Rook

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Iskandar
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Joined: Wed May 21, 2003 12:09 am

Rook

Post by Iskandar »

Just passed the Android Rebellion campaign, and needed another heavy. Since i have 3 stock (or nearly so), I designed my own for the fourth.


Titan Name: Rook Medium Range Heavy Titan
Chassis: Durania H3 Design: Skorn
----------------------------------------------------------------------
Weight: 140.0t (140t maximum) Height : 13 [meter]
Bmt : 31 (38 kph) Reduce Heat: -3.02C/sec.
No Jump Ports Cost : 334065($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine : Triton T6 [Engine 6] [CT ]
HeatReg.: Smac Corp. [Heat 5]
D.C.S. : Repakoff [D.C.S.1] [RT ]
LifeSup.: B.M.I. [Life 3] [Head]
Scanner : Mark M-S [Scan. 5] [LT ]
Computer: Krios K5 [Comp. 5] [CBT ]
E.C.M. : Electra [E.C.M. 1] [Head]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RT ] HEAVY MESON GUN (020) [2]
[LT ] HEAVY MESON GUN (020) [2]
[RA ] AUTO CANNON 12 (014) [1]
[LA ] AUTO CANNON 12 (014) [1]
[LowT] LARGE LASER
[CT ] E.M. PULSER


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (13) Dullaroy 023 [033mm]
[RT ] (25) Millenia MAX 045 [090mm]
[CT ] (25) Titanium (W) 045 [082mm]
[CBT ] (15) Vicenium 028 [047mm]
[LT ] (25) Millenia MAX 045 [090mm]
[RA ] (25) Vicenium (W) 045 [075mm]
[LA ] (25) Vicenium (W) 045 [075mm]
[LowT] (15) Vicenium (S) 045 [075mm]
[RL ] (21) Millenia MAX 045 [090mm]
[LL ] (21) Millenia MAX 045 [090mm]

Armor Index: 4.44 [Total APts/T]
Internal: 210 [APts]
External: 411 [APts] Max:[090mm]
Total Armor: 621 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Heavy Titan
Weapons : Energy Cannon
Warfare : Scanner Warfare(ECM)
Skills : D.C.

Could stand to have jj. Don't know where the weight would come from, though.
Also, runs a mite hot. Only if you move around a lot while firing, or don't stagger your shots, so not a huge problem.

Btw, I know I'm short about 1 mm armour somewhere. However, the LowT is full, and the head and CB don't gain any extra protection for the 1mm I could add...
Thorgrim
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RE: Rook

Post by Thorgrim »

Yep, it looks like it will run a little hot. The engine seems too big for the use you'll probably give to the energy weapons. The LL is in the LOT, so you can't fire it while crouched. The EMP should be in the head, there's room and that way it can fire while prone. The AC12s have low ammo IMO. Good for smoke screens, but a lot of "dead" weight once they get depleted. This is where the LL will come handy I guess.
Doesn't seem to use tonnage very efficiently IMO.

A similar concept to the Disruptor. That one has JPs.
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Coyote27
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RE: Rook

Post by Coyote27 »

On a heavy I'd prefer a shield.
You don't need an engine 6, since you can't fire your beams and guns at once without slowing down. Switch to an engine 3 and you'll have room for better heatreg, and/or a shield or improved ECM or battle computer.
-Coyote
Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

RE: Rook

Post by Iskandar »

okay, try this
it absolutely cannot move and fire, and no room (or power) for JJ....

Titan Name: Rook Medium Range Heavy Titan
Chassis: Durania H3 Jock: Cara Squad: Clan Destine
----------------------------------------------------------------------
Weight: 140.0t (140t maximum) Height : 13 [meter]
Bmt : 31 (38 kph) Reduce Heat: -3.02C/sec.
No Jump Ports Cost : 334065($)


Equipment:
----------------------------------------------------------------------
Component/Type/Location

Engine : Krios K4 [Engine 4] [CT ]
HeatReg.: Delinit H6 [Heat 6]
D.C.S. : Repakoff [D.C.S.1] [RT ]
LifeSup.: B.M.I. [Life 3] [Head]
Scanner : Mark M-S [Scan. 5] [LT ]
Computer: Mark BC-X [Comp. 6] [CBT ]
E.C.M. : Electra [E.C.M. 1] [Head]


