version 1.00.19 is up

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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version 1.00.19 is up

Post by AlvaroSousa »

Hard to find the official post above so I am reposting down here.

update 1.00.19 is up.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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battlevonwar
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Re: version 1.00.19 is up

Post by battlevonwar »

Been away awhile Friend and I am seeing some changes not good for game balance. No Mechs/Armor for the UK(which means France is really not defensible) ... 3 Retreat Hexes ... Which means good things for armies that have to push and bad things for armies that have to defend. (I won't lie France was a little too tough in older patches, a little bit)

Relative Discussion:
I was playing 5 NL/NLz and getting around 8 BBs/100 and then I tried to move up to a tougher crowd/different site and realized I went from a fair player for the stakes to a Donkey at just 1 step up to 10 NL/NLz. This was over 20k hands in each field, which was enough to guess where I belonged. If you keep playing a relative Fish like me at 5 NL you may figure it's safe to move up. I am thinking that the changes to the game are WAY too Axis biased now.

My last game: (which was I think Summer of 2021)

I was Axis and it ran into the last 3 or 4 Game turns. Berlin had Russians and British/Americans within 3 Hexes of it. I clutched a Axis Minor Victory by the skin of my teeth after battle/after battle. Another game I couldn't manage it the Russians and British/Americans just dunked on me. Too many numbers... The game for the Axis runs like this:

Poland + France = What Losses when They Fall... Russia + British American Offensives = how quickly one can mobilize and present a Front and how quickly the other can recover and develop a Front. I do not feel the game was ever needing this much change. Why do you?

P.S. I do realize that you're not basing the balance off the top 10% of Warplan Players, you have to appeal the broader audience and new players?
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Re: version 1.00.19 is up

Post by AlvaroSousa »

battlevonwar wrote: Thu Jan 12, 2023 8:51 pm Been away awhile Friend and I am seeing some changes not good for game balance. No Mechs/Armor for the UK(which means France is really not defensible) ... 3 Retreat Hexes ... Which means good things for armies that have to push and bad things for armies that have to defend. (I won't lie France was a little too tough in older patches, a little bit)

Relative Discussion:
I was playing 5 NL/NLz and getting around 8 BBs/100 and then I tried to move up to a tougher crowd/different site and realized I went from a fair player for the stakes to a Donkey at just 1 step up to 10 NL/NLz. This was over 20k hands in each field, which was enough to guess where I belonged. If you keep playing a relative Fish like me at 5 NL you may figure it's safe to move up. I am thinking that the changes to the game are WAY too Axis biased now.

My last game: (which was I think Summer of 2021)

I was Axis and it ran into the last 3 or 4 Game turns. Berlin had Russians and British/Americans within 3 Hexes of it. I clutched a Axis Minor Victory by the skin of my teeth after battle/after battle. Another game I couldn't manage it the Russians and British/Americans just dunked on me. Too many numbers... The game for the Axis runs like this:

Poland + France = What Losses when They Fall... Russia + British American Offensives = how quickly one can mobilize and present a Front and how quickly the other can recover and develop a Front. I do not feel the game was ever needing this much change. Why do you?

P.S. I do realize that you're not basing the balance off the top 10% of Warplan Players, you have to appeal the broader audience and new players?
As for poker..... Depends on the site you play on. If you are on Poker Stars you probably will run into a lot players that are taking training courses on Upswing or Red Chip with charts and HUDs. All these added goodies take a so-so player and make it harder to make money off of them because they have information on you.

If you go to a site like Bovada where there are no HUDs and anonymous the field is easier. You don't have 100k hands on a player because you don't know who is who.

Generally.....
$25 NL = $1/$2 live or the lowest live stakes in your country.
$50 NL = 2/5 live where you start to get fair players with leaks, competent players, good players, but still have bad players
$100 NL = 5/10 live where most of the players are at least competent with say 1/3rd of the table being bad players they all fight over.
$200 NL = 10/20

I play on Bovada because I want all the tools these mediocre players have taken away. It is -EV for me. I can still beat them but I make less.

As for the game this is how I feel. The casualties in France for the Axis should not be the meter if they can win the game or lose. It should fall between June and August, latest September. When the UK rams and jams armor in France it can make that incredibly difficult. They didn't even have the capacity to build that much armor, thus the change. I did a little research.

The other rules I am hoping balance out the Eastern Front for more retreats on both sides. It seemed either one side got blown out or the other. The goal is to get as many games to 1945 for a nail biting finish where both players are exhausted and shake hands regardless of the results.

If a massive leak is found in the adjustment then we adjust more. Hubert from SC3 is still balancing out his games. A complex game like this type takes a long time to get correct. Even World in Flames has to constantly rebalance.

