Attacker takes far too high casualties

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sveint
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Attacker takes far too high casualties

Post by sveint »

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Personally I've only had this with the Western Allies as attacks (might not be related)

Not sure if every time there was an AT on the defender (might not be related)

Suggestion: as a quick fix, put a large cap on the max casualties the attack can take, in this screenshot 3 units just disappeared (from full) and the remaining two, well you can see the image
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sveint
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Re: Attacker takes far too high casualties

Post by sveint »

Defending general seems to be Subordinate whenever this happens (may not be related)
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AlvaroSousa
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Re: Attacker takes far too high casualties

Post by AlvaroSousa »

2nd time it's happened and I can't figure out why.
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sveint
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Re: Attacker takes far too high casualties

Post by sveint »

If the algorithms for combat results are in any way isolated or separate from the rest of the code, I'd be happy to take a look
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AlvaroSousa
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Re: Attacker takes far too high casualties

Post by AlvaroSousa »

They are but it's pasta code. I will run tests
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sveint
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Re: Attacker takes far too high casualties

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Don't worry, anything any of us has written 1+ years ago is pasta code
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Re: Attacker takes far too high casualties

Post by sveint »

Just got another of these results. Online game v1.20 vs ncc where I am Axis.

I did NOT save my turn, but exited. Perhaps this savegame can be used to test.
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AlvaroSousa
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Re: Attacker takes far too high casualties

Post by AlvaroSousa »

And you notice the damage on the attacker right?
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stjeand
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Re: Attacker takes far too high casualties

Post by stjeand »

Does the issue occur if the unit does not retreat?

Have not seen that in any of the posts. That seems to be a common theme.
Nirosi
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Re: Attacker takes far too high casualties

Post by Nirosi »

Had a few results that were harsh but still plausible. But as far as I can remember, this is the first in my games where the problem was obvious. It is in a PBEM game.
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MWalker321
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Re: Attacker takes far too high casualties

Post by MWalker321 »

Has this been figured out yet? This unit should have been crushed with few losses to the attacker yet here are the results. My units are now decimated for another couple of turns.
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AlvaroSousa
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Re: Attacker takes far too high casualties

Post by AlvaroSousa »

If you are using the beta it should be.
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MWalker321
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Re: Attacker takes far too high casualties

Post by MWalker321 »

Sorry could someone point me to where I can get the latest beta?

Thanks in advance.
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Re: Attacker takes far too high casualties

Post by AlvaroSousa »

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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