AVP's : Current Load 0 of 0 ?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Taipan61
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AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

After looking at this game for years, I purchased over the holidays and I'm in the middle of Day 1 set up using Kulls' spreadsheet while watching Strategy Gaming Dojo's "Lets Play" series...Patch Beta 1126b and am halfway through the 1st day setup.

My one only current question is that Kull's spreadsheet mentions certain AVP's to dock and load supplies. Most of my AVP's (if not all) have a current load of 0 of 0 so I can't load any supplies??

Load Supplies (and fuel) is greyed out, while the Port's has ample of both.

What am I missing? Why can't I load supplies?
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dr.hal
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Re: AVP's : Current Load 0 of 0 ?

Post by dr.hal »

Greetings Taipan61 and welcome to the game. The best way to load a tender (any of them, but also the AVP) is to ensure the ship is disbanded into a port with supplies. Then click on that ship which will open the ship's information screen and toward the middle bottom there is a button that reads "Load Tender", hit that and the ship will load the max it can hold OR the max the port can provide in one turn, whichever comes first. You could also put the ship into a cargo convoy and have it "load supplies" but that is more cumbersome (but amounts to the same thing). Finally, if the ship is disbanded into a port that has supplies and you open the port icon displaying the port and all the ships docked or anchored, there's a "Load Tenders" button there too, but if that's used, ALL the tenders in the port will load, and you may not want all of that. Good luck. Hal
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Re: AVP's : Current Load 0 of 0 ?

Post by BBfanboy »

A little correction to Dr. HAL's post:
- clicking on the "Load Tender" button only confers one phase of loading i.e. 12 hours worth.
- docking the tender (I put them in a Support TF) and ordering "load supply" will give you the full day's worth of loading if there are no interruptions.

On the question of why you cannot load them during turn setup, remember that the Surprise at game start means the Allies cannot do anything with their ships (other than those already at sea) until after the first turn is run. You can leave those AVPs in the docked TF and load them on turn 2. If the Load Tender button gives them a full load in one phase, you can give them orders to deploy wherever immediately.
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Re: AVP's : Current Load 0 of 0 ?

Post by Chris21wen »

BBfanboy wrote: Thu Jan 12, 2023 5:23 am ...
On the question of why you cannot load them during turn setup, remember that the Surprise at game start means the Allies cannot do anything with their ships (other than those already at sea) until after the first turn is run. You can leave those AVPs in the docked TF and load them on turn 2. If the Load Tender button gives them a full load in one phase, you can give them orders to deploy wherever immediately.
That is not correct. If you play the historical 1st turn then nobody can do anything other than watch. With only surprise on then the Allies can do anything thay want it's just they shouldn't, otherwise it's not a surprise. I'm playing the latest version but I think it's always been like that. House rule number one comes into play here.

To my mind the programming is in error, the ability for the Allies to give orders on turn one should be bypassed if surprise is on.
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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

Thanks Guys for the posts but no further advanced.
On the question of why you cannot load them during turn setup, remember that the Surprise at game start means the Allies cannot do anything with their ships (other than those already at sea) until after the first turn is run
Using the Dec 8th scenario, so it is after the PH bombing.
there's a "Load Tenders" button there too, but if that's used, ALL the tenders in the port will load,
After clicking this, all the other Tenders in port (besides the two AVP's) loaded supplies.
"Load Tender", hit that and the ship will load the max
Port has 49480 supplies. When I click on this I get a message reading "Unable to load tender".
(I put them in a Support TF) and ordering "load supply" will give you the full day's worth of loading if there are no interruptions
Load supply is greyed out, so I can't load supplied the conventional way

Looking at the AVP's both have a cargo capacity zero, hence (I guess) why I am getting the above error message.

Screen shot below on what I am talking about:
Image
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Re: AVP's : Current Load 0 of 0 ?

Post by RangerJoe »

Taipan61 wrote: Sat Jan 14, 2023 12:43 am Thanks Guys for the posts but no further advanced.
On the question of why you cannot load them during turn setup, remember that the Surprise at game start means the Allies cannot do anything with their ships (other than those already at sea) until after the first turn is run
Using the Dec 8th scenario, so it is after the PH bombing.
there's a "Load Tenders" button there too, but if that's used, ALL the tenders in the port will load,
After clicking this, all the other Tenders in port (besides the two AVP's) loaded supplies.
"Load Tender", hit that and the ship will load the max
Port has 49480 supplies. When I click on this I get a message reading "Unable to load tender".
(I put them in a Support TF) and ordering "load supply" will give you the full day's worth of loading if there are no interruptions
Load supply is greyed out, so I can't load supplied the conventional way

Looking at the AVP's both have a cargo capacity zero, hence (I guess) why I am getting the above error message.

Screen shot below on what I am talking about:
Image
You are showing the task force screen and not the actual ship. But in my game testing the new beta, that ship does carry up to 210 units of supplies. It can support 6 aircraft of the appropriate type but t can not operate any while underway.

Which .exe are you running?
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Re: AVP's : Current Load 0 of 0 ?

