Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I'll load the game and take a look now.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Please, build one LND3 instead of the NAV2.Mayhemizer_slith wrote: Wed Jan 04, 2023 6:14 pm Italian instructions use only 20 BPs, one more to use.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
OK.Orm wrote: Wed Jan 04, 2023 6:28 pmPlease, build one LND3 instead of the NAV2.Mayhemizer_slith wrote: Wed Jan 04, 2023 6:14 pm Italian instructions use only 20 BPs, one more to use.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
FF has lend leased fighters from USA. Is there a way to scrap them as they are very old and bad? In FF sracp menu I didn’t see them.
USSR had 8 oils for a long time in Arcangel. Now there is 6. I guess I have used them by accident for reorg. Is it OK that I edit some oil there from Siberia if you cut railroad next turn so that I don’t have to back?
USSR had 8 oils for a long time in Arcangel. Now there is 6. I guess I have used them by accident for reorg. Is it OK that I edit some oil there from Siberia if you cut railroad next turn so that I don’t have to back?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Yes, it is ok to do so. However, why do the actual edit until it has happened. It might not be needed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Yes, if nothing happens I save oil there next turn end to avoid editing file.Orm wrote: Thu Jan 05, 2023 6:57 am Yes, it is ok to do so. However, why do the actual edit until it has happened. It might not be needed.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allied EOT
Prelim prod
CW burns 4 oils in UK to get maximum production (Glasgow and Birmingham)
NOTE
I noticed problem with CW oil. I burned 4 oil from CW, 2 from Glasgow and 2 from Birmingham. Both cities should now be at 0 oil, but both have one. This is easy to fix. Next turn end I use them for reorg and set two oil idle.
CW 32 BPs saving 8 oil (+3 from USSR)
FF 2 BPs
US 63 BPs saving 6 oils
USSR 34 BPs saving 2 oils
Stay at Sea
Europe
Allied escorts stay, fleets in West Med and North Sea returns to base. NAV stays in Baltic Sea.
The Pacific
US:
Timor: CA 4
Coral: CA 4
Solomons: CA 4
Marianas: BB 1
Marshalls: BB 3
Christmas: Island BB 2
Polynesia: CA 4
CW:
Tasman Sea CA 4
Bismarck FTR 4
RTB
Europe (important ones)
CW home fleet and empty TRS to Edinburgh
TRS + AT gun to Normandy
CV from North Atlantic To Oran
CW WM ships to Oran, US fleet to Gib
CW TRS with US FTR2 to Liverpool
The Queens with US MOT to Normandy
CW Empty TRS to Boston
FF TRS to Newcastle
US TRS with ARM to Marseilles
US TRS with MECH to Tunis
US TRS with ENG + MECH div to Scapa Flow
US AMPH with MTN + empty AMPH and TRS to Gib
The Pacific
CW
FTR2 Solomons Truk
NAV3 Timor 133.172
NAV3 Coral Sea 128.188 Guadalcanal
CA S Pacific Wellington
US
Christmas Island: TRS Nimitz to San Diego, TRS ARMDIV to Truk, BB Idaho to Truk, CA to San Diego
CS: US SUBs to Calcutta
Bismarck Sea: All to Truk except New Jersey with DIV to Port Moresby
Solomons: All to Truk except 4-4 TRS to Kwajalein, CA San Francisco to Kwajalein
