Conditions of Communist China diplomatic change

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Moonchild
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Conditions of Communist China diplomatic change

Post by Moonchild »

I think there is a small error in the rules & info message regarding Communist China.

It is stated that Communist China is influenced when Japs advance within 2 hexes of certain cities.
Communist activation.jpg
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However, the change of political status occurs when Japs advance within 3 or 4 hexes of these cities (or at least Chungking in my game). In the situation below, the JP corps at the edge of the spearhead caused Mao's concern.
02.jpg
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01.jpg
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Would be useful if the rules & coding are checked and if a "alert line" appeared on the map, similar to other alert lines (eg Panamerican zone etc).
petedalby
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Re: Conditions of Communist China diplomatic change

Post by petedalby »

This always catches me out too. I think the last patch added Kweichow as one of the trigger cities.

Others have suggested / requested some lines on the map to help.
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BillRunacre
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Re: Conditions of Communist China diplomatic change

Post by BillRunacre »

Good catch, Kweichow (range of 2 hexes) needs adding to the Pop Up.
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taffjones
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Re: Conditions of Communist China diplomatic change

Post by taffjones »

Hi Bill/Hubert

As I have said/Requested before can we have shaded hexes on land like the one's that have been introduced for the Sea hexes. This would help new players and the older players like myself whose eyesight and memory are getting worse :D :D

If only for China = USA/ Communist Chinese mobilisation increases.
,
But ideally also for the 10 hex from Warsaw that increases USSR mobilisation, these days I can't work it out and it would be a great help. For me and many others I would think especially new players and those older players like myself who's eyesight (and memory I am talking about myself again here) are starting to get worse :D :D
Moonchild
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Re: Conditions of Communist China diplomatic change

Post by Moonchild »

I support the proposal of taffjones, and while on this subject:

does anybody know if Axis naval units count towards the limit? The rules refer to "units" rather than "land" or "air/land" units?
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BillRunacre
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Re: Conditions of Communist China diplomatic change

Post by BillRunacre »

taffjones wrote: Sat Jan 07, 2023 5:14 am Hi Bill/Hubert

As I have said/Requested before can we have shaded hexes on land like the one's that have been introduced for the Sea hexes. This would help new players and the older players like myself whose eyesight and memory are getting worse :D :D

If only for China = USA/ Communist Chinese mobilisation increases.
,
But ideally also for the 10 hex from Warsaw that increases USSR mobilisation, these days I can't work it out and it would be a great help. For me and many others I would think especially new players and those older players like myself who's eyesight (and memory I am talking about myself again here) are starting to get worse :D :D
These are on my list but I don't want to 100% promise adding them as they are rather time consuming to add and lots of other bug/balance fixes seem to eat up a lot of the time I have to work on this game.

I would certainly like to though, as I can see the benefit.
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BillRunacre
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Re: Conditions of Communist China diplomatic change

Post by BillRunacre »

Moonchild wrote: Sun Jan 08, 2023 11:56 am I support the proposal of taffjones, and while on this subject:

does anybody know if Axis naval units count towards the limit? The rules refer to "units" rather than "land" or "air/land" units?

wa.jpg
Just land and air units count.
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taffjones
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Re: Conditions of Communist China diplomatic change

Post by taffjones »

Thanks for the reply Bill

Great support as ever from the developers
Moonchild
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Re: Conditions of Communist China diplomatic change

Post by Moonchild »

Thank you!
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