New! v1127 Public Beta Available

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Califvol
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Re: New! v1127 Public Beta Available

Post by Califvol »

A change i'd think it'd be fun is for Jamacia to become the Bahamas and have the Duke of Windsor in command. :twisted:
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
Jaus1
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WitP manual :Mission types appendix

Post by Jaus1 »

Section 6.2.5 of the manual mentions that each TF will follow movement guidelines based on its mission type and Retire/Do not retire and React/Do not react to enemy status".

The next sentence describes an appendix for each "Mission type and Patrol/Retreat status". I don't see such an appendix in the v1127 manual. Is it available somewhere else?
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Nomad
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Re: New! v1127 Public Beta Available

Post by Nomad »

Time to rant about the new map.

I do not see what value the whole upper left portion provides. As far as I can tell it just adds a lot of complexity to the Allies and adds nothing to the game.
The separation of Balboa from the rest of the off map movement areas again just adds more mouse clicks. It does have an effect of making TFs stop, but that
could have been done by making the trip length longer.
The added bases are interesting, and could add something to the game, I am not entirely sure yet and it will take a few games to get a feel for them, but at least they
do not add complexity with no advantages.
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Yaab
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Re: New! v1127 Public Beta Available

Post by Yaab »

I am indiffirent to the new off-map bases.

I reckon new bases in Burma are to help AI fight better.

I do not know the rationale for new bases in Australia. Are they just Allied chrome or are they to help Jap AI in its invasion of Australia?

To sum up, not great, not terrible.
JammyO
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Re: New! v1127 Public Beta Available

Post by JammyO »

Hello, everyone.

I've read this thread and seen references to a new manual. Could someone provide a link to it (or directions on how to access it). Thanks in advance for any help. :)

JO
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Zovs
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Re: New! v1127 Public Beta Available

Post by Zovs »

JammyO wrote: Fri Dec 09, 2022 1:25 am Hello, everyone.

I've read this thread and seen references to a new manual. Could someone provide a link to it (or directions on how to access it). Thanks in advance for any help. :)

JO
When you install the new beta, the new manual is in the manuals folder. You can access it there just like the official manual.
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Re: New! v1127 Public Beta Available

Post by JammyO »

Tyvm Zovs!
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Califvol
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Re: New! v1127 Public Beta Available

Post by Califvol »

Here's another interesting quirk. If a TF is East Coast and is set for Cristobal- No Problem. BUT if a TF is East Coast and its set for Balboa it goes to the INDIA staging box by Abadaan and is set to go on map and travel to Balboa-i.e. half way around the world, plus shows up out of fuel! I am playing scn 06. :shock:

You really have to pay attention to your fuel reading when you route off map TF's; if it is 9999 then your ship won't make it and may wind up somehwere weird. (Unrelated- always kinda confused me in the base game why the Panama Canal Zone is two bases instead of just one)

I do enjoy all the added dot bases, I can finally use some of those railroads in China that have rail spurs on the map that couldn't be used. :D
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
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Bo Rearguard
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Re: New! v1127 Public Beta Available

Post by Bo Rearguard »

Califvol wrote: Sat Dec 10, 2022 3:05 pm Here's another interesting quirk. If a TF is East Coast and is set for Cristobal- No Problem. BUT if a TF is East Coast and its set for Balboa it goes to the INDIA staging box by Abadaan and is set to go on map and travel to Balboa-i.e. half way around the world, plus shows up out of fuel! I am playing scn 06. :shock:

You really have to pay attention to your fuel reading when you route off map TF's; if it is 9999 then your ship won't make it and may wind up somehwere weird. (Unrelated- always kinda confused me in the base game why the Panama Canal Zone is two bases instead of just one)
It does seem like there are a few vexing issues with the beta's off-map connection lines. :?
(Unrelated- always kinda confused me in the base game why the Panama Canal Zone is two bases instead of just one)
I always thought it would be a cool detail if the canal experienced traffic jams if you sent too may ships at once, but I don't think it does, or maybe ever historically did.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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Nomad
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Re: New! v1127 Public Beta Available

Post by Nomad »

Any reason the hexside South of Rangoon is blocked?
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Mappi75
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Re: New! v1127 Public Beta Available

Post by Mappi75 »

Thanks for the update!
demurphy47
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Re: New! v1127 Public Beta Available

Post by demurphy47 »

Any idea of whether the various Andymac (and the others) scenarios are compatible with the Beta 1127?
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

I think that some of the scenarios were redone. I did a new installation and there appear to be differences in the scenario, especially the suicidal AI.
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Besmerello
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Re: New! v1127 Public Beta Available

Post by Besmerello »

Hi There,

Thank you for the patch, I am playing on 1125 for a while and I was wondering if majority of the players are patched their game with 1127? Do you think it's really neccessary for a fair game & stability?
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Re: New! v1127 Public Beta Available