When I rebalance I look at the entire scope of players. Ignoring the top tier would be a mistake.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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battlevonwar
Posts: 1233
Joined: Thu Dec 22, 2011 3:17 am

Re: version 1.00.19 is up

Post by battlevonwar »

I have played on Bovada/Iggy, and I never know who I am playing against. Definitely run a lot better "than where the Europeans/South American Players are at." The players on ACR from Russia/Brazil/etc... are just way better than I am. I have done a few lessons(twitch,youtube,few online forums), I haven't taken improving seriously though. It's hard work and I've punted a bit after some early success. Got to 2 FTs and had a few sun runs but turned out empty handed trying to take shots that my skill level is not on par with. I forgot how grindy poker is. Not sure if I will continue to try to learn or give up for fun only on-line. It's a lot of hours ......

I played live action 2/5 (100 to 400 I think) I didn't get enough time to learn and was sent home playing way too Nitty.I sat down with the no strategy and didn't realize what I was doing, but that was awhile ago. Played home games STT, which was as soft as I've ever seen. Probably the funnest games ever and hugely profitable.

I am truly honored to always hear from a player like yourself. People don't realize the work that goes in to being a consistently winning player. Such patience and emotional control.(apparently emotional control is something I have issues with) I guess you can't spot the fish on Bovada/Iggy but it does feel more like Full Tilt/Poker Stars 2005. I miss those days!

As for Warplan ETO:
Right now I'm running a game where I'm running behind the META, as I'm so rusty. I will see how easily I can destroy France. It appears that unit defense is stronger than it is use to be. I have to hit a land unit a lot more now than I used to? I don't feel France will hold very easily though without UK Armor/Mechs. Infantry it may hold for awhile. Though since I've made an error with the Poles and lost about 2 Xs the land Casualties I should I missed 1 clear weather turn and I am a little short on Armor/Mechs for Axis. Usually I can gather 6 Axis Tanks for France and maybe 1 Mech. Now I went a little CAS heavy, think I have 5 of them. If I lose under 150 HPs Land and under 50-60 Air I think that's way too easy, don't you? Not so much the time frame but the cost.

I get your vision on how you feel France shouldn't be the deciding factor, it shouldn't be. Making Russia stronger wouldn't be a bad idea I suppose. My thought was making the West Stronger made the East Stronger primarily. Balance was there though as Russia was SO much weaker than the Germans. I played top 10% players and it wasn't so hard to drag out a victory against them as Axis cause they couldn't take Berlin in time. It was on the edge of your seat action and in it was 1945. I really don't like seeing Italy going down and giving the Allies and easy win or literally an unbeatable France(which was possible before). Though as it stands Russia(let me see in my current game) is weak. You put enough Panzers and Micro the Oil, I can see where you push her so far back she may never be able to fight. Without the British/US being able to make a major push in time to stop the bleeding?

I'm playing an opponent that is at least a bit better than me, if I can savage his Russia, I would guess it's 70-30 in favor of Axis and most of that would be a Russia that can't defend so let's see what happens. And I'll report it back here with my casualties/forces/position.

I think that it is good you're constantly evolving the game just like SC3. It was a great game but I just played all of his titles for so many years(since the original in 03) and it's great you keep up with even old titles. Hopefully Warplan 2 gets some of the evolution here.

I didn't realize you had a vision to change the direction of balance though!

Good to hear from you and thank you for answering in detail Alvaro.

AlvaroSousa wrote: Fri Jan 13, 2023 4:23 pm
battlevonwar wrote: Thu Jan 12, 2023 8:51 pm Been away awhile Friend and I am seeing some changes not good for game balance. No Mechs/Armor for the UK(which means France is really not defensible) ... 3 Retreat Hexes ... Which means good things for armies that have to push and bad things for armies that have to defend. (I won't lie France was a little too tough in older patches, a little bit)

Relative Discussion:
I was playing 5 NL/NLz and getting around 8 BBs/100 and then I tried to move up to a tougher crowd/different site and realized I went from a fair player for the stakes to a Donkey at just 1 step up to 10 NL/NLz. This was over 20k hands in each field, which was enough to guess where I belonged. If you keep playing a relative Fish like me at 5 NL you may figure it's safe to move up. I am thinking that the changes to the game are WAY too Axis biased now.

My last game: (which was I think Summer of 2021)

I was Axis and it ran into the last 3 or 4 Game turns. Berlin had Russians and British/Americans within 3 Hexes of it. I clutched a Axis Minor Victory by the skin of my teeth after battle/after battle. Another game I couldn't manage it the Russians and British/Americans just dunked on me. Too many numbers... The game for the Axis runs like this:

Poland + France = What Losses when They Fall... Russia + British American Offensives = how quickly one can mobilize and present a Front and how quickly the other can recover and develop a Front. I do not feel the game was ever needing this much change. Why do you?

P.S. I do realize that you're not basing the balance off the top 10% of Warplan Players, you have to appeal the broader audience and new players?
As for poker..... Depends on the site you play on. If you are on Poker Stars you probably will run into a lot players that are taking training courses on Upswing or Red Chip with charts and HUDs. All these added goodies take a so-so player and make it harder to make money off of them because they have information on you.

If you go to a site like Bovada where there are no HUDs and anonymous the field is easier. You don't have 100k hands on a player because you don't know who is who.

