the unit TOE, and will better account for items that are subbing in for non-standard
items. However, there is still a chance that items will be sent back due to limited slots and/or
having non-standard items.
• Audited flak code to bring air phase and ground phase flak into alignment. The changes are
expected to bring down flak losses in some cases in the air phase, while increasing them in some
cases in the ground phase.
• Air unit transfers in the ground phase are no longer reported in the logistics report. These had
been getting reported to both players. Now, only air unit transfers that happen during the logistics
phase are listed in the logistics report, and this info is not in the enemy report.
• Editor Clarification – To create a temp port in the editor, first set the x,y coordinate, player and
nation for a location slot, name the slot. Next, with that slot selected, press the Build Temp Port
option.
• Added Living Manual v1.16.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.41.
Bug Fixes and AI Improvements
• Air group renaming does not change aircraft as listed in the rename. Fixed.
• Rallying appears to be automatic and not dependent on range to HQ. Fixed.
• Axis vehicles in depots goes negative, resulting in millions of vehicles. Fixed.
• Soviet unit gets freight from an Axis depot. Fixed.
• In some cases, airbases with aircraft never received any ground elements. Fixed.
• Editor - Can't delete objective cities from campaign victory screen. Fixed.
Data and Scenario Changes
• OB.dat file changes – Soviet Mountain units now have their own OB chains and they are
unbuildable. A few other minor OB changes.
• Factory.dat change – Complete review of vehicle factories in Soviet Union, Axis minor and
occupied countries. Reduced vehicle overproduction in Germany.
• 1941 Campaign(s) changes:
o 50k damaged vehicles added to Soviet pool
o several low-priority depots added to supply frozen units in Hungary, Rumania and
Slovakia
o Tyrol removed from Italian Theater Box
o several small scale fixes to events
o several units slightly moved and/or reassigned in Rumanian sector to better match
historical positioning/command structure
o fixed OB issue for 718th Static division rename
o 66th Flak Regiment now moves to West in 4/43
o all Italian Coastal Divisions are now TB-locked
o Added three Italian Flak, one SP Gun and three Tank Destroyer Battalions (1/43)
o LXXXX corps reformed into 5th Panzer Army, arrives 3 turns later
• Stalingrad to Berlin and Vistula to Berlin – several minor changes to depots and AOG air profiles
allowed.
• Destruction of Southwest Front – Added 15k damaged vehicles to Soviet pool.

