Moscow

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MagicMissile
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Moscow

Post by MagicMissile »

Hello,

I have always thought that Soviet manpower seems a bit too low. Just one example in the game with Norosi. I am in the summer of 42 after building up my army to around 2650 size after the winter and suffering some losses already and replacing some of them I am already in July down to something like 56% whereas the German is around 90 something. Of course I put myself in this position by choosing to build some units during the winter but having played quite a few games now I know a Soviet army at less of 2500 facing the summer of 42 can be in trouble. I am not asking for any big Soviet buff in manpower size. After all balance might be good now with the changes to Soviet mech units so we have to try that first but I am thinking about Moscow.

Moscow will in my opinion always fall if the German HQ want it so. Not in 1941 I would say that can be pretty difficult nowadays but gather up enough forces close to Moscow and in the Summer of 42 it will almost certainly fall. Well you cant see it yet in the AARs because I havent gotten there yet but in both games I am playing with Nirosi Moscow have fallen without too much trouble in 1942.

When Moscow falls The Soviets lose 8 manpower. I started the 1942 campaign the Soviets start with 37 manpower I let the Germans take Moscow and the turn after Manpower was 29 that is a huge 21% drop . 29 means when the Soviets lose Moscow they actually have less manpower then Germanys 32 who also get the yearly bonus of 120 equivalent to 4 points extra per turn.

A quick googling says that Moscow population in 1941 was something like 4,2 million of which half were evacuated July-December 1941 So losing Moscow with 2 million people in it considering that the Soviet population was something like 170-200 million means a 1-1,5% loss in population.

So I am just wondering what was the rationale behind this huge manpower loss when you lose Moscow and should we considering changing it which I think maybe we should. I did a check with the Germans taking Lille in France in the 1940 (also a 25 production city) scenario the French lose 4 manpower from 11 to 7 so I am not sure how the manpower loss is calculated, is it just a random number? In that case maybe lower it to something lower.

If losing Moscow is almost a sure thing then the reward for the Germans by capturing it seems to me to be too great at the moment.

Just throwing it out there :)

/MM
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sveint
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Re: Moscow

Post by sveint »

Pre-war spend almost all your PP on infantry corps as a "manpower storage".

But I agree, it's a bit too low.
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MagicMissile
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Re: Moscow

Post by MagicMissile »

sveint wrote: Mon Jan 16, 2023 4:24 am Pre-war spend almost all your PP on infantry corps as a "manpower storage".

But I agree, it's a bit too low.
Corps is all I build. Obviously most turn to armies of those that survive. But units that see no action and have very low xp ususally are disbanded at some point. You also want units on the map so not always that easy :).

PS is saw you have a pair of open games on the server should I take them?
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Re: Moscow

Post by sveint »

MagicMissile wrote: Mon Jan 16, 2023 4:36 am
PS is saw you have a pair of open games on the server should I take them?
Absolutely, if you want! I'd love to play
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MagicMissile
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Re: Moscow

Post by MagicMissile »

sveint wrote: Mon Jan 16, 2023 5:11 am
MagicMissile wrote: Mon Jan 16, 2023 4:36 am
PS is saw you have a pair of open games on the server should I take them?
Absolutely, if you want! I'd love to play
Ok game on :)
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Re: Moscow

Post by ncc1701e »

MagicMissile wrote: Mon Jan 16, 2023 3:42 am Moscow will in my opinion always fall if the German HQ want it so. Not in 1941 I would say that can be pretty difficult nowadays but gather up enough forces close to Moscow and in the Summer of 42 it will almost certainly fall. Well you cant see it yet in the AARs because I havent gotten there yet but in both games I am playing with Nirosi Moscow have fallen without too much trouble in 1942.

When Moscow falls The Soviets lose 8 manpower. I started the 1942 campaign the Soviets start with 37 manpower I let the Germans take Moscow and the turn after Manpower was 29 that is a huge 21% drop . 29 means when the Soviets lose Moscow they actually have less manpower then Germanys 32 who also get the yearly bonus of 120 equivalent to 4 points extra per turn.