Polynesia: NAV3,NAV2 to Tonga, CA to San Diego, AMPH to Guadalcanal
Timor: FTR2 to 134.173
Coral: FTR2 to 126.177 Papua, NAV2 Port Vila
NZC: CA Port Moresby
S Pacific: BB to Guadalcanal
Tasman Sea: CA to Guadalcanal
Oil use
CW reorg all for 6,4 oil
FF reorg all for 1,15 oil from CW oil
US reorg all for 9,35 oil
USSR reorg all, forgot how much
Production
CW 32
CVP0
NAV2
2x CVP1
BB 2nd
3x FTR3
4x Pilot
ARM
CV 2nd
FF 2
Save 2 BPs
US scrap 4-4 TRS before production
US 63
o-chit (15)
6 PIL (12)
INF (3)
FTR3 (3)
LND4 (4)
ATR3 (3)
NAV2 (2)
2xcvp1(2)
repair Glasgow (1)
TRSfd (2)
7xcp (7)
3xCVfu(9)
SU 34
o-chit (15)
MIL (2)
PARA (5)
3xPIL (6)
3xFTR2 (6)
Reinforcements
CW
FTR3 Leeds
FTR3 Hull
NAV3 Belfast
ARM Edingburgh
ART Hull
MOT div Newcastle
CA + CV + CVP Liverpool
BB Edinburgh
MOT Adelaide
FF
CP French Guyana
US scrap 4 LND3, 2 LND4
US PIL: Corsair, Lightning, Helldiver, CVP
BB + INFDIV Long Beach
SUB San Diego
2xcp Norfolk
MARDIV + MAR San Diego
ARM Boston
NAV2 + CVP Norfolk
FTR2 + FTR3 Boston
SU scrap FTR, 2xLND2, Pe-2, IL-4
PIL into Yak-3, Yak-9M, Hurricane
MOT, Yak-9M d-town
Yak-3 Khabarovsk
MIL, ARMDIV Kharkov
Hurricane Gorki
Remove I-17 Gorki for PIL
Lending resources
US stops sending non-oil res to CW (too hard to bring res from Marseilles to UK and then US brings res from US that messes things).
Prelim prod
CW burns 4 oils in UK to get maximum production (Glasgow and Birmingham)
NOTE
I noticed problem with CW oil. I burned 4 oil from CW, 2 from Glasgow and 2 from Birmingham. Both cities should now be at 0 oil, but both have one. This is easy to fix. Next turn end I use them for reorg and set two oil idle.
CW 32 BPs saving 8 oil (+3 from USSR)
FF 2 BPs
US 63 BPs saving 6 oils
USSR 34 BPs saving 2 oils
Stay at Sea
Europe
Allied escorts stay, fleets in West Med and North Sea returns to base. NAV stays in Baltic Sea.
The Pacific
US:
Timor: CA 4
Coral: CA 4
Solomons: CA 4
Marianas: BB 1
Marshalls: BB 3
Christmas: Island BB 2
Polynesia: CA 4
CW:
Tasman Sea CA 4
Bismarck FTR 4
RTB
Europe (important ones)
CW home fleet and empty TRS to Edinburgh
TRS + AT gun to Normandy
CV from North Atlantic To Oran
CW WM ships to Oran, US fleet to Gib
CW TRS with US FTR2 to Liverpool
The Queens with US MOT to Normandy
CW Empty TRS to Boston
FF TRS to Newcastle
US TRS with ARM to Marseilles
US TRS with MECH to Tunis
US TRS with ENG + MECH div to Scapa Flow
US AMPH with MTN + empty AMPH and TRS to Gib
The Pacific
CW
FTR2 Solomons Truk
NAV3 Timor 133.172
NAV3 Coral Sea 128.188 Guadalcanal
CA S Pacific Wellington
US
Christmas Island: TRS Nimitz to San Diego, TRS ARMDIV to Truk, BB Idaho to Truk, CA to San Diego
CS: US SUBs to Calcutta
Bismarck Sea: All to Truk except New Jersey with DIV to Port Moresby
Solomons: All to Truk except 4-4 TRS to Kwajalein, CA San Francisco to Kwajalein
Polynesia: NAV3,NAV2 to Tonga, CA to San Diego, AMPH to Guadalcanal
Timor: FTR2 to 134.173
Coral: FTR2 to 126.177 Papua, NAV2 Port Vila
NZC: CA Port Moresby
S Pacific: BB to Guadalcanal
Tasman Sea: CA to Guadalcanal
Oil use
CW reorg all for 6,4 oil