V1.02.39 – 2nd August 2022
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.37 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• Increased general front line attrition (damage/destruction of ground elements in units next to an
enemy controlled hex).
• Increased the chance of leaders being dismissed due to perceived poor performance.
• Increased the base costs of dismissing Soviet Front/Army/Corps leaders.
• The loss of combat preparation points (CPPs) by attacking units, instead of always being a 50%
reduction in CPP, is now based on the type of attack and the final combat odds:
o Deliberate attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 40% reduction
>=20<50 to 1 odds – 30% reduction
>=50 to 1 odds – 25% reduction
o Hasty attack
<10 to 1 odds – 50% reduction
>=10<20 to 1 odds – 35% reduction
>=20<50 to 1 odds – 20% reduction
>=50 to 1 odds – 10% reduction
• When the sub units of an Axis Division or Soviet Corps reform into the larger unit, the unit with the
lowest CPP value is weighted as if it was two units, when calculating the unit CPP. Example:
When units with 25, 50, and 100 CPPs recombine, the combined unit will have 50 CPPs
((25x2)+50+100/4).
• Adjustments to ground combat:
o Reduced AFV losses, focusing on reducing the extreme losses of AFVs by the losing side
(90%+). Now, as AFV losses climb, there will be a chance that the remaining AFVs will try
to refrain from engaging in combat.
o Increased the willingness of armored cars to engage soft targets.
o Small increase in fire against soft targets.
o Reduced the amount of shots taken by medium flak ground elements, more so against
soft targets than AFVs.
• Changes to Max TOE for Axis units in non-reserve theatre boxes:
o Units will normally have their Max TOE automatically set to 100 when in a non-reserve
theatre box.
o Axis non-motorized, non-elite units, in non-reserve theatre boxes will have their TOE’s
lowered if they do not have the sufficient manpower in their national active manpower
pool as follows:
a) German non-motorized, non-elite units, will be set to Max TOE of 80 if the German
active manpower pool begins the turn below 150,000. They will have Max TOE set to
65 if the pool begins the turn below 75,000.
b) Italian, Romanian, and Hungarian, non-motorized, non-elite units, will be set to Max
TOE of 80 if their national active manpower pool begins the turn below 20,000. They
will have Max TOE set to 65 if the pool begins the turn below 10,000.
c) Finnish non-motorized, non-elite units, will be set to Max TOE of 80 if their national
active manpower pool begins the turn below 10,000. They will have Max TOE set to
65 if the pool begins the turn below 5,000.
d) Slovakian non-motorized, non-elite units, will be set to Max TOE of 80 if their national
active manpower pool begins the turn below 2,000. They will have Max TOE set to 65
if the pool begins the turn below 1,000.
• Removed the additional sound effect clean up routines added in 1.02.32 as they were
unnecessary and they caused some bad side effects.
• Adjusted ground support commitment routines to better ensure that there will rarely be more than
300 aircraft committed to any one battle. Also, increased the chance that the Soviets will commit
less bombers to any battle before 1943.
• Increased the chance that level bombers will destroy or damage an element when conducting
ground support (more so for defensive ground support), as opposed to just disrupting.
• Soviet vehicle mobilization during the first 10 turns of the war will now mobilize 60% of the original
number of vehicles. Instead of 260,000 vehicles mobilized, The Soviets will mobilize 156,000
vehicles.
• Changed the display of air unit range circles shown in the AOG view for fighters and fighterbombers that are set to Mission: Fighter. They used to show a purple line equal to their escort
range, but now, they show the purple line equal to their combat (intercept/patrol) range. The unit
detail screen has been changed so that for fighters and fighter-bombers set to mission:fighter,
show escort range/intercept (combat) range. Clicking on a hex with an airbase in the normal map
view (with no ground unit in the hex), will still show both the green (escort range) circle, and the
purple (combat range) circle, for each air unit at the airbase.
• Added x and y coordinate columns to the CR screen for ground units.
• Entrained units are no longer susceptible to first winter rules.
• The Reinforcement & Transfers screen now has a new Renames tab under the Units and Air
Groups tabs. The Renames tab shows all scheduled ground and air unit renames, as well as
some information about these renames.
• Editor – A new editor is under construction. It is possible to switch back and forth between the
new and the old editors when on the editor main screen. The old editor is still fully functional,
except for unit and air group renames. These renames must be done in the new editor. Each
rename no longer takes up a slot in the editor. Instead, all the rename info is contained in the
original unit’s slot. Note there is now expanded search capability. For a directed search with
multiple words, start with a quote (“) sign to limit the search. The new editor has improved use of
larger screens and in-game scaling, but is not yet fully functional. Work is continuing to complete
full functionality in the new editor.
Bug Fixes and AI Improvements
• German and Italian leaders are never promoted. Fixed.
• Ground units in the Axis national reserve were skipping key logistics routines that increase
morale/experience and deal with damaged elements. Fixed.
• Fixed another bug that was causing defensive ground support to completely miss all targets.
• The Max TOE values of human controlled German units were, under some rare conditions, being
altered during the Soviet AI turn. Fixed.
• Axis Allied units can merge into German units. Fixed.
• Air transport freight airdrops are benefitting when delivering to hexes with size 0 airfields (airfields
starting construction). Fixed.
• Units that required a very small amount of support help were not receiving it as they should
(example: Motorized Flak Companies). Fixed.
• Fixed rollover text over requested aircraft in the air directive creation panel (used to say required
aircraft).
• AI – Brigades in city forts could be moved out of the city fort by the AI in a way that had it showing
in two locations at once. Fixed.
• AI – Improved the Axis AI use of Max TOE settings based on manpower remaining in the national
manpower pools.
• AI – Improved Axis rail repair in Road to Leningrad.
Data and Scenario Changes
• OB.dat changes:
o Added Panzergrenadier Panzer Battalion (45 x StuG-IIIG)
o Changed Soviet Fortified Region build limit to 50
o Changed Axis Fortified Region build limit and AP costs as follows:
June 41 to Dec 42 – 4 AP / 20 build limit
Jan 42 to Jun 43 – 4 AP / 40 build limit
Jul 43 to Dec 43 – 3 AP / 60 build limit
Jan 44 to Dec 44 – 2 AP / 60 build limit
Jan 45 to end – 2 AP / 80 build limit
• Ground.dat changes:
o changes to the Soviet 203mm and 280mm guns to prevent them from swapping out
o 8mm Schwarzlose AAMG (0306) - Build Limit increased from 2 to 4
o 75mm M37 Field Gun (0389) - Symbol corrected to Light Artillery
o 105mm 31M Field Gun (0466) - Symbol and Type temporarily changed to Artillery.
o extended the scrap date on most Italian ground elements to 1945
• Device.dat changes:
o upgraded the Italian HEAT ratings.
o adjusted the armor penetration of the Soviet 76.2mm F-32 gun to that of the 76.2mm L-11
gun.
• 3 new photos for ground elements 150,247,337, 1 new photo for aircraft 428
• Ac.dat changes:
o 0094 Fw 190A-8 - production reduced by 500 to account for the new A-9 '44'
o 0251 CR.42 (HU) - upgrade change from Me 210C to Bf 109G-2
o 0260 Ju 86K-2 (HU) ends in 5/42 now
o 0261 Ju 87D (HU) - +12 imports to 60, delayed to 3/43, turn import limit +2 to 3
o 0262 Ju 88A-4 (HU) - +27 imports to 80, delayed to 3/43, turn import limit +2 to 3
o 0265 Me 210Ca-1 (HU) - changed from FB to TacB
o fuel reduced for IAR 3x series aircraft and PZL 11
o add aux tank option for IAR 3x series aircraft
o gun changes for multiple Rumanian aircraft
o fuel and endurance reduction for IAR 80 series aircraft
o multiple minor data corrections
o 5 new/adjusted aircraft symbol files
o New aircraft - 0428 Fw 190A-9 1944 - available 9/44 with limited production
• Factory.dat change - IAR 39 airframe production moved to Bucharest (SET)
• Nat.dat changes:
o Albania: Oil/Fuel production 1941-45 from 0 to 100%
o Luxembourg: Resource production 1941-45 from 0 to 100%, Supply production 1941-45
from 0 to 40,90,90,110,90
o France: Fuel production 1941-45 from various percentages to 100%
o Italy: Manpower production 1944-45 from 300 to 50, Armament production 1944-45 from
100 to 50
o Yugoslavia: Fuel production 1941-45 from various percentages to 100%
• Map Changes to hexart/hex/control/city/maptext .dat files:
o Location changes
291 Rheine 114,173 -> moved 1 click W to 113,173
1016 Imely Slov -> HUN
o Hex changes
113,172 missing border added
o Other changes
small rail changes around Venlo and Enschede
rail rearranged in Leningrad
very limited rail changes in BUL/YUG
• 1941 Campaign(s) changes:
o Reduced the German vehicle pool by 20,000 to 5,000.
o Reduced the per turn admin points received by the Germans to 14 and the Soviets to 20.
o Event 87 changed to make Bosnia & Herzegovina an off map Soviet area.
o Changed event 156 to bomb fuel/railyard factories with 3 raids of 25 damage
o Fixed event 160 to bomb airframes
o Increased pool of Panhard 178 Armored Cars to 140
o Replaced 223B armored cars in 4 units with 223 armored cars
o Locations
0943 Dubova at 157,203 deleted and factories removed, locally enforced location not
present in generic data
1443 Torn at 161,162 deleted, locally enforced airbase not present in generic data,
possible confusion with Torun (Thorn in German)
3857 Le Bourget at 0,0 deleted, locally enforced location not present in generic data
5847 Kotelnikovo at 173,170 deleted, locally enforced airbase not present in generic data,
possible confusion with an airbase near Stalingrad
o Land Units
x ITALY x
48th Taro Infantry Division moved to Balkans
52nd Torino Infantry Division - IT transfer delayed to end of 3/43 (destroyed in/around
Stalingrad)
75mm M34 mountain gun replaced with older M15 gun, 50 guns each placed in pool for
M11 Field and M15 mountain gun
x HUNGARY x
1st Infantry Brigade becomes 1st Security Division in 10/42 and move to SG
2nd Infantry Brigade becomes 102nd Security Division in 10/42
3rd Infantry Brigade disbands 8/41
21st Infantry Brigade becomes 121st Security Division in 8/43
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops,
built to higher strength/exp/morale
1st Security Division transformed into rename from 1st Infantry Brigade
1st mot. Brigade transfers to West early 12/41 but comes back to AR in 5/42
2nd mot. Brigade disbands early 12/41
1st Armored Division rename moved forward to 1/42
2nd Armored Division changed to separately arriving division, 1/44 in Kecskemet
2nd Security Brigade transformed into 2nd Cavalry Brigade, disbands mid 12/43
9th Security Brigade disabled
31 CSABA armored cars added to pool
x RUMANIA x
Army Group Antonescu is removed on turn 19
x GERMANY x
721,723,743,745,751,773,830,834,849 LW Light Flak Bn - Remove -> Disband
641 LW Mixed Flak Bn - Remove -> Disband
142,245,323,342,363,384,541,662 LW Heavy Flak Bn - Remove -> Disband
West schnelle Brigade - add lots of converted French SP guns instead of German ones to
provide the approximate amount of them historically available
Rhodos Sturm Division - remove rebuild restriction
334th Infantry Division had PzJ II changed to Marder I
338th Static Division changed to infantry-type OB
344th Static Division delayed to mid 9/42
43rd Sturm Pioneer Bn disbands early 4/42 - became part of GD Div
90th Stug Battery disbands 9/43 (Afrika unit)
287th Stug Battery - disband delayed to 5/43
x SOVIET x
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
32,34,245,315,316,317 High Power Artillery Bn - add two damaged guns
40,226 High Power Artillery Bn - 6+6 guns reduced to 4+2
280mm Br-5: 12 guns added to pool
203mm B-4: 170 added to pool
o New Land Units
102nd Hun. Security Division, 10/42 from 2nd Ind Bde
1st Reserve Panzerjaeger Bn - arrives 8/42 to AR (locked) and disbands a turn later.
Provides 170x Marder I
1st Reserve Mixed Artillery Bn - arrives 8/42 to NA (locked) and disbands a turn later.
Provides 23x Lorraine sFH, 50x 25-pounder and 12x sIG33-II
Added frozen Rumanian fort units to Constanta and Sulina, Axis Elite with 60 exp/morale
and fort-level 3 (Coastal Defense units)
LXX Corps transfers to Norway instead of Finland
757th Pioneer arrives in Norway instead of Finland
o Air Units
x GERMANY x
Stab/KG 26 will arrive with He 111 torp bombers
I-III/KG 26 will become naval-only with He 111 torp bombers in 2/42
KG 77 (except IV.) becomes naval-only with Ju 88 Torp bombers in 7/43
x HUNGARY x
some air units renamed
Para Transport Sqn will become 1st Transport Sqn
II./1st Fighter Group will become I./101st fighter Group in 5/44 flying G-6, remove disband
I./2nd Fighter Group will become II./101st fighter Group in 9/44 flying G-14, remove
disband
I./5th Fighter Group will become 102nd Fighter Group flying G-6 and III./101st flying G-10
in 1/45
I+II Recon Squadrons changed from disband to rename into 1+2 Squadron of 4th Recon
Grp
Both units of 3rd Bomb group disband on T90 (3/43)
1/102nd FB Group changed into group-sized 102nd FB Grp arriving late 12/43 with Me
210
1/102nd DB Sqn changed into 102nd DB Grp
2/102nd DB Sqn changed into 102nd Bomb Grp flying Ju 88A-4, renames from II./4th
bomb Grp on T90 (3/43)
102nd Assault Bomb Grp delayed to mid 12/44 flying Fw 190F, renames from 102nd DB
Grp
multiple rename slots or arriving units disabled/removed
• Destruction of SW Front changes:
o RUMANIA
Army Group Antonescu is removed on turn 19
Added frozen fort units to Constanta and Sulina, Axis Elite with 60 exp/morale and fortlevel 3 (Coastal Defense units)
o HUNGARY
8th/9th Border Guard Brigades made Axis-Elite - these were actually mountain troops,
built to higher strength/exp/morale
31 CSABA armored cars added to pool
o SOVIET
137,430,515,522,527 BM Howitzer Bn changed from 280mm to 203mm gun
34,245,315,316,317 High Power Artillery Bn - add two damaged guns
203mm B-4: 44 added to pool
• Red Army Resurgent changes:
o 75mm M11 field guns replaced by M37 ones in Italian units
o 37mm Anti-tank guns replaced by 40mm Anti-tank guns in frontline Hungarian units
• Stalingrad to Berlin changes - added the 153rd Field Training Division to the Axis OOB

