Universal Wargaming Platform
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- ernieschwitz
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Re: Universal Wargaming Platform
99 bugs in the code, 99 bugs... you fix it up, patch it up.... 1067 bugs in the code...
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- mainsworthy
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Re: Universal Wargaming Platform
I dont have bugs, I have errors
To be honest they were critters in the code
I went into a tail spin trying to get to a good version, I put a delete chit function in that deleted chits on a certain event, but the event happened more than I realised so i go deleted chits . not bugs but rats !
- CSO_Talorgan
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- mainsworthy
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Re: Universal Wargaming Platform
edit
Last edited by mainsworthy on Wed Nov 08, 2023 7:31 am, edited 1 time in total.
Re: Universal Wargaming Platform
Got it, thanks!
Re: Universal Wargaming Platform
If Map Scrolling is only by the Keyboard Arrows, can you make it so that when the Mouse hits the edge of the screen that the Map will Scroll?
- mainsworthy
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Re: Universal Wargaming Platform
You right click and drag map, it tells you in the little message box when you start.
I cant add maps because of copyrite, but you can add 3 and set Move costs per hex, the base move cost of 2 is set to all hexes so that rail can be set to 1, you can set all coastal locations to 5 to simulate boarding and disembarking, planes dont suffer move costs.
I have made a generator to group commands and set difereent thing to correct setting like men on planes would be small, etc... you can then edit units to set more detail, like fighters with shots, and bombers with missiles
I cant add maps because of copyrite, but you can add 3 and set Move costs per hex, the base move cost of 2 is set to all hexes so that rail can be set to 1, you can set all coastal locations to 5 to simulate boarding and disembarking, planes dont suffer move costs.
I have made a generator to group commands and set difereent thing to correct setting like men on planes would be small, etc... you can then edit units to set more detail, like fighters with shots, and bombers with missiles
Re: Universal Wargaming Platform
The idea of a universal platform sounds very interesting.
For example, there could be something like the Godot/O3DE game engine, which is specialized in the development of wargames / strategy games.
But the question is how universal such a platform should look like:
Do you have to be able to develop all kinds of wargames with it (3D - Combat Mission, Classic wargames, Grand Strategy)?
Is it really approciate to do something new instead of using Godot?
The other extreme approach would be a free "John Tiller Games" engine. But then you would be on one
certain type of games would be restricted and the target audience would be very small. Which could make building an active community very difficult.
In my opinion, however, the following points must be given:
* The platform must be open source
* It must be licensed under an open source license that is as free as possible (e.g. Apache 2.0)
* It must be developed with a programming language that is as widespread and freely available as possible.
* The platform must be easy to use and expandable.
For example, there could be something like the Godot/O3DE game engine, which is specialized in the development of wargames / strategy games.
But the question is how universal such a platform should look like:
Do you have to be able to develop all kinds of wargames with it (3D - Combat Mission, Classic wargames, Grand Strategy)?
Is it really approciate to do something new instead of using Godot?
The other extreme approach would be a free "John Tiller Games" engine. But then you would be on one
certain type of games would be restricted and the target audience would be very small. Which could make building an active community very difficult.
In my opinion, however, the following points must be given:
* The platform must be open source
* It must be licensed under an open source license that is as free as possible (e.g. Apache 2.0)
* It must be developed with a programming language that is as widespread and freely available as possible.
* The platform must be easy to use and expandable.
- mainsworthy
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Re: Universal Wargaming Platform




ok made a second universal game engine, its diferrent, so may interest you for a bit, it has a limited move system, inf on foot, cav move two but unlimited on road, set each units strength when laying chits, it has a tile system to create maps, and design your chits, with a full chit art set you can use the random game generators, the chit number dictates how the A.I. controls it, and what units hunts it ,i hope you guys like this one as the last one nobody did any mods for
https://hiphopy.itch.io/wargame-blitz
Re: Universal Wargaming Platform
404 - we can't find your page!
- mainsworthy
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Re: Universal Wargaming Platform
sorry thought there was no interest.
A Hard core turn based wargame, its hex based and allows you to setup your own game and maps, and unit strengths, its simple so to be more universal. it has a random game generator BUT you need to make sure the 100 unit chits have images or you will get blanks. the A.I. works by taking the chit number so chit 1 to 5 are skirmishers and will hunt other skirmishers etc... there are chit numbers that hunt any unit, this allows you to control the A.I. easily.
https://hiphopy.itch.io/wargame-blitz-hexgun
A Hard core turn based wargame, its hex based and allows you to setup your own game and maps, and unit strengths, its simple so to be more universal. it has a random game generator BUT you need to make sure the 100 unit chits have images or you will get blanks. the A.I. works by taking the chit number so chit 1 to 5 are skirmishers and will hunt other skirmishers etc... there are chit numbers that hunt any unit, this allows you to control the A.I. easily.
https://hiphopy.itch.io/wargame-blitz-hexgun
Re: Universal Wargaming Platform
Thank you.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- mainsworthy
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Re: Universal Wargaming Platform
thanks for the support RJ.
Re: Universal Wargaming Platform
You are most welcome!
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
- mainsworthy
- Posts: 735
- Joined: Tue Sep 03, 2013 7:05 pm
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Re: Universal Wargaming Platform
still getting no hits on the game, i will leave it online for a few days, so grab it if you want it
Re: Universal Wargaming Platform
And grabbedmainsworthy wrote: Sun Aug 20, 2023 9:58 pm still getting no hits on the game, i will leave it online for a few days, so grab it if you want it
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
- mainsworthy
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Re: Universal Wargaming Platform
Wow a download it was youKuokkanen wrote: Mon Aug 21, 2023 5:33 pmAnd grabbedmainsworthy wrote: Sun Aug 20, 2023 9:58 pm still getting no hits on the game, i will leave it online for a few days, so grab it if you want it
- mainsworthy
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Re: Universal Wargaming Platform
edit
Last edited by mainsworthy on Wed Nov 08, 2023 7:31 am, edited 1 time in total.
- mainsworthy
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Re: Universal Wargaming Platform
I have worked on the A.i. and combat system to my suprise it all worked