Post by Platoonist »

Besmerello wrote: Mon Dec 12, 2022 2:24 pm Hi There,

Thank you for the patch, I am playing on 1125 for a while and I was wondering if majority of the players are patched their game with 1127? Do you think it's really neccessary for a fair game & stability?
You probably don't want to patch an ongoing game. The beta comes with a new map which could screw things up by changing locations around. A few players have had to reinstall the game for that reason. It's best to patch a new separate install.
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Califvol
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Re: New! v1127 Public Beta Available

Post by Califvol »

Platoonist wrote: Mon Dec 12, 2022 4:31 pm
You probably don't want to patch an ongoing game. The beta comes with a new map which could screw things up. A few players have had to reinstall the game for that reason. It's best to patch a new separate install.
Yes, run a separate install! The new map config will screw up any saved games, PLUS, you can't run any custom scenrio's that you may have downloaded (such as Andy Mac's) as they would be based on the old map. You will need scenarios based on the new map- which there are many downloaded with the patch (such as Scn 06 by Andy Mac made for this new patch).

On an unrelated note- You can turn TF's around or reroute them while they are travelling off map in the new patch- That is a GREAT fix! :D
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
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Besmerello
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Re: New! v1127 Public Beta Available

Post by Besmerello »

Califvol wrote: Mon Dec 12, 2022 5:11 pm
Platoonist wrote: Mon Dec 12, 2022 4:31 pm
You probably don't want to patch an ongoing game. The beta comes with a new map which could screw things up. A few players have had to reinstall the game for that reason. It's best to patch a new separate install.
Yes, run a separate install! The new map config will screw up any saved games, PLUS, you can't run any custom scenrio's that you may have downloaded (such as Andy Mac's) as they would be based on the old map. You will need scenarios based on the new map- which there are many downloaded with the patch (such as Scn 06 by Andy Mac made for this new patch).

On an unrelated note- You can turn TF's around or reroute them while they are travelling off map in the new patch- That is a GREAT fix! :D
Wow that's a really good fix I believe. Still, I will wait to finish my current game on 1125 before jumping into new patch, thank you guys.
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Tanaka
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Re: New! v1127 Public Beta Available

Post by Tanaka »

Besmerello wrote: Mon Dec 12, 2022 5:31 pm
Califvol wrote: Mon Dec 12, 2022 5:11 pm
Platoonist wrote: Mon Dec 12, 2022 4:31 pm
On an unrelated note- You can turn TF's around or reroute them while they are travelling off map in the new patch- That is a GREAT fix! :D
Wow that's a really good fix I believe. Still, I will wait to finish my current game on 1125 before jumping into new patch, thank you guys.
Interesting I don't see that in the patch notes?
Last edited by Tanaka on Tue Dec 13, 2022 7:38 pm, edited 1 time in total.
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RangerJoe
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Re: New! v1127 Public Beta Available

Post by RangerJoe »

Tanaka wrote: Tue Dec 13, 2022 5:34 pm
Besmerello wrote: Mon Dec 12, 2022 5:31 pm
Califvol wrote: Mon Dec 12, 2022 5:11 pm

Yes, run a separate install! The new map config will screw up any saved games, PLUS, you can't run any custom scenrio's that you may have downloaded (such as Andy Mac's) as they would be based on the old map. You will need scenarios based on the new map- which there are many downloaded with the patch (such as Scn 06 by Andy Mac made for this new patch).

On an unrelated note- You can turn TF's around or reroute them while they are travelling off map in the new patch- That is a GREAT fix! :D
Wow that's a really good fix I believe. Still, I will wait to finish my current game on 1125 before jumping into new patch, thank you guys.
Interesting I don't see that in the patch notes?
Sir, the very third post:

"btd64 » Wed Nov 09, 2022 11:49 am
I highly recommend installing this update with the new map and scenarios into a fresh install of the base game....GP"
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Tanaka
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Re: New! v1127 Public Beta Available

Post by Tanaka »

RangerJoe wrote: Tue Dec 13, 2022 5:54 pm
Tanaka wrote: Tue Dec 13, 2022 5:34 pm
Besmerello wrote: Mon Dec 12, 2022 5:31 pm

Wow that's a really good fix I believe. Still, I will wait to finish my current game on 1125 before jumping into new patch, thank you guys.
Interesting I don't see that in the patch notes?
Sir, the very third post:

"btd64 » Wed Nov 09, 2022 11:49 am
I highly recommend installing this update with the new map and scenarios into a fresh install of the base game....GP"
This part:

On an unrelated note- You can turn TF's around or reroute them while they are travelling off map in the new patch- That is a GREAT fix! :D

Wow that's a really good fix I believe. Still, I will wait to finish my current game on 1125 before jumping into new patch, thank you guys.
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