V1.02.32 – 23rd June 2022
New Features and Rule Changes
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be
loaded with this or a later version. Versions prior to 1.02.32 may not load these newer save game or
scenario files. Old saves and scenarios may be loaded with this and newer versions.
• HQs on map and in the national reserve may now be placed into refit mode. This can be done on
the CR screen or by right clicking on the unit within the Reserve box on the map.
• Added more frequent use of clean up routines for processes created by sound effects.
• Editor - Added an option to disable the Soviet ability to create new units. When disabled, the build
new unit menu button does not appear (and the hotkey will not function).
• Editor - Added a function to clear all ground element and aircraft production pools.
• Editor – Added a function to remove off playable map depots, and zero out their vehicles and
freight.
• Errata: Undocumented rules - For a deliberate attack there are some important modifiers. If the
attacker (in the current phase) or the defender (in the previous phase) has moved the relevant HQ
there is a -1 modifier to the chance of a Support Unit being committed. If the attacker has not
moved their HQ in the current turn, then there is a +3 bonus to the chance of a Support Unit
commitment.
• Errata: In addition to the rules above, a Soviet Rifle Corps can be formed with 3 rifle brigades.
This will follow the usual rules for Guards/non-Guards status and will need at least one turn to refit
to full strength
• Added Living Manual v1.13.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.27.
Bug Fixes and AI Improvements
• Crash in CR screen after filtering down a list of units that had been created by clicking in the
Production screen on the number of units using a specific weapon (like Romanian Rifle Squad
39). Fixed.
• Airbase units switch support to Hiwis but get no support. Fixed by never allowing Hiwis into
airbases. This will also correct existing games.
• Airbases don’t send men back to the pool when no a/c are at the base. Fixed.
• Scroll is missing from list of cities in campaign victory screen. Fixed.
• Editor - CR/Production link for units with a specific weapon produces incorrect numbers when
filtering on the CR screen. Fixed.
• Editor - Improved ability to move/edit air groups without altering AOG assignments.
• Editor - Generic factory data is displaying incorrectly in editor. Fixed.
Data and Scenario Changes
• 1941 Campaign(s) changes:
o 19th Panzer division - OB change to Czech tank based PzDiv OB 31, added some
missing ground elements
o 8th Italian Army - arrives directly to MAP
• Ac.dat file changes:
o finetuning for some Italian airframe factories
o slight capacity reduction for 1944 Bf 109 airframe factories
o slight capacity reduction for late 1944 Ju 88 airframe factories
o changes to SM.82 production
o Reduced forward guns to 1 for Pe-2 recons
o Improved loadouts of Ju 88A-4 and He 111H
• Map Changes to city, factory, hex, hexart, maptext and unit generic .dat files:
o Off map changes
Road and rail system in Finland and bordering soviet area
Road systems in northern Norway, Bulgaria and in parts of Greece/Yugoslavia with minor
rail changes
Rail/border review Turkey/Syria and road/border review Soviet/Iran with minor changes
three new Finnish locations
o On map changes:
Beloretschenskaya renamed Belorechenskaya
Goryachy Klyuch moved from 261,202 to 263,201
Heilsberg moved from 166,154 to 167,155
Volnovakha moved from 248,183 to 249,183
Road system review in Rumania with minor rail changes
Partial review of road system in Hungary
fix river layout/conflicting river data around Nikopol(e)
• Ground.dat and device.dat changes:
o increase in 88mm and 105mm flak gun production
o addition of captured Soviet 76mm 3-K and 85mm KS-12 re-bored to new 88mm devices
510 and 511
o re-classified Czech tank (Panzer 35(t), Panzer 38(t) and Panzer 38(t)E from medium to
light tanks
o addition of 76.2mm FK39(r) field gun so the Germans can use captured Soviet 76.2mm
USV field guns
o over 125 other minor changes to ground elements
• Photos for ground elements 290, 424,540,541
• Ob.dat changes – Added reduced size Soviet Rifle Corps to be used in future scenarios.