I don't know if you are following this thread:
https://www.matrixgames.com/forums/view ... 8#p5065648

But if Moscow was placed in its real location, we wouldn't be having this conversation.
I agree with what you say. Moscow falls too easily at the end of 1941, mid 1942 for the best of us.

But that's because Moscow is placed where Bryansk and Tula actually are.

Solving the map is the only correction to do.
Moscow.JPG
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Re: Moscow

Post by MagicMissile »

ncc1701e wrote: Mon Jan 16, 2023 7:31 am
MagicMissile wrote: Mon Jan 16, 2023 3:42 am Moscow will in my opinion always fall if the German HQ want it so. Not in 1941 I would say that can be pretty difficult nowadays but gather up enough forces close to Moscow and in the Summer of 42 it will almost certainly fall. Well you cant see it yet in the AARs because I havent gotten there yet but in both games I am playing with Nirosi Moscow have fallen without too much trouble in 1942.

When Moscow falls The Soviets lose 8 manpower. I started the 1942 campaign the Soviets start with 37 manpower I let the Germans take Moscow and the turn after Manpower was 29 that is a huge 21% drop . 29 means when the Soviets lose Moscow they actually have less manpower then Germanys 32 who also get the yearly bonus of 120 equivalent to 4 points extra per turn.

I don't know if you are following this thread:
https://www.matrixgames.com/forums/view ... 8#p5065648

But if Moscow was placed in its real location, we wouldn't be having this conversation.
I agree with what you say. Moscow falls too easily at the end of 1941, mid 1942 for the best of us.

But that's because Moscow is placed where Bryansk and Tula actually are.

Solving the map is the only correction to do.
Moscow.JPG
Yes I have followed it :). To me it seems like a good change but I am unsure if there will be consequences as for example making it really hard for the Germans to get to Moscow at all. One forgets the game is kind of balanced for a first turn of May Barbarossa start as that probably is what the Axis is aiming for and even with the early start compared to history Germany wont get to Moscow in 41 always. Would be interesting to see a Barbarossa starting in 2nd Turn of June and see how far the Germans would get. I might hotseat that one day if I have the energy.

/MM
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Re: Moscow

Post by ncc1701e »

MagicMissile wrote: Mon Jan 16, 2023 9:18 am
Yes I have followed it :). To me it seems like a good change but I am unsure if there will be consequences as for example making it really hard for the Germans to get to Moscow at all. One forgets the game is kind of balanced for a first turn of May Barbarossa start as that probably is what the Axis is aiming for and even with the early start compared to history Germany wont get to Moscow in 41 always. Would be interesting to see a Barbarossa starting in 2nd Turn of June and see how far the Germans would get. I might hotseat that one day if I have the energy.
I don't know for you but I have still lot of difficulties to protect Moscow even in 1941. In one of my current PBEM game, Moscow has fallen mid of September 1941. Or should I say Bryansk has fallen mid of September 1941 (in advance compared to history).

Orel and Kursk are at risk and are about to fall. Not well placed as well.
Kharkov not yet. Well placed.
Leningrad and Novgorod not yet.

But have a look at the frontline in this video. It is pretty historical for mid of September 1941. Look where is Moscow in this video.
https://www.youtube.com/watch?v=wu3p7dxrhl8

It is just Smolensk, Moscow, Vyazma, Rzhev, Kalinin, Bryansk, Orel, Kursk, Tula, Kaluga, ... that are completely off their locations.
September 1941 - 1.JPG
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September 1941 - 2.JPG
September 1941 - 2.JPG (146.06 KiB) Viewed 1325 times

September 1941 - 3.JPG
September 1941 - 3.JPG (110.27 KiB) Viewed 1325 times
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Re: Moscow

Post by ncc1701e »

