Just wanted to get some input on whether a victory condition is working as intended. Playing on the "A Tough Nut to Crack" scenario with a PBEM partner.
Sudden death was triggered at 3 hours 41 minutes of 6 hours due to NATO (my opponent) losses exceeding the threshold.
At the time I only held one of the two objectives on the map (the other is contested).
Victory Status was rated a tactical loss for the Soviets (played by me)
My partner said he spoke to the developer and everything is working as intended. Guess I fail to see how if NATO is withdrawing from the field and I have 2 plus hours to take the remaining objective and still field some 54% of my force that the situation is a tactical loss.
It seems to me that it creates an incentive for NATO (or the side defending the objectives) to trigger a sudden death as soon as possible if they see they may lose a majority of VPs. On the attacker side it imposes the burden of making sure you don't kill to many of the defenders before you have seized the majority or all the VPs. Hard to imagine the Soviets saying "Don't kill to many of the NATO fellows on your way to seize that town before you get there; if you do we will have to demote you!"
Anyway, I might be misunderstanding the process and wanted to get some input from other players!
I have tried to attach the relevant screenshots.