Post by Platoonist »

Odd. Even a task force screen should display capacity; 210/0. Whether it's set up as a cargo or support TF it should show.
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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

Cheers

At least I know I'm not missing something bleeding obvious. Had me questioning myself :)

All AVP's in the game are the same...0 of 0.
You are showing the task for screen and not the actual ship.
Pretty pic of the AVP Pullux
Image
Which .exe are you running?
Using Patch Beta 1126b

Using SeaBee, and the file the shortcut is pointing to:
\War in the Pacific\Beta2\War in the Pacific Admiral Edition.exe

Am I running the wrong EXE file?
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Re: AVP's : Current Load 0 of 0 ?

Post by Platoonist »

Taipan61 wrote: Sat Jan 14, 2023 2:01 am All AVP's in the game are the same...0 of 0.
Wow. :shock: What about other types of tenders? AV--AVD--AS--AE, etc.
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Taipan61
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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

All other tenders seem unaffected.
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Re: AVP's : Current Load 0 of 0 ?

Post by dr.hal »

Taipan61 wrote: Sat Jan 14, 2023 2:01 am
Pretty pic of the AVP Pullux
Image
It sure looks like that AVP doesn't have any cargo space to load!
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Re: AVP's : Current Load 0 of 0 ?

Post by btd64 »

Have you tried a support TF? Sometimes a support ship is used for an escort in other TF types and in that case it won't load supplies. If you are comfortable with the editor, go in and check the cargo capacity of those ships....GP

I assume that you are using scenario 1. What version? 1126b or 1127....GP
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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

Yeah tried a Support TF. Same issue

Using (well in my game), December 8: Full Campaign, and version 1126b

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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

Loaded up 006 Scenario in the editor, and found AVP Pollux

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Re: AVP's : Current Load 0 of 0 ?

Post by Platoonist »

Taipan61 wrote: Sat Jan 14, 2023 3:22 am Loaded up 006 Scenario in the editor, and found AVP Pollux
That's not good. I'm wondering if an AVP with a cargo rating of zero could still support seaplanes. Just out of curiosity what do the AVPs look like in the other Grand Campaign scenarios in your current install? Scenario one in particular.
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Re: AVP's : Current Load 0 of 0 ?

Post by Platoonist »

Taipan61 wrote: Sat Jan 14, 2023 3:01 am Yeah tried a Support TF. Same issue

Using (well in my game), December 8: Full Campaign, and version 1126b

Image
Your version of the game does seem a bit dated. Below is the current number from the beta with a July 2022 stamp. Doesn't really explain the discrepancy though. Even in older versions of the game, Pollux and all other AVPs have a cargo capacity of some kind.
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Re: AVP's : Current Load 0 of 0 ?

Post by RangerJoe »

Platoonist wrote: Sat Jan 14, 2023 5:36 am
Taipan61 wrote: Sat Jan 14, 2023 3:01 am Yeah tried a Support TF. Same issue

Using (well in my game), December 8: Full Campaign, and version 1126b

Image
Your version of the game does seem a bit dated. Below is the current number from the beta with a July 2022 stamp. Doesn't really explain the discrepancy though. Even in older versions of the game, Pollux and all other AVPs have a cargo capacity of some kind.
Yours in the new beta, his is the old beta.
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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

Just out of curiosity what do the AVPs look like in the other Grand Campaign scenarios in your current install? Scenario one in particular.
Scenario 1 is the same...0 of 0 for all the AVP's. Looking more and more like a dodgy initial install of the game. :(

The ironic thing is I was purposely avoiding 1127 as it was a newly released beta, and I wanted to stay clear of any potential problem like exactly this.

Ok, moving forward.....

I'm guessing there is no saved game editor, or work around available to create cargo space for these AVPs? Since I am now 90% through Kull's spreadsheet, I really don't think I could face doing the set up again with a fresh install.

How important is the AVP's to the game? Is this just a minor speed bump to my game, and the non-supply of these planes via AVP's will be just nothing more than an inconvenience, or is big bad news for my saved game?
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Re: AVP's : Current Load 0 of 0 ?

Post by Platoonist »

Taipan61 wrote: Sat Jan 14, 2023 6:29 am
How important is the AVP's to the game? Is this just a minor speed bump to my game, and the non-supply of these planes via AVP's will be just nothing more than an inconvenience, or is big bad news for my saved game?
The Allies get oodles of aviation support LCUs in the course of the game. Not to mention a large number of AVs and AVDs. Given the vast amount of work that you have put into completing Kull's spreadsheet I would try to proceed. I think most of the AVPs are Dutch and I doubt most players really lean on them for hauling cargo. I notice in the image of the Pollux that you posted it still shows a air support capacity of six, so maybe it'll still support float and sea planes. You might try disbanding an AVP into a port by itself and seeing if that base shows an aviation support number with a +6.

Besides, you can only edit user-created scenarios, and even then what you can edit after a game has started is rather limited.

Hopefully, there are no other surprises lurking in the database. :shock:
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Re: AVP's : Current Load 0 of 0 ?

Post by Taipan61 »

Appreciate your insight. Thank-you.. I'll try the disband idea when I play a few game days.

Thanks also to other posters for their input on this one :)
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