MagicMissile wrote: Mon Jan 16, 2023 9:18 am Yes I have followed it :). To me it seems like a good change but I am unsure if there will be consequences as for example making it really hard for the Germans to get to Moscow at all. One forgets the game is kind of balanced for a first turn of May Barbarossa start as that probably is what the Axis is aiming for and even with the early start compared to history Germany wont get to Moscow in 41 always. Would be interesting to see a Barbarossa starting in 2nd Turn of June and see how far the Germans would get. I might hotseat that one day if I have the energy.
And yes, it will be hard for the Germans. Guess what, the next turn, it is raining. This is end of September 1941 and the Red army is not yet defeated.

Thus, do you push to Moscow despite the Rasputitsa? Beware the first snow are coming...

On a real map, the battles for Vyazma and Rzhev is about to start. Moscow is only 5 hexes away. But in rain and later snow it will be harder to progress, losing effectiveness. Maybe we will have a real winter counter offensive from Russians after all.

Does it not sound familiar? Does it not sound like a REAL eastern front in 1941?

It is in my books because we need to fight on a REAL map. And given how the historical frontlines are respected mid of September 1941, I say that the game is already balanced for it.
Moscow.JPG
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Re: Moscow

Post by MagicMissile »

ncc1701e wrote: Mon Jan 16, 2023 1:13 pm
MagicMissile wrote: Mon Jan 16, 2023 9:18 am Yes I have followed it :). To me it seems like a good change but I am unsure if there will be consequences as for example making it really hard for the Germans to get to Moscow at all. One forgets the game is kind of balanced for a first turn of May Barbarossa start as that probably is what the Axis is aiming for and even with the early start compared to history Germany wont get to Moscow in 41 always. Would be interesting to see a Barbarossa starting in 2nd Turn of June and see how far the Germans would get. I might hotseat that one day if I have the energy.
And yes, it will be hard for the Germans. Guess what, the next turn, it is raining. This is end of September 1941 and the Red army is not yet defeated.

Thus, do you push to Moscow despite the Rasputitsa? Beware the first snow are coming...

On a real map, the battles for Vyazma and Rzhev is about to start. Moscow is only 5 hexes away. But in rain and later snow it will be harder to progress, losing effectiveness. Maybe we will have a real winter counter offensive from Russians after all.

Does it not sound familiar? Does it not sound like a REAL eastern front in 1941?

It is in my books because we need to fight on a REAL map. And given how the historical frontlines are respected mid of September 1941, I say that the game is already balanced for it.
Moscow.JPG
That was a what do you say eloquent way to make your case :). And I would not mind to try out the change at all.

/MM
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Re: Moscow

Post by PanzerMike »

NCC has my vote :mrgreen:
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Re: Moscow

Post by AlvaroSousa »

Manpower was based on population.

By 1944 the Soviets were running out of manpower. Little known fact.
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Re: Moscow

Post by MagicMissile »

AlvaroSousa wrote: Tue Jan 17, 2023 2:43 pm Manpower was based on population.

By 1944 the Soviets were running out of manpower. Little known fact.
I am sure there is some calculation behind the numbers the problem is, if it even is a problem, you lose Moscow you lose 20% of your manpower when Moscow only had 1-2% of the population of the USSR so I wondered about why the big hit to manpower when you lose Moscow. A manpower loss the Soviets ill can afford and with Moscow so fairly easy to capture I think the penalty for the Soviets is a bit too high.

I know full well that the USSR was low on soldiers in 44 again in most games the problem is the Soviet run low on manpower in 42 not 44. Most games in 42 Soviet manpower in the 50-70 range whereas Germany sit snugly at 90-95% but that doesnt matter so much I was mostly interested on the very big hit on manpower when you lose Moscow.