FF reorg all for 1,15 oil from CW oil
US reorg all for 9,35 oil
USSR reorg all, forgot how much
Production
CW 32
CVP0
NAV2
2x CVP1
BB 2nd
3x FTR3
4x Pilot
ARM
CV 2nd
FF 2
Save 2 BPs
US scrap 4-4 TRS before production
US 63
o-chit (15)
6 PIL (12)
INF (3)
FTR3 (3)
LND4 (4)
ATR3 (3)
NAV2 (2)
2xcvp1(2)
repair Glasgow (1)
TRSfd (2)
7xcp (7)
3xCVfu(9)
SU 34
o-chit (15)
MIL (2)
PARA (5)
3xPIL (6)
3xFTR2 (6)
Reinforcements
CW
FTR3 Leeds
FTR3 Hull
NAV3 Belfast
ARM Edingburgh
ART Hull
MOT div Newcastle
CA + CV + CVP Liverpool
BB Edinburgh
MOT Adelaide
FF
CP French Guyana
US scrap 4 LND3, 2 LND4
US PIL: Corsair, Lightning, Helldiver, CVP
BB + INFDIV Long Beach
SUB San Diego
2xcp Norfolk
MARDIV + MAR San Diego
ARM Boston
NAV2 + CVP Norfolk
FTR2 + FTR3 Boston
SU scrap FTR, 2xLND2, Pe-2, IL-4
PIL into Yak-3, Yak-9M, Hurricane
MOT, Yak-9M d-town
Yak-3 Khabarovsk
MIL, ARMDIV Kharkov
Hurricane Gorki
Remove I-17 Gorki for PIL
Lending resources
US stops sending non-oil res to CW (too hard to bring res from Marseilles to UK and then US brings res from US that messes things).
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allies go first in winter weather (initiative 3-10).
Thank Goodness, both West Med and North Sea were almost empty from our ships, only CP in each giving supply to beachheads.
Thank Goodness, both West Med and North Sea were almost empty from our ships, only CP in each giving supply to beachheads.
- Attachments
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- Weather.jpg (193.91 KiB) Viewed 692 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sorry to say it but somehow I overlooked the fact that the US cp in Coral Sea disappeared (sunk maybe?). I will have to change RTB instructions because there's no way any sane commander would RTB any units to Port Moresby area with no oil there. I'll re-do EOT if Petteri doesn't have time. Thanks.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No problem.
Maybe this is an easy edit fix instead?
Do what you guys think best.
Maybe this is an easy edit fix instead?
Do what you guys think best.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Yes, we can edit the file, thank you! I was going to redo all!
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Only few units to move, 1 plane, 2 ships and one div.
I have problems finding code for hexes. I thought it was 512X+Y so that Port Morespy 128.176 = 65712 but I can't find anything with that. Am I doing something wrong?
I will fix oil too later.
I have problems finding code for hexes. I thought it was 512X+Y so that Port Morespy 128.176 = 65712 but I can't find anything with that. Am I doing something wrong?
I will fix oil too later.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Problem fixed. If hex code goes over 65536, that must be subtracted from the number.
P51 moved to Shortlands, Solomon islands, BB and MTB div to Guadalcanal.
EDIT: too many ships in Guadalcanal, CA to Port Vila
EDIT2: BB and div to Port Vila too. So that CA can carry div
P51 moved to Shortlands, Solomon islands, BB and MTB div to Guadalcanal.