V1.02.29 – 13th May 2022
New Features and Rule Changes
• Several tweaks were made to reduce the intensity of air to air combat.
• Added a line to the scenario victory screen to display victory points scored from Events (campaign
victory screen already shows event points).
• Editor – Added the ability to Lock Generic Data in a scenario file. On the main tab in the editor,
selecting yes will allow you to alter generic data in your scenario file, save the changes in your
scenario, and not have the changes overwritten when loading the scenario. This functions as it did
in WitW. There are 16 generic/semi-generic files. When you have these locked, there is the ability
to either update your scenario with all of these files, or check just those you want to use to update
and click on the ‘update selected generic data’ option. Locking the generic data in a scenario file
will only impact the scenario. Note that for the 3 semi-generic files, only some of the data in these
files have been treated as generic (i.e. things like depot levels and storage in cities are not generic
and never required locking in order to make changes in each scenario, while the name of a city is
generic and to change this in a scenario would require locking). Note: Currently you will not see all
the generic files listed if using a minimum resolution display. A height of at least 960 is required.
This will be corrected in future versions when we add in-game scaling to the editor.
• Editor – Added the ability to set starting number of ships in the production screen. Also added the
ability to set the number of ships in Lake Ladoga.
Bug Fixes and AI Improvements
• Combat execution slowdown caused by a bug fix in v1.02.27. Fixed.
• Theater box garrison values, and CV values of units in the unit display were dropping the 0 to the
right of the decimal place (i.e. 0.08 was displaying as 0.8). Fixed.
• At minimum resolution, in the production screen the number of ships was not displaying in all sea
zones. Fixed.
• Game crashed during set weather phase of the logistics phase. Fixed.
Data and Scenario Changes
• Ob.dat file changes:
o Fixed Sturm Brigade so that it fields 88 FlaK instead of 88 PaK
o Removed the Soviet "upgrade" from Corps Artillery Regiment to Corps Artillery Battalion
o Renamed Reduced Shtat Rifle Division OBs to Reduced Shtat RDs so they are not
created by combining two rifle brigades. These OBs are intended for smaller scenarios
and their size has been set to brigade.
• Ground.dat and device.dat files – Several minor corrections including but not limited to:
o 12.7mm Breda AAMG corrected to size 1
o speed of the Panzer Pioneer 44 squad corrected to 6
o Soviet Churchill IV 6 Pounder accuracy corrected to 675
• Stalingrad to Berlin changes:
o III./ZG 1 - Aircraft Change - Bf 109E-7 to Me-210A-1 in [IT] TB (aircraft added)
o All Medium SU and Light SU depleted units removed from the [SR] TB. They will have to
be built using the Build Function.
o IV./JG 3 Renames to IV(Sturm) JG 3 on Turn 77 after receiving the Fw 190A8/R8
o II./JG 300 Renames to II(Sturm) JG 300 on Turn 81 after receiving the Fw 190A8/R8
o JG 301 Unlocked in the [WE] TB as part of it fought over Ploesti
o I./JG 302 Unlocked in the [WE] TB as it fought over Budapest
o All Groups of ZG 1 and ZG 26 set to Trained as Fighter for Reich Air Defense
o Norway Panzer Division removed from [NO] TB
o Norway Panzer Brigade replaced German AFVs with Foreign AFVs
o 21st Tank Division removed from [NF] TB. It was replaced by three Tank Brigades
(103rd, 104th and168th)
o In the {SR] Theater Box the following changes were made:
o 16th Rifle Division Delayed to Turn 14 and reduced to 5% strength
o 62nd Rifle Division Delayed to Turn 22 and reduced to 5% strength
o 124th Rifle Division to 5% strength
o 174th Rifle Division Delayed to Turn 22 and reduced to 5% strength
o 184th Rifle Division to 1% strength
o 187th Rifle Division transferred to [FE] TB* and Locked in TB
o 201st Latvian Rifle Division Renamed to 43rd Latvian Guards Rifle Division
o New 201st Latvian Rifle Division arrives on Turn 53
o 207th Rifle Division arrives Turn 30 and reduced to 1% strength
o 230th Rifle Division arrives Turn 30 and reduced to 1% strength
o 231st Rifle Division transfers to [FE] TB* and reduced to 1% strength
o 242nd Rifle Division (No changes)
o 255th Rifle Division sent to [FE] TB* at 50% strength
o 259th Rifle Division (No changes)
o 261st Rifle Division transferred to 45th Army in [TC]* TB
o 264th Rifle Division Renamed to 48th Guards Rifle Division Delayed to Turn 35 and to
[FE]* TB
o 268th Rifle Division is now a Reserve of Leningrad Front (On Map)
o 271st Rifle Division a reinforcement arriving at Nazran (294,196) North Caucasus Front
o 275th Rifle Division Delayed to Turn 33 in [FE]* TB
o 289th Rifle Division now Locked in [NF]* TB
o 292nd Rifle Division Delayed to Turn 33 in [FE]* TB and at 1% strength
o 296th Rifle Division Delayed to Turn 33 in [TC]* TB and at 1% strength
o 297th Rifle Division Delayed to Turn 32 in [SR} TB and at 1% strength, and to Map on
Turn 36
o 301st Rifle Division Delayed to Turn 33 in [SR] TB and at 1% strength, and to Map on
Turn 37
o 313th Rifle Division to [NF]* in 7th Independent Army
o 319th Rifle Division Delayed to Turn 38 in [SR} TB at 1% strength, and to Map on Turn 42
o 329th Rifle Division Delayed to Turn 55 in [SR] TB and at 1% strength, and to Map on
Turn 59
o 335th Rifle Division Delayed to Turn 77 in [FE]* TB at 1% strength
o 340th Rifle Division Delayed 3 Turns and Arrives at 246,147 (Krasnoksny) as part of
Voronezh Ft
o 341st Rifle Division Delayed to Turn 76 as part of Karelian Ft [NF]* TB
o 349th Rifle Division joins 45th Army in [TC]* TB at 50% strength
o 350th Rifle Division (No changes)
o 351st Rifle Division to Map at Grozny at 70% strength on Refit
o 355th Rifle Division Delayed to Turn 107 in [SR] TB at 1% strength, and [FE]* on Turn
111
o 361st Rifle Division Delayed to Turn 106 in [FE]* TB
o 363rd Rifle Division in 35th Army [FE]* at 1% strength
o 365th Rifle Division in [FE]* TB at 1% strength
o 367th Rifle Division sent to [NF]* (32nd Army)
o 32nd Army added to [NF]*
o 393rd Rifle Division to [FE]* TB at 1% strength on Turn 103
o 411th Rifle Division Disbanded (June 1942)
o 421st Rifle Division Disbanded (February 1942)
o 86th Guards Rifle Division to [SR] on Turn 22 (April 15, 1943)
o All Airborne Corps Reduced to 100% of TO&E
(An * means the unit is Locked in the relevant TB)
After these changes Ground TB Strengths are as Follows:
Northern Front 97%
Transcaucasus Front 99%
Far East Front 93%