/MM
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Re: Moscow

Post by sveint »

I remember why I stopped playing now. Looks like in v19 the Soviets are as underpowered as ever.
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Re: Moscow

Post by ncc1701e »

MagicMissile wrote: Tue Jan 17, 2023 3:11 pm I know full well that the USSR was low on soldiers in 44 again in most games the problem is the Soviet run low on manpower in 42 not 44. Most games in 42 Soviet manpower in the 50-70 range whereas Germany sit snugly at 90-95% but that doesnt matter so much I was mostly interested on the very big hit on manpower when you lose Moscow.
About this, please read this interesting article:
https://www.globeatwar.com/article/stat ... -june-1942

The game is correctly showing the manpower situation of Soviets in 1942 with all the main manpower (green) cities on the west and captured by the German army. This is more German manpower that is too high. They were having problems in 1942.
...

This is not to say that the Red Army did not try to make use of the manpower that could be found in the Caucuses and Central Asia - it just didn't work out. Language barriers represented a formidable obstacle to integrating non-Russian speaking populations into the Red Army. The Red Army raised twenty-six rifle or mountain divisions from the Caucuses, Central Asia, and Baltic states, but almost none of these were deployable against the Germans. Though four Armenian rifle divisions saw combat, as well as the majority of Georgian units, those cases proved the exception rather than the rule. For instance, only three of fifteen Uzbek units saw combat and the Chechen-Ingush cavalry divison never came close to a battlefield. The loss of population in Western Russia, Belorussia, and the Ukraine therefore had an outsized impact on Soviet military potential as a whole. Moreover, there is a strong argument that that had the Germans, even in failing to meet the goals of their 1941-1942 campaigns, merely been able to hold onto the Soviet population centers captured in 1941-1942 that the Red Army may have been in deep trouble. That's because as early as January of 1943 a key component in the Red Army's ability to rejuvenate its strength would be its ability to move west and recapture land and population lost to the Germans. For evidence as to that we need look no further than the Voronezh Front's experiences early in 1943 as it pursued German forces withdrawing from Southern Russia as the German pocket at Stalingrad was slowly being reduced.

From January 13th to March 3rd 1943 the Voronezh Front's pursuit operations further beat up the Axis armies in Southern Russia but at a cost of 100,00 casualties (this included 33,331 irrecoverable losses) from the front's total initial strength of 350,000 men. To help ameliorate these losses the front received nearly 50,000 replacements during January and February. However, less than 10,000 of these replacements represented trained manpower released from the Stavka reserves. The largest single category of replacements comprised 20,902 men press-ganged into service from recaptured territory as the front moved west. The remainder consisted of front reserve units, previously sick or wounded men released from hospitals, liberated prisoners of war, penal troops (men released from the gulag and prisons) and the like. This meant that forty percent of the Voronezh Front's replacement manpower only came about because the front was able to move west. Nor was this situation unique. At this point in the war the Red Army was running short in the trained reserves needed to replenish the massive losses still being incurred while it also built up a strategic reserve and created new units.

The manpower problems facing the Red Army proved a constant throughout the Second World War. Even December 1944 revisions to the shtat of rifle divisions (when the Red Army was otherwise knocking on Germany's door) saw the number of rear-area personnel assigned to a rifle division cut in half compared to where it had been in June of 1941 (1,852 to 3,359 such personnel). At the same time the Red Army had spent 1944 making strenuous efforts to locate and press into immediate service (i.e. without training) men as old as 45 from the recaptured territories in the Western Soviet Union. By 1945 the Red Army was even taking Soviet citizens and POW's found on the march into Germany. These people, who had previously been rounded up by the Germans for service in the Third Reich's factories, were being sent to flesh out front-line ranks even though most were hardly in the physical condition needed to perform adequately in combat. Going back to early in 1942 we find entire rifle divisions being manned by far from inexhuastible sources of manpower. For instance, in April of 1942 the 112th Rifle Division was manned by Siberian Russians and penal troops.

