Strike planner / flight size / WRA help needed

Post bug reports and ask for game support here.

Moderator: MOD_Command

User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

Strike planner / flight size / WRA help needed

Post by coolts »

Scenario: Wooden leg.

Target: PLO HQ. 6 buildings. 6 x F-15's, each with a single LGB.

I want each plane to attack a separate building with its single 1,100gg bomb.

In the old days, I'd have setup 6 x strike missions......

What's the smart way to do this now? My experiments have resulted in 1 bomb being launched and the other 5 x aircraft circling the target compound like seagulls shooting nothing.
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
DaveFromCTX
Posts: 104
Joined: Sat Mar 14, 2020 1:01 pm
Location: Deep in the Heart

Re: Strike planner / flight size / WRA help needed

Post by DaveFromCTX »

Tagging along

Going through this with an LRASM strike mission.

My issue:
Flight of six B-1Bs w/ 40 AGM-158C attacking a PLAN CV Group. I keep thinking that I've figured it out but I'll run the sim multiple times and still get 1 or 2 that don't fire (or fire some) and proceed to fly directly into SAMs w/ standoff weapons.

Tried:
WRA - Weapons state - shotgun (when first in flight reaches, disengage)
WRA \ AGM-158C - Use all weapons against type
etc
Made all targets auto detectable
Tried multiple flight plans / attack styles
Side proficiency set to ACE

None of it has worked consistently. Most of the units will fire all their missiles and the total over missiles fired varies. But at least 1 bomber flies directly to the target with all/some missiles left - even if rest of flight has turned back.
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

On both issues, it would a lot easier if you could post saves so someone doesn't have to go through setting up your exact situations. Otherwise we are just guessing.
DaveFromCTX
Posts: 104
Joined: Sat Mar 14, 2020 1:01 pm
Location: Deep in the Heart

Re: Strike planner / flight size / WRA help needed

Post by DaveFromCTX »

thewood1 wrote: Fri Jan 27, 2023 1:47 am On both issues, it would a lot easier if you could post saves so someone doesn't have to go through setting up your exact situations. Otherwise we are just guessing.
Scenario attached. Thank you for taking a look. Any pointers appreciated.
Attachments
2301-TAIWAN_TEST-PLAN_CVBG-TESTDB-SANDBOX_NFB-00.zip
Scen
(151.77 KiB) Downloaded 13 times
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

I built a mission with 6 B-1s. I changed the flight size to 6 (although tried it with the default). I added PLAN ships. I changed nothing on WRA. I let it generate a flight plan automatically. Then just hit start. The B-1s flew out and dumped 75 missiles and turned around to base. It killed 12 ships.

I then redid the whole thing WRA set to each targets' defense value. It killed all PLAN ships.

In the end, I had no issue with the B-1s flying into SAM range. As you can see below, all 6 B-1s on the return leg after dumping missiles. I'm not sure what you are doing different than I am. The best way to get some help on it is post a save with the mission created so we can look at the differences.

Screenshot 2023-01-26 224233.jpg
Screenshot 2023-01-26 224233.jpg (71.23 KiB) Viewed 1661 times
User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

Re: Strike planner / flight size / WRA help needed

Post by coolts »

This is the old "Wooden leg" scenario. I had to add more tankers as the AI has changed since it was released and you need more fuel now.

package 5534, 6 x F-15, each carrying 1 x 1,000lb LGB.

6 x targets, flight size of 6. Default WRA. Only one bomb gets released and the other 5 planes just circle the target waiting for it to hit.

i want each plane to hit 1 target with its 1 bomb and then RTB

What have i missed? I've not played CMO since the CMANO days. Thanks in advance.
Attachments
Wooden Leg, 1985.zip
(198.71 KiB) Downloaded 11 times
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

I tried running and adjusting missions. I got a bunch of errors when working in the WRA. I'm going to pause working the missions and focus on capturing the WRA UI issues for a bug report. WRA in missions seems unstable right now. Form errors and blank WRA boxes showing up now and then.
tylerblakebrandon
Posts: 463
Joined: Mon May 11, 2020 5:16 pm

Re: Strike planner / flight size / WRA help needed

Post by tylerblakebrandon »

coolts wrote: Fri Jan 27, 2023 11:45 am This is the old "Wooden leg" scenario. I had to add more tankers as the AI has changed since it was released and you need more fuel now.

package 5534, 6 x F-15, each carrying 1 x 1,000lb LGB.

6 x targets, flight size of 6. Default WRA. Only one bomb gets released and the other 5 planes just circle the target waiting for it to hit.

i want each plane to hit 1 target with its 1 bomb and then RTB

What have i missed? I've not played CMO since the CMANO days. Thanks in advance.
My normal procedure is to set WRA to 1 round per target and 1 shooter per target. I've never really had any issues just using 1 strike mission.
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

OK. I can't repeat the errors. Will get back to that. I got it to work. CHnages to what you did:

1) Changed the WRA on the 6-plane flight to 1 round and 1 unit.
2) Had the mission logic regenerate the flight plan.
3) All six planes released 1 bomb from one plane at one building target.
4) All targeted buildings hit.

The issue almost seems like the flight plan sent with the save was somehow messed up. Maybe through a lot tweaking of the mission, plans, and WRA. That said, I have a habit of regenerating flight plans whenever I change anything in the mission. It has served me well ever since Tiny came out.
User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

Re: Strike planner / flight size / WRA help needed

Post by coolts »

Can you explain what you did here?

1) Changed the WRA on the 6-plane flight to 1 round and 1 unit.
There are 14 types of land target in the WRA. Do you change them all all to "1 rnd, 1 unit"

2) Had the mission logic regenerate the flight plan.