V1.02.27 – 22nd Apr 2022
New Features and Rule Changes
• Air units with custom loadouts are now set to Auto loadout, during the logistics phase, if the
availability date of their loadout has passed.
• Increased the fuel used by aircraft each time they engage in air to air combat, thus reducing their
ability to engage large numbers of enemy aircraft in any one mission.
• Editor – Changed the default air doctrine settings that are created when the Init Air Doctrines
function is used on the air doctrine screen in the editor.
• Manual Addendum: Fighters, and fighter bombers with a Mission setting of Fighter, display their
escort range for radius in their air unit detail screen. Fighter bombers with a Mission setting of
Bomber, display their combat range (in this case bombing range) for radius in their air unit detail
screen. When the range circles are shown on map using the AOG functionality if the unit consists
of fighter bombers one of two circles will be shown. If its Mission setting is Fighter, the purple
circle will show the area within which it can escort missions. If the FB’s Mission setting is Bomber
then a purple circle will be shown indicating the range over which the plane can fly to strike a
ground target. This distance is 4/3 further than the escort range, but is usually then lowered due to
having a bomb loadout (this can be checked on the load out tab for the air unit). If an airbase has
aircraft but no ground units present in the hex, then left-clicking on the hex will generate one or
two range circles depending on the aircraft at the airbase. The green circle is the greatest escort
range of any fighters or fighter bombers with Mission set to Fighter that are at the base. The
purple circle is the greatest combat range of any air unit at the base. So if the airbase only has
level bombers only the purple combat range circle will be shown but for fighters and fighter
bombers with their Mission set to Fighter, both the shorter escort and the combat range circles are
shown.
• Added Living Manual v1.12.pdf file in the \Manuals folder. This is up to date with changes through
game version 1.02.27.
Bug Fixes and AI Improvements
• Several bug fixes and adjustments for flak:
o Defending side ground support was not being properly fired at by attacking side flak
support units. Fixed.
o Axis flak during June 22 1941 turns was being reduced along with Soviet flak. Fixed.
o Flak and bombing for air units that were diving down to 1000 feet were not being handled
correctly for ground support. Fixed.
o The listing of the number of guns being reported in the battle report as contributing flak
has been improved to be more accurate re the exact number of guns that contributed flak
value against the enemy air mission.
o The current turn column of the losses screen was often showing higher flak losses than
were actually occurring. Fixed.
o Other miscellaneous changes/improvements were made as the flak code was reviewed.
• Several fixes were made involving displacement of HQs and support units in the HQs:
o Support units in non-isolated HQs in isolated hexes (units just surrounded during the
current player turn) are being destroyed when forced to displace. Fixed.
o HQ units in airhead supply that are forced to displace are being destroyed. Fixed.
o AI – AI support units in HQs that voluntarily displace, while isolated or in airhead supply,
are not being destroyed. Fixed.
• Air units, on vary rare occasions, have 255 damaged aircraft. Fixed.
• Units in city forts, and fort type units, are prepping for amphibious invasions, which causes several
issues when an invasion is ordered. It was not intended that these units be allowed to prep for
invasions. This has been blocked so no further preparation is possible. If you have been prepping
any of these kinds of units, we strongly advise you not launch an invasion while those units are
still in the hex with the amphibious HQ.
• AI and AI Air Assist – Improved the air AI so it tries not to fly air transport missions in bad weather
except to resupply isolated units. Bad weather is heavy rain, snow and blizzard. Other
improvements to air transport missions were made, including eliminating missions to hexes more
than 25 hexes from supplied enemy units.
Data and Scenario Changes
• Ob.dat file – Removed duplicate AT-rifles in OB slot 272.
• 1941 Campaign(s) changes:
o Adjusted starting air directives, air doctrines and pilot pools. Note: We’ve tried to improve
the Axis 22 June 1941 airfield attacks and other air directives, causing as much damage
to the Soviet air force while reducing Axis air losses where possible. For players using the
AI Air Assist, you’ll want to push the button to activate it on turn 2 (if using auto AI air
assist, this will happen automatically). Experienced players are free to delete these air
directives (easiest from the Air Directive Summary screen) and create their own. Changes
to the starting air doctrines have also been made to generally maximize effectiveness and
minimize losses. Players are encouraged to review the standard air doctrines, experiment
with changes, and adjust them to suit their air force play style and goals.
o Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps
HQs.
o Changed several Axis Baltic ports to export ports.
o Changed depot priorities of Bucharest and Buzau to 1.
o Changes to land units:
999th Afrika Mot Bde - rename removed, demotorized, set to 65 exp/morale (penal unit)
split into Two Inf Rgts, one Pioneer Bn and two 105mm Howitzer Bns
III/999 Howitzer Bn demotorized, changed to 105mm Howitzers, renames to 645th in 4/45
IV/999 Howitzer Bn removed, became part of Sturm Div Rhodos
41st Fortress Div - arrives 8/43 directly to BA with squads at full strength (except
motorcycles, unit comprised of 999th Inf Bns)
all 999th set to rebuild restricted (except III/999th Howitzer Bn)
all 999th start with full-strength squads, just lacking MG and heavier weapons
o New land units:
III+IV/999th Construction Bns added to WE (8/44)
I/999 Fortress Inf Bn added to BA (mid 5/43), mid 2/44 to AR
XIV+XV+XVII/999 Fortress Inf Bn added to BA (10/43), 12/43 to AR
XXIII/999 Fortress Inf Bn added to WE (8/44)
o Air unit changes:
JGr Sued available early 2/42, renaming from new Erg-Stfl/JG 27
II./JG 1 transformed into rename from new Erg-Stfl/JG 3
III./JG 1 transformed into rename from new Erg-Stfl/JG 52
IV./JG 1 transformed into rename from new Erg-Stfl/JG 26
I./JG 4 delayed to mid 12/42, transformed into rename from new Erg-Stfl/JG 77 via
Oelschutzstaffel/JG 77, change to Bf 109G-2
Stab/JG 6 rename source changed to delayed Stab/ZG 26
I./JG 6 rename source changed to V./KG 40, delayed to 10/44
II./JG 6 rename source changed to 5./BoFlGr 196
II./JG 7 becomes IV./JG 301 in late 11/44
10.(Jabo)/JG 26 disbands in early 10/43, after rename to Jabo/JG 54 it renames back to
Jabo/JG 26 in 6/43
IV./JG 26 transformed into rename from second incarnation of II./ZG 76
IV./JG 54 rename to II./JG7 added for 2/45
I./JG 76 changed rename source unit to new Aufklar-Stfl XI Flgkorps
1.(Z)/JG 77 rename chain updated: 6.(Z)/JG 5->10.(Z)/JG 5 -> 13.(Z)/JG 5 -> IV./ZG 26,
add 8/44 TB transfer to NO
JGr 200 transformed from rename to reinforcing unit
IV.(Sturm)/JG 300 (removed Sturm designation), transformed into rename from new
