How to limitate the area of Air inception missions

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arrianos
Posts: 19
Joined: Wed Mar 21, 2018 12:04 pm

How to limitate the area of Air inception missions

Post by arrianos »

Instead of set No-fly zone, is there any setting to limitate the area of mission for scramble inception, only the distance is available to set, but I would like the fighters avoid to fly into hostile air space nearby. Similar issue for CAP missions, I deselected the investigate unknown contacts out of patrol area, the fighters still will leave the defined area to engage.
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

Re: How to limitate the area of Air inception missions

Post by KnightHawk75 »

arrianos wrote: Sat Jan 07, 2023 9:25 am Instead of set No-fly zone, is there any setting to limitate the area of mission for scramble inception, only the distance is available to set, but I would like the fighters avoid to fly into hostile air space nearby. Similar issue for CAP missions, I deselected the investigate unknown contacts out of patrol area, the fighters still will leave the defined area to engage.
On the second part: setup a prosecution zone with same (or similar) rp locations as patrol zone. then it should obey the deselected investigate unknown contacts setting, you may also consider de-selecting the investigate with-in weapon range when doing so as well. Often people will have the prosecution zone a little wider than patrol with these settings but it's up to you.

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Now for air-intercept... to get them not to fly into enemy territory you may need an nonav zone around that territory preventing your aircraft from going there, that said I don't think it will keep them from launching if inside the distance, but I could be wrong. Along time ago my solution for this was nm limits + only activating the mission itself with there were contacts detected inside a particular ploygon.. but I used lua to check that every so often and flip the mission\active\inactive accordingly - but that may be overkill for you. Instead you could use an event with unit-enters-area or unit-remains-in-area trigger (or multiple events) to accomplish the turning active\in-active the air-air strike mission, and that will keep you out of having to touch lua, and it may work for you in combo with a nonav zone and distance limiter.

Another option that may work(sounds like maybe not for you case), is setup and exclusion zone around the border, and tell the air-intercept to only launch when contact is hostile. Probably other ways of getting it done too, but that is what comes to mind.
Parel803
Posts: 941
Joined: Thu Oct 10, 2019 3:39 pm
Location: Netherlands

Re: How to limitate the area of Air inception missions

Post by Parel803 »

Not sure if I remember correctly but I thought the auto-fire in not in the No-Fly zone but you could manual fire in it.
Not tried it out to be sure, sorry about that.
best regards GJ
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