Weapons:
----------------------------------------------------------------------
Location/Weapon/Ammunition/Slots

[RT ] HEAVY MESON GUN (020) [2]
[LT ] HEAVY MESON GUN (020) [2]
[CT ] LARGE LASER
[Head] E.M. PULSER
[RA ] AUTO CANNON 12 (028) [2]
[LA ] AUTO CANNON 12 (028) [2]


Armor:
----------------------------------------------------------------------
Loc/Internal/Armor/Status/Points/mm

[Head] (13) Dullaroy 023 [033mm]
[RT ] (25) Millenia MAX 045 [090mm]
[CT ] (25) Titanium (W) 045 [082mm]
[CBT ] (15) Vicenium 028 [047mm]
[LT ] (25) Millenia MAX 045 [090mm]
[RA ] (25) Dullaroy (W) 043 [062mm]
[LA ] (25) Dullaroy (W) 043 [062mm]
[LowT] (15) Vicenium (S) 045 [075mm]
[RL ] (21) Millenia MAX 045 [090mm]
[LL ] (21) Millenia MAX 045 [090mm]

Armor Index: 4.41 [Total APts/T]
Internal: 210 [APts]
External: 407 [APts] Max:[090mm]
Total Armor: 617 [APts]


JOCK requirements:
----------------------------------------------------------------------
Piloting: Heavy Titan
Weapons : Energy Cannon
Warfare : Defense Scanner Warfare(ECM)
Skills : D.C.

Now to go blow things up.
Thorgrim
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RE: Rook

Post by Thorgrim »

Funny, after these mods I got 2 free tons... enough for JP1.
Cost is the same... hmm. Seems it's the same problem as the heat dissipation one.

I'd swap the ECM+EMP with the LL, but that's just me.
Iceman
Thorgrim
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RE: Rook

Post by Thorgrim »

BTW, you can use

[ code ]
[ /code ]

without the spaces to make printouts more readable.
Iceman
Iskandar
Posts: 157
Joined: Wed May 21, 2003 12:09 am

RE: Rook

Post by Iskandar »

eh, yes I could so swap, and probably will.

Fought a random battle with my squad. On a hot planet. Performed well, eventually pummelling a Kodiak into submission. Not on its own, mind you, but mostly.
(my Grizzly got tagged teamed by the Kodiak and a Disrupter. Ripped the head off the Disruptor with the AC 20, and planted one AC 20 shell on the Kodiak before ejecting with a heavily damamged heat reg.)

Handled the heat okay, could fire the AC 12's and every other time the Meson Guns. Which would spike it about 2 degrees into the red. However, by the time the AC 12s would recharge, the heat would be back down to the blue.

Appears to be a keeper.
Thorgrim
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RE: Rook

Post by Thorgrim »

ORIGINAL: Iskandar

it absolutely cannot move and fire, and no room (or power) for JJ....

It has 2 free PUs, so it can move and fire. If you only fire the LL, it will recycle in the *exact* same time with 3 PUs available, or only 2. If you fire the EMP, it'll take 2 more secs to recycle. If you fire both however, then you'll probably have heat to worry about more than power [;)]
Powering JPs, well...
Iceman
Gukal
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Joined: Mon Feb 09, 2004 3:56 pm

RE: Rook

Post by Gukal »

Personally, I hate having so many weapons that I'm instantly in the red with one alpha strike. If half the weapons are usually sitting idle because heat is an issue, there is good cause to consider trading a weapon or two for better [heat sink/defensive equip/jump jets/armor] so that the mech is more mobile and more survivable.

I found this to be very true when I captured a fog giant - four AC12 cannons were too many to be useful. The shots/minute hardly went down when I dropped to two cannons and added an energy weapon - but also added substantial additional equipment.
Thorgrim
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RE: Rook

Post by Thorgrim »

Very true. I like having some overheating capability, but more/improved systems is always a factor. Overheating capability can be crucial in Polar or in kill or die situations. An energy weapon is always nice, to keep opponent's shields up and igniting woods. I like MLs and LLs.