Aufklar-Stfl XI Flgkorps
IV./JG 301 transformed to rename from III./KG 1 (via II./JG 7)
IV./NJG 1 renames from III./NJG2 in 10/42
III./NJG 2 renames to IV./NJG 1 in 10/42
IV./NJG 2 rename source changed to II./KG 40
Stab/NJG 3 delayed to 9/41
II./NJG 3 transformed into rename from new Erg-ZGr
V./NJG 6 (6/43) renamed III./NJG 2, was active for just 1 month before rename
I./NJG 7 transformed into rename from II./KG 40
PzJ/ZG 1 disbands mid 9/43
Stab/ZG 2 disbands early 1/43
I./ZG 2 disbands mid 8/42
II./ZG 2 stays in WE and becomes TB-locked
Stab/ZG 26 rename removed, disbands 9/41
I./ZG 26 disbands 7/42 (delayed by 3 months to cover for II./ZG 2 which stays in WE)
II./ZG 26 disbands 4/42, stays in East until disband
IV./ZG 26 - rename delayed to mid 8/44, rename source changed to 1.(Z)/JG 77
Stab/ZG 76 delayed to 8/43 in WE with Bf 110G-2
I./ZG 76 transformed into rename from new Aufklar-Stfl XI Flgkorps
II./ZG 76 TB-locked in WE
II./ZG 76 (8/43) change rename source to 3.(F)/AufklarGr 11, add rename to IV./JG 26 in
2/45
III./ZG 76 disbands in late 4/44 (formation never fully completed, then abandoned)
I./StG 1 renames to II./StG 3 in 1/42 and II./SG 3 in 10/43, add TB transfers
II./StG 3 transformed into rename from I./StG 1
Stab/Sch.G 1 - disband removed, renames to Stab/SG 9 in 10/43
10.(Pz)/SG 1 transformed from rename slot to reinforcing unit, renames to 2.(Pz)/SG 9 in
1/45
I./SG 1 - rename source changed to delayed I./StG 1
II./SG 3 - rename source changed to original I./StG 1
I.(Pz)/SG 9 changed into 3.(Pz)/SG 9 (Staffel)
10.(Pz)/SG 77 (reinforcing) removed
NSGr 30 rename source changed to II./KG 40
III./LG 1 renames to III./KG 6 in 9/42
I./KG 1 transformed into rename from KuFlGr 506 in 6/42
V./KG 2 transformed into rename from II./KG 40
III./KG 6 (9/42) transformed into rename from III./LG 1, adapting follow-up rename to
III./KG(J) 6
III./KG(J) 6 - rename source changed to III./LG 1
II./KG 40 (original) locked in WE, renames to V./KG 2 6/43 -> I./NJG 7 2/44 -> IV./NJG 2
late 10/44 -> NSGr 30 late 2/45
V./KG 40 renames to I./ZG 26 in mid 10/43 and to I./JG 6 in 10/44, some TB transfers
between West and East added
I./KG 50 renames into II./KG 40 in 10/43
III./KG 51 (original) delayed disband to 3/44
III./KG 51 (rename) change to Fw 190F-8
I./KG 60 split into 1./2. Staffel, both disband early 2/43 (1. in NO, 2. in ITA)
KGr zbV 5 renames to III./LG 1 in 5/43 (instead of TGr 10)
TGr 10 transformed from rename to reinforcing unit (1/44 in FI), arrives with 40+40 LeO
451T
SAGr 128 changed into 1./SAGr 128 (Staffel), transformed into rename from 5./BoFlGr
196
SAGr 131 split into Stab/1./2., 1. from 3./406 (to AR 7/43), 2. from 3./906
1./BoFlGr 196 changed to Gruppe, added TB transfers to NO 4/43 and to AR in 6/44
5./BoFlGr 196 changed to Gruppe, renames to 1./SAGr 128 6/43 -> II./ZG 26 12/43 ->
II./JG 6 7/44, added some TB transfers
Stab/KuFlGr 406 disbands late 12/42
2./KuFlGr 406 disbands mid 7/43
3./KuFlGr 406 renames to 1./SAGr 131 and moves to AR in 7/43
KuFlGr 506 renames to non-naval I./KG 1 in 6/42
KuFlGr 606 disbands late 8/42
Stab + 2./KuFlGr 906 disband 4/42
3./KuFlGr 906 renames to 2./SAGr 131
3.(F)/11 removed disband, add rename to II./ZG 76 in 8/43 and IV./JG 26 in 2/45, add
8/43 TB transfer to WE
3.(H)/12 disbands 1/43
6.(H)/13 disbands 1/43
1./NAGr 16 transformed into rename from new Aufklar-Stfl XI Flgkorps
2.(H)/31 disbands 2/44
2.(H)/32 disbands 1/43
3.+4.(H)/32 disband in late 7/42
2.(H)/41 disband late 12/42
4.(H)/41 disbands late 7/42
6.(H)/41 disband late 12/42
o New air units:
Erg-Stfl/JG 2, Staffel with 15x Bf 109E-7 in WE, becomes JGr West in 2/42
Erg-Stfl/JG 3, Staffel with 15x Bf 109E-7 in WE, becomes II./JG 1 in mid 1/42
Erg-Stfl/JG 26, Staffel with 15x Bf 109E-7 in WE, becomes IV./JG 1 in mid 1/42 and II./JG
11 in 4/43
Erg-Stfl/JG 27, Staffel with 15x Bf 109E-7 in WE, becomes JGr Sued in 2/42
Erg-Stfl/JG 51, Staffel with 15x Bf 109E-7 in WE, becomes I./JGr Ost in 2/42
Erg-Stfl/JG 52, Staffel with 15x Bf 109E-7 in WE, becomes III./JG 1 in mid 1/42
Erg-Stfl/JG 53, Staffel with 15x Bf 109E-7 in WE, -> 10.(Jabo)/JG 53 mid 2/42 ->
1./Jabogruppe Afrika late 8/42, disbands late 11/42
Erg-Stfl/JG 54, Staffel with 15x Bf 109E-7 in WE, becomes II./JGr Ost in 2/42 and JGr
Nord in 9/44
Erg-Stfl/JG 77, Staffel with 15x Bf 109E-7 in Mizil/ROM, becomes Oelschutzstaffel/JG 77
in early 1942 and I./JG 4 in late 42
Oelschutzstaffel/JG 77, early 42 rename slot for Erg-Stfl/JG 77
JGr Nord, renames 9/44 from new Erg-Stfl/JG 54 via II./JGr Ost
I./JGr Ost, renames 2/42 from new Erg-Stfl/JG 51
II./JGr Ost, renames 2/42 from new Erg-Stfl/JG 54
JGr West, renames 2/42 from new Erg-Stfl/JG 2
10.(Z)/JG 5 - rename slot for 1.(Z)/JG 77
II./JG 7 (2/45), renames from IV./JG 54
10.(Jabo)/JG 26 (6/43), rename slot for 10.(Jabo)/JG 54 as it renamed back to JG 26
Erg-ZGr, Bf 110 Group locked in WE, becomes II./NJG 3 in 9/41
Stab/ZG 26 (10/43), renames to Stab/JG 6 in 7/44
I./ZG 26 (10/43) rename slot for V./KG 40, to I./JG 6 in 10/44
II./ZG 26 (12/43), renames from 1./SAGr 128 and to II./JG 6 in 7/44
Erg-Stfl (Stuka)/LG 1, Ju 87 Staffel in NO, renames to 4./StG 5 in 2/42, disbands 6/43
I./StG 1 (6/43), renames to I./SG 1 in 10/43
4./StG 5 (2/42), rename slot for new Erg-Stfl(Stuka)/LG 1
Stab/SG 9 (10/43) - rename slot for Stab/Sch.G 1
2.(Pz)/SG 9 (1/45) - rename slot for 10.(Pz)/SG 1
ErgGr/LG 1, LB Group in BA, renames to IV./LG 1 in 2/42, to ITA 4/42, to BA 10/42, to
WE 3/43
III./LG 1 (5/43) - rename slot for KGr zbV 5
IV./LG 1 (2/42), renames from new ErgGr/LG 1
II./KG 40 (10/43), rename slot for I./KG 50
Transportstaffel 1, 10/43 in BA
Transportstaffel 2, 10/43 in NO
Transportstaffel 3, 10/43 in NO, to BA 12/43
Transportstaffel 4, 12/43 rename from new Savoia-Staffel
Transportstaffel 5, 12/43 rename from new Transportstaffel 290
Transportstaffel 290, 3/43 in ITA, to Transportstaffel 5 in 12/43, to WE in 7/43
Savoiastaffel, 7/42 in ITA, to Transportstaffel 4 in 12/43
Kuestenstaffel Krim reactivated, made a naval-only Staffel with Bomber-trained Bf 110G,
disbands 7/44
Aufklar-Stfl Ostsee reactivated, made a naval-only Staffel with Ju 88A bombers, disbands
7/43
2./SAGr 128, a naval patrol staffel arriving 6/43 to WE
Stab/SAGr 131 - 7/43 to NO
2./SAGr 131 - 7/43 rename slot for 3./KuFlGr 906
2./BoFlGr 196, naval patrol Staffel arriving 8/43 to ITA
Erg-AufklarGr/ObdH, Hs 126 recon group in WE, renames to Erg-NAGr in 4/42
Erg-AufklarGr/ObdL, Ju 88 recon group in WE, renames to Erg-FAGr in 4/42
Aufklar-Stfl XI Flgkorps, Staffel with Hs 126 in BA, to 1./NAGr 16 in 10/42 -> I./ZG76 in
8/43 -> I./JG 76 in 7/44 ->IV./JG 300 in 10/44
2.(H)/33 (1/42) - rename slot for 2.(F) 33
• DSWF scenario changes:
o Adjusted starting air directives, air doctrines and pilot pools.
o Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps
HQs.
o Changed depot priority of Buzau to 1.
• RtL scenario changes:
o Adjusted starting air directives, air doctrines and pilot pools.
o Added event 137 alerting the Soviet player of the imminent disbanding of rifle/mech corps
HQs.
o Changed Hel to export port.
• RtM/OpTyphoon scenario changes – Adjusted starting air directives, air doctrines and pilot pools.
User avatar
Commanderski
Posts: 941
Joined: Sun Dec 12, 2010 8:24 pm
Location: New Hampshire