EDIT: too many ships in Guadalcanal, CA to Port Vila
EDIT2: BB and div to Port Vila too. So that CA can carry div
Last edited by Mayhemizer_slith on Wed Jan 11, 2023 5:09 am, edited 1 time in total.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
J/F 43 Allied 1
US air, USSR land, CW and FF naval
Naval air
CW
NAV3 Italian Coast box 4
NAV3 FG box 3
FTR3 North Sea box 3
US
to West Med box 3: NAV2, 6xFTR2, FTR3
FTR2 Italian Coast box 4
FTR2 from Denmark to North Sea box 3
FTR2 Central Atlantic box 0
US from Truk
FTR2 Wildcat Bismarck box 3
FTR2 Hellcat and NAV3 PBM-1 Bismarck Box 4
Naval move
FF
BB and TRS loaded with ARM North Sea box 3
CP from North Sea to port
CA CSV box 4
BB CSV box 1
CA North Atlantic box 3 and 4
BB FG box 0
CA Central Atlantic box 4
CP Central Atlantic
CW
4x CP FG
4x CP North Atlantic
Escorts
Fleet to North Sea box 3 with 3x TRS loading
US ENG from Rouen
CW AT gun from Denmark
CW ART from UK
US ENG from UK
CW INF div from Amsterdam
US MECH div from UK
CW MOT div from UK
Sub East Med box 3
2x BB, CV and AMPH West Med box 3, loading US MTN from Gib
CP returns to port
TRS from UK to East Coast loading US ARM
TRS loading US FTR2 from US to CSV box 0
CP to Coral Sea
CA NZC box 4
Naval combat
Allies initiate combat in 3 sea areas
US air, USSR land, CW and FF naval
Naval air
CW
NAV3 Italian Coast box 4
NAV3 FG box 3
FTR3 North Sea box 3
US
to West Med box 3: NAV2, 6xFTR2, FTR3
FTR2 Italian Coast box 4
FTR2 from Denmark to North Sea box 3
FTR2 Central Atlantic box 0
US from Truk
FTR2 Wildcat Bismarck box 3
FTR2 Hellcat and NAV3 PBM-1 Bismarck Box 4
Naval move
FF
BB and TRS loaded with ARM North Sea box 3
CP from North Sea to port
CA CSV box 4
BB CSV box 1
CA North Atlantic box 3 and 4
BB FG box 0
CA Central Atlantic box 4
CP Central Atlantic
CW
4x CP FG
4x CP North Atlantic
Escorts
Fleet to North Sea box 3 with 3x TRS loading
US ENG from Rouen
CW AT gun from Denmark
CW ART from UK
US ENG from UK
CW INF div from Amsterdam
US MECH div from UK
CW MOT div from UK
Sub East Med box 3
2x BB, CV and AMPH West Med box 3, loading US MTN from Gib
CP returns to port
TRS from UK to East Coast loading US ARM
TRS loading US FTR2 from US to CSV box 0
CP to Coral Sea
CA NZC box 4
Naval combat
Allies initiate combat in 3 sea areas
- Attachments
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- 1 naval 1.jpg (302.05 KiB) Viewed 610 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis can send planes to Italian Coast.
- Attachments
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- 1 naval 2.jpg (429.93 KiB) Viewed 609 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Partly same planes can fly to East Med.
- Attachments
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- 1 naval 3.jpg (492.65 KiB) Viewed 608 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Japanese can send planes to Bismarck Sea, not shown in picture is 5 factors US FTR2.
- Attachments
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- 1 naval 4.jpg (452.2 KiB) Viewed 607 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Bismarck Sea - No air
Italian Coast - FTR2 from Palermo to the 2-box, and FTR2 from Genoa to the 0-box
East Med - NAV3 from Kalamai
Italian Coast - FTR2 from Palermo to the 2-box, and FTR2 from Genoa to the 0-box
East Med - NAV3 from Kalamai
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Italian Coast no combat rolling 9 and 6.
I assume NAV3 goes to box 0 to cover CP in the East Med.
I assume NAV3 goes to box 0 to cover CP in the East Med.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Allied sub finds CP in the East Med rolling 3-10.
4 points used to get sub combat and rest to increase damage.
4 points used to get sub combat and rest to increase damage.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law