How do i do this? Can i do it in-flight or only before takeoff?
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

The safe way to do it is change all to 1/1. But common sense would say just change the one for the target building type. You can check the target buildings in the db and see.

I just changed them in flight. You didn't bother sending one with them on the ground so I worked with what I had. As I said, my habit is to regenerate the flight plan on any ROE/WRA changes to a mission. I also only change in flight missions as a last resort. There is just some risk in monkeying around with them.
User avatar
coolts
Posts: 387
Joined: Tue Feb 01, 2011 7:47 am
Location: Auf Wiedersehen, Pet

Re: Strike planner / flight size / WRA help needed

Post by coolts »

How do I regenerate a flight plan after making changes?
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

Screenshot 2023-01-27 164438.jpg
Screenshot 2023-01-27 164438.jpg (22.03 KiB) Viewed 1494 times
DaveFromCTX
Posts: 104
Joined: Sat Mar 14, 2020 1:01 pm
Location: Deep in the Heart

Re: Strike planner / flight size / WRA help needed

Post by DaveFromCTX »

thewood1 wrote: Fri Jan 27, 2023 3:47 am I built a mission with 6 B-1s. I changed the flight size to 6 (although tried it with the default). I added PLAN ships. I changed nothing on WRA. I let it generate a flight plan automatically. Then just hit start. The B-1s flew out and dumped 75 missiles and turned around to base. It killed 12 ships.

I then redid the whole thing WRA set to each targets' defense value. It killed all PLAN ships.

In the end, I had no issue with the B-1s flying into SAM range. As you can see below, all 6 B-1s on the return leg after dumping missiles. I'm not sure what you are doing different than I am. The best way to get some help on it is post a save with the mission created so we can look at the differences.


Screenshot 2023-01-26 224233.jpg
Thanks for taking a look. I'm attaching a scenario that I've already started - it takes a long time to simulate up to this point.
I'm also going to include a screenshot. This group of B-1s won't dump and turn back. (Ignoring flight plan and flying directly to CSG)
Attachments
2023-01-27_17h31_46.png
2023-01-27_17h31_46.png (1.94 MiB) Viewed 1482 times
2301-TAWAIN-FULLTEST-CVBGKILL-006-3-0105.zip
(2.39 MiB) Downloaded 4 times
DaveFromCTX
Posts: 104
Joined: Sat Mar 14, 2020 1:01 pm
Location: Deep in the Heart

Re: Strike planner / flight size / WRA help needed

Post by DaveFromCTX »

DaveFromCTX wrote: Fri Jan 27, 2023 11:33 pm
thewood1 wrote: Fri Jan 27, 2023 3:47 am I built a mission with 6 B-1s. I changed the flight size to 6 (although tried it with the default). I added PLAN ships. I changed nothing on WRA. I let it generate a flight plan automatically. Then just hit start. The B-1s flew out and dumped 75 missiles and turned around to base. It killed 12 ships.

I then redid the whole thing WRA set to each targets' defense value. It killed all PLAN ships.

In the end, I had no issue with the B-1s flying into SAM range. As you can see below, all 6 B-1s on the return leg after dumping missiles. I'm not sure what you are doing different than I am. The best way to get some help on it is post a save with the mission created so we can look at the differences.


Screenshot 2023-01-26 224233.jpg
Thanks for taking a look. I'm attaching a scenario that I've already started - it takes a long time to simulate up to this point.
I'm also going to include a screenshot. This group of B-1s won't dump and turn back. (Ignoring flight plan and flying directly to CSG)
For reference - here is the "start" of the scenario (takes about 30 mins of double flame for me to get to 01:05z.
Attachments
2301-TAWAIN-FULLTEST-CVBGKILL-006-3-STARTOFSCEN.zip
(1.41 MiB) Downloaded 5 times
thewood1
Posts: 10091
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike planner / flight size / WRA help needed

Post by thewood1 »

This is just too complex and long for me to look at. You'll have to wait on the devs.
JKLilly
Posts: 53
Joined: Tue Aug 24, 2010 4:02 pm

Re: Strike planner / flight size / WRA help needed

Post by JKLilly »

I have a similar problem with the flight planner. On strike missions, the land strike takes off and endlessly circles the "hold end" waypoint. My workaround, which seems to work, is to unassign the flight after it takes off, but before it hits the offending waypoint, and then reassign it to the exact same mission/package.
JKLilly
Posts: 53
Joined: Tue Aug 24, 2010 4:02 pm

Re: Strike planner / flight size / WRA help needed

Post by JKLilly »

(deleted)
User avatar
blu3s
Posts: 1091
Joined: Fri Jul 08, 2022 9:45 am

Re: Strike planner / flight size / WRA help needed

Post by blu3s »

JKLilly wrote: Sat Oct 19, 2024 3:57 pm I have a similar problem with the flight planner. On strike missions, the land strike takes off and endlessly circles the "hold end" waypoint. My workaround, which seems to work, is to unassign the flight after it takes off, but before it hits the offending waypoint, and then reassign it to the exact same mission/package.

Are you using the latest beta? If no I'd wait to the beta be officialy released next week (it fixes different issues on strikes)

And if not, please feel free to share a .save (you need to zip it to upload it to the forum) before the flights take off so we can investigate the issue. Thank you
DWReese
Posts: 2446
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

Re: Strike planner / flight size / WRA help needed

Post by DWReese »

I am using the latest test version.

As others have experienced, I still have airplanes on strike missions stopping at a waypoint and endlessly circling. This occurs just before they make they are to make their attack run. If I un-assign them from their mission, plot them toward their target, and then manually launch the weapons, then the attack works fine. So, it would seem that something is hanging up the attack mission.
Post Reply

Return to “Tech Support”