Generally.....
$25 NL = $1/$2 live or the lowest live stakes in your country.
$50 NL = 2/5 live where you start to get fair players with leaks, competent players, good players, but still have bad players
$100 NL = 5/10 live where most of the players are at least competent with say 1/3rd of the table being bad players they all fight over.
$200 NL = 10/20

I play on Bovada because I want all the tools these mediocre players have taken away. It is -EV for me. I can still beat them but I make less.

As for the game this is how I feel. The casualties in France for the Axis should not be the meter if they can win the game or lose. It should fall between June and August, latest September. When the UK rams and jams armor in France it can make that incredibly difficult. They didn't even have the capacity to build that much armor, thus the change. I did a little research.

The other rules I am hoping balance out the Eastern Front for more retreats on both sides. It seemed either one side got blown out or the other. The goal is to get as many games to 1945 for a nail biting finish where both players are exhausted and shake hands regardless of the results.

If a massive leak is found in the adjustment then we adjust more. Hubert from SC3 is still balancing out his games. A complex game like this type takes a long time to get correct. Even World in Flames has to constantly rebalance.

When I rebalance I look at the entire scope of players. Ignoring the top tier would be a mistake.
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AlvaroSousa
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Re: version 1.00.19 is up

Post by AlvaroSousa »

Poker is tough work. Players don't realize how much it is. Part math, part art (knowing how to exploit an opponent's weaknesses)

Yea the more I improve WP balance the easier it will be for WP2 to do the same.

While mechanics might change if I know the right base numbers I can make it work easier.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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ncc1701e
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Re: version 1.00.19 is up

Post by ncc1701e »

Do I have the correct scenario with the 1.00.19 patch?

This one, you said it is fixed but it is still there: one Italian DD with Convoy Escort
https://www.matrixgames.com/forums/view ... 2&t=390612

Scape Flow garrison is still 2/20
https://www.matrixgames.com/forums/view ... 2&t=390653
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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PanzerMike
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Re: version 1.00.19 is up

Post by PanzerMike »

Hmm, the Italian DD group is of the type Warships in my game, which is good.

The Scapa Flow garrison however is still at strength 2. Which was supposed to have been maxed to 10, but that is not the case. This change is also not listed in the release notes, so it may have just been forgotten:

Upcoming patch this month changes for 1.00.19

CHANGE countries that can't cooperate now may enter minor countries controlled but not home nation hexes
CHANGE Added air superiority unit and increased experience of Japanese in China 1937 scenario
FIXED rounding error in very small units repairing
CHANGE paratroopers can drop in clear or snow weather
CHANGE Message for fleet retreat to retreat or sunk
FIXED Computer moving on top of fleets.... 3rd try.
ADDED Message in combat log of enemy fleet not found by CVs
CHANGE Expanded info panel by 100 pixels in width
ADDED Option to turn off naval intercept circle in options
ADDED Sunk naval groups to turn report.
ADDED Sub damage to global report convoy attacks and a line return for clarity
FIXED Tabriz rail line text in events
FIXED Multiplayer games end correctly now with final turns uploading and game clearing on the server
CHANGE Set all UK units in Egypt to priority repair
FIXED Computer air holds in Egypt based on Italy's surrender
FIXED 1942-1944 scenario ZoC costs
ADDED Caspian Sea rule to scenario notes
ADDED Snow in the North Marine zone for Jan and Feb for invasion purposes
ADDED Allies may only draw supply from Baltic Sea Ports in Germany and the Baltic States if they control either Helsinki or Copenhagen
(added 12/11) CHANGE USSR Armor and Mech will have 7 operation points in April 42, was October 42
FIXED Arabian convoy interfering with Pacific Resources
FIXED Help section for minor countries
FIXED Came up with better solution for intercepting fleets going to port
FIXED "Y" toggle for convoy lanes
FIXED computer opponent using too many ships in CV fleets
CHANGE convoy attack/defense luck roll variance reduced by 50%
#### KNOWN BUGS
Long names in multiplayer server screen wrapping - requires lengthy code rewrite
Display in combat popup showing more than one ship attacking - bad code can't fix
Naval path lines need retoggling - have not found cause of error yet
Custom control user images - have not found way to easily correct this yet
*Rare* Air unit destroyed when attacking not removing counter - have not figured out cause
*Rare* Land unit counter disappearing after invasion - have not figured out cause
Air unit intercepting once - have not figured out cause, might be game mechanics
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ncc1701e
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Re: version 1.00.19 is up

Post by ncc1701e »

Well, this one does not work in Europe 1939 small fleet scenario.
FIXED Arabian convoy interfering with Pacific Resources
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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ncc1701e
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Re: version 1.00.19 is up

Post by ncc1701e »

ncc1701e wrote: Sun Jan 15, 2023 9:04 am Well, this one does not work in Europe 1939 small fleet scenario.
FIXED Arabian convoy interfering with Pacific Resources
Same for Europe 1939 scenario.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
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AlvaroSousa
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Re: version 1.00.19 is up

Post by AlvaroSousa »

I'll put up a download. But I swore I fixed those 2. Maybe I copied something wrong. Gimme a day.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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