The advantage of 4 AC12s is that a shield won't do squat to your damage capability [:D]
And there are other considerations, both pros and cons. Depends on what you swap them for.
Iceman
Gukal
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RE: Rook

Post by Gukal »

Excellent points as usual Thorgrim. [:)] Another downside of reducing the number of weapons is facing an enemy with oodles of meson cannons.

When you've fine-tuned your weapons to the most efficient number, its very disruptive to take a medium-damage critical to one cannon through your armor.

When your whole team is thus "optimized" - several such meson criticals are enough to turn the tide against you very quickly.

For this reason, I believe I target meson-equipped foes with a higher priority than most.
Thorgrim
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RE: Rook

Post by Thorgrim »

That's where a DCS (and in a smaller way a shield) will help you. [:)] And a good damage control skill.
And dodging, jumping, cover. But this is not specific to mesons.
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Sleeping_Dragon
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RE: Rook

Post by Sleeping_Dragon »

ORIGINAL: Gukal

Personally, I hate having so many weapons that I'm instantly in the red with one alpha strike. If half the weapons are usually sitting idle because heat is an issue, there is good cause to consider trading a weapon or two for better [heat sink/defensive equip/jump jets/armor] so that the mech is more mobile and more survivable.

I found this to be very true when I captured a fog giant - four AC12 cannons were too many to be useful. The shots/minute hardly went down when I dropped to two cannons and added an energy weapon - but also added substantial additional equipment.

Good points, but I have some questions on your call on the Fog Giant, It's actually one of my favorites, it runs very cool and can even run ice cold with a jock that has very high defensive skill. Just to understand where your coming from, are you using the updated database, are you typically moving when your firing the Fog Giant, and do you stagger the firing of the AC12s? Just wondering.
Power does not corrupt; It merely attracts the corruptable.

AKA: Bblue
Gukal
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RE: Rook

Post by Gukal »

In fact, I have not yet adopted the unofficial database. By the time I resolved to do so, the forum had its difficulties. So my comments on the heat specs of the fog giant are on the older stock model.

As for moving and firing - sometimes I do. I certainly move-fire-move a great deal. The redesign of my squad's fog giant makes this possible - but it was a real problem for the stock design.

As for staggering shots - it depends. When I'm moving, I tend to limit my shots to above-average-opportunities (i.e. fallen enemy nearby). When I'm crouching with good LoS, I'll open up a bit more. When standing over a fallen enemy, I'll go for the multiple called shots as heat permits. Most of the time, I'm spacing the shots.

I'm sure the difference in our estimations of the fog giant lies mostly in the differences between the older and new models.
Thorgrim
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RE: Rook

Post by Thorgrim »

4 AC12s are 3.58C/sec, the updated Fog Giant dissipates 3.15 (2.99 the official version). Shield at full power is an additional 0.75, and run if that's the case another 1.3. A good defensive skill may provide an additional 0.4 or so (~80%), if the check is successful.
Not ice cold, unless in Polar.
Iceman
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Sleeping_Dragon
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RE: Rook

Post by Sleeping_Dragon »

ORIGINAL: Gukal
I'm sure the difference in our estimations of the fog giant lies mostly in the differences between the older and new models.

That's probably the biggest difference, (thanks for the numbers Iceman, didn't remember what the original one was). I also have a tendency to really pump up my defensive skill, that propably covers the rest off it [:)]

Thanks


BTW: Iceman, my Fog Giant is ice cold, my jock for it has his defensive skill well above 80% [;)] Early on I really skimp on some skills (ECM, Medical are the most typical) for some of my jocks and pump my defensive like it was a combat skill, once I get some reasonable score in scanner. I just like my titans with air conditioning.

Fog Giant: Crouch,Fire,Fire,Fire, wait on green (2-3sec), Fire, scan, wait on recycle if nessasary, repeat.

Obviously shields and moving changes things quite a bit.
Power does not corrupt; It merely attracts the corruptable.

AKA: Bblue
Thorgrim
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RE: Rook

Post by Thorgrim »

Max heat reg tuning is 0.5C/sec, with skill 100%. That's 3.65 total vs 3.58. So the Fog Giant is actually zero-heat at 85% skill, if the check is passed and no shield or movement.
0.16C/sec is not that much of a difference for this titan. ~1sec wait or ~3C buildup.
Iceman
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