Re: War in the East 2 Official Update V1.02.45

Post by Commanderski »

Just getting back into this after taking a long break. Is there a link to the update?

I started out as an Alpha/Beta tester and was never able to download a finished copy and my introductory page does not have the capability for checking for updates so I need to download the update.
Nikel
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Re: War in the East 2 Official Update V1.02.45

Post by Nikel »

The ftp link is in the game page in the store.

https://www.matrixgames.com/game/gary-g ... the-east-2
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Peter Fisla
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Re: War in the East 2 Official Update V1.02.45

Post by Peter Fisla »

Can someone please post the link to the update file..

Thank you
Nikel
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Re: War in the East 2 Official Update V1.02.45

Post by Nikel »

It is in the link I posted above.

Here is the direct ftp link.

https://ftp.matrixgames.com/pub/WarInTh ... .02.45.zip
Saturn V
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Re: War in the East 2 Official Update V1.02.45

Post by Saturn V »

Does this update apply to the Steam version of the game as well? The last update listed on WitE 2's Steam page is v1.02.25 from April.

I'm considering purchasing the Steam version, but if it is that far behind in updates compares to the Matrix/Slitherine version, then that would affect my decision.
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Joel Billings
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Re: War in the East 2 Official Update V1.02.45

Post by Joel Billings »

Steam gets updated whenever the Matrix version gets updated, including public betas. Not sure what steam page you are referring to that only lists the 1.02.25 version (if you have a link, that would be very helpful so I could pass that info on to Matrix to check on). The 1.02.45 is out and on Steam as far as I know.
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Re: War in the East 2 Official Update V1.02.45

Post by Zovs »

Saturn V wrote: Fri Nov 25, 2022 4:18 am Does this update apply to the Steam version of the game as well? The last update listed on WitE 2's Steam page is v1.02.25 from April.