The simple truth for the Red Army was that not even one year into the war extra manpower still not only needed to be found, but would be even more badly in demand as the Germans continued to brutalize the Red Army and Soviet population alike. Before the 1942 German summer offensive even began the Red Army suffered another 3,404,313 casualties during the first six months of 1942 and lost another 3,048 tanks and 2,037 aircraft on top of the 20,500 tanks, 21,200 aircraft and 4,473,8200 casualties lost during 1941. By June of 1942 the Red Army was losing over four men for each German killed, injured, or captured.

...

The Red Army is often portrayed as overwhelmingly powerful in 1942; for quantitative reasons as much as anything else. In reality it was numerically far weaker than it had been in June of 1941. For instance, in spite of concentrating production on key weapons systems like tanks, aircraft and artillery and mortars the Red Army's stocks hadn't come anywhere close to pre-war levels. In June of 1941 the Red Army had 22,600 tanks on its books. In May of 1942 this total had fallen to 9,325 such machines. Aircraft had dropped from 20,000 to 14,967. Artillery and mortar stocks were down from 112,800 to 107,795 on the eve of the 1942 German summer campaign. Moreover, the increased focus on tank, artillery, and aircraft production that had even enabled the Red Army to maintain such those numbers came at the expense of other very important items - not least of which being truck production.

In 1941 the Soviet economy produced 118,704 trucks; a number that hadn't come close to meeting the Red Army's needs. Then truck output collapsed in 1942, with only 32,409 such vehicles manufactured in the entire year. This meant the Red Army's long-standing problems in coordinating the disparate combat arms only worsened as the increased flow of tanks was not matched by motorized infantry and artillery. This lack of trucks thus greatly hindered the Red Army's ability to go on the offensive. Not only couldn't the prime mover starved artillery keep up with Soviet armor once the battlefield became mobile (at least the infantry could ride on tanks - though at dreadful cost as they entered the battlefield), but each mile removed from railheads meant needed fuel, munitions, and other such critical supplies failed to reach the front. Though the 1942 era Red Army would launch aggressive offensives and counteroffensives at a dizzying pace; few of them had the logistical legs to truly threaten to take away the German hold on the initiative.

...
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Re: Moscow

Post by MagicMissile »

ncc1701e wrote: Thu Jan 19, 2023 5:25 pm
MagicMissile wrote: Tue Jan 17, 2023 3:11 pm I know full well that the USSR was low on soldiers in 44 again in most games the problem is the Soviet run low on manpower in 42 not 44. Most games in 42 Soviet manpower in the 50-70 range whereas Germany sit snugly at 90-95% but that doesnt matter so much I was mostly interested on the very big hit on manpower when you lose Moscow.
About this, please read this interesting article:
https://www.globeatwar.com/article/stat ... -june-1942

The game is correctly showing the manpower situation of Soviets in 1942 with all the main manpower (green) cities on the west and captured by the German army. This is more German manpower that is too high. They were having problems in 1942.

Interesting article, thanks. Yes I knew all that kind of but what I am after is why do you lose 20% of your manpower when you lose Moscow when it was only like 1-2% of Soviet population. It is a huge blow and since as things are it is fairly easy to take I am thinking the reward for the Axis is a bit too great. If it was a huge achievment to take Moscow I would not mind so much but as things are it is not.

Otherwise I agree with Moscow in Soviets hands that Germany and Soviets are about on the same manpower per turn seems fine. And I dont want so much manpower so that all units are at full strength. I rather want it to be low so it will be a bit of priority and exciting choice to chose what units will be getting limited replacements. After all what military formation after going into action ever gets back to 100% strength very rarely I think.

/MM
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Re: Moscow

Post by AlvaroSousa »

I'll fix this in the next patch changing one of the rear cities to a higher morale value.
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Re: Moscow

Post by MagicMissile »

AlvaroSousa wrote: Fri Jan 20, 2023 3:41 pm I'll fix this in the next patch changing one of the rear cities to a higher morale value.
Sounds good I think :)

/MM
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