I'm considering purchasing the Steam version, but if it is that far behind in updates compares to the Matrix/Slitherine version, then that would affect my decision.
If you purchase the game from Matrix you’ll get two keys, one to install anywhere on your hard drive and a Steam activation key. If instead you buy from Steam you’ll only get one key and one install.

I always buy from Matrix first .
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Saturn V
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Re: War in the East 2 Official Update V1.02.45

Post by Saturn V »

Joel Billings wrote: Fri Nov 25, 2022 6:36 am Steam gets updated whenever the Matrix version gets updated, including public betas. Not sure what steam page you are referring to that only lists the 1.02.25 version (if you have a link, that would be very helpful so I could pass that info on to Matrix to check on). The 1.02.45 is out and on Steam as far as I know.
Here is the direct link to the page at Steam I was looking at:
https://store.steampowered.com/news/app ... dates=true

I got there by selecting "View update history" from the lower right side of the main page for War in the East 2 (https://store.steampowered.com/app/1775 ... he_East_2/).

Curiously, the "View update history" page was blank when I just checked it in both Firefox and Chrome; it displayed normally in Vivaldi.
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Re: War in the East 2 Official Update V1.02.45

Post by Saturn V »

Zovs wrote: Fri Nov 25, 2022 3:02 pm If you purchase the game from Matrix you’ll get two keys, one to install anywhere on your hard drive and a Steam activation key. If instead you buy from Steam you’ll only get one key and one install.

I always buy from Matrix first .
I have no issue purchasing from Matrix, but Steam currently has a sale on for the game (which ends on Nov. 29) which makes it a little cheaper than it is through Matrix even with their current holiday sale.

If the sale price was the same on both Steam and Matrix, I'd go for the Matrix version.

Thanks for letting me know about the two keys for Matrix purchases, I didn't know about that.
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Re: War in the East 2 Official Update V1.02.45

Post by MarkShot »

I only once bought STEAM instead of SLITHERINE, because my friend, the developer told me management would be counting STEAM sales, and I did it as a personal favor.

But otherwise, ALWAYS MATRIX. Why? Well, I live in a place which could easily change hands and STEAM banned. BUT my matrix installers and numbers are going to work. Now, you may live in the USA and think this is a funny concern, but I suggest you check controls being imposed on tech companies like Microsoft and Social Media both by the corporations themselves and DHS.

You may find a game like CC3 presents the crucial role of the Red Army as not going with the pro-Ukraine narrative. But if you have your Matrix key ... no problem. So, I see MATRIX keys as gaming freedom.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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Re: War in the East 2 Official Update V1.02.45

Post by malyhin1517 »

What does the Red Army and the war in Ukraine-2022 have to do with it? You can always say that you only play for the Ukrainian fronts as part of the Soviet army! :) Few people know that this is just the geographical name of the headquarters, and not the nationality of the soldiers and officers! Now you can see reports that Auschwitz was liberated by the Ukrainians, not the Soviet army.
Sorry, i use an online translator :(
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Re: War in the East 2 Official Update V1.02.45

Post by MarkShot »

Ideally, there is no relationship, but still there are user guidelines for YouTube, Twitter, etc...

Further, it was recently found that DHS has backdoors into Facebook and Twitter and (talks) with Microsoft such that the government can remove posts, add posts, change view and forward counters. This is in the "very free and democratic USA".

So, why shouldn't STEAM have such controls on thoughts of gamers? Once someone realizes that gaming content can be used to program me, then it will be done. The point is not whether I am pro-weapons for Ukraine or pro-ending homelessness and hunger in the USA. Simply that STEAM may one day find it necessary to compel me to embrace social conformity.

I just want to play games, decide if the content is appropriate for me, and the developer/publisher is appropriate for me.

Towards that end, I am less concerned that Matrix/Slitherine will become a vehicle of social mind control before a service like STEAM. (Remember before the current generation, there were those who linked war gaming violence with real world violence. If they had their way ... we all be playing "Flower Garden Designer".)
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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Joel Billings
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Re: War in the East 2 Official Update V1.02.45

Post by Joel Billings »

Please refrain from political discussions on this forum.
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Re: War in the East 2 Official Update V1.02.45

Post by MarkShot »

Sorry, Joel.
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Saturn V
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Re: War in the East 2 Official Update V1.02.45

Post by Saturn V »

Not sure of the best place to post this, but after getting the game and digging into the details, it seems a change announced for v1.02.44 was not fully implemented.

According to the change notes for v1.02.44:

Data and Scenario Changes
RS-82 Rocket (0070) – Load increased from 15 to 24
RP-3 60lb SAP Rocket (0071) – Load increased from 97 to 98
5in HVAR/HE Rocket (0073) – Load decreased from 141 to 134
RS-132 Rocket (0074) – Load increased from 50 to 86

While these changes were indeed made to the device file, they do not seem to have been applied to the aircraft loadout values. That is, the change in sortie ammo weight from a loadout still reflects the old load cost for these rockets.

For example, the Yak-1 shows a sortie ammo difference of 90 lbs for its 6 x RS-82 rockets loadout. But under the new load cost for the RS-82 it should be 144. The IL-10 shows a sortie ammo difference of 400 lbs for its 8 x RS-132 load. Under the new load cost, it should be a difference of 688 lbs.

This lack of change to loadout weights is true for all four of the rockets that were changed in the device file.



A side note: the (admittedly few) references I could find for Soviet weapons all show the weight of the RS-82 as 15 lbs and the RS-132 as 50 lbs. So what is the increased load cost in v1.02.44 intended to represent?
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Re: War in the East 2 Official Update V1.02.45

Post by Denniss »

warhead weight (+ fuel?) vs complete rocket
Thanks for reminding me of recalculating the aircraft's loadout, will be in the first update next year
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Re: War in the East 2 Official Update V1.02.45

Post by Saturn V »

Denniss wrote: Sun Dec 04, 2022 11:05 am warhead weight (+ fuel?) vs complete rocket
As far as I can tell, the weights were for the complete rocket. But it is harder to tell as compared to British or U.S. rockets, which have more ordnance manuals available online.

Denniss wrote: Sun Dec 04, 2022 11:05 am Thanks for reminding me of recalculating the aircraft's loadout, will be in the first update next year
All my spreadsheet making wasn't in vain! ;)
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Re: War in the East 2 Official Update V1.02.45

Post by Denniss »

http://ww2data.blogspot.com/2015/11/sov ... ckets.html

RS-82 is modeled after the RBS-82, the RS-132 leans toward the ROFS-132 although it lacks some pounds of weight
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