Guadalcanal anything?

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Nginear
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Guadalcanal anything?

Post by Nginear »

Anyone have a Guadalcanal map, started a mini-campaign of such, or even have an airfield artwork? I've got some ideas that I think would make for a great scenario like the 1941 Rostov one. But I'm just starting to get the minimum understanding of the editor needed.
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Lothos
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Re: Guadalcanal anything?

Post by Lothos »

Are you asking for a scenario with a map of just Guadalcanal?

If yes, I am not aware of anything for SC that is focused on such a narrow area.
Nginear
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Re: Guadalcanal anything?

Post by Nginear »

A map is a good place to start! But there was zero mention when I ran a search. I think Guad would be a good fit if you zoom in the map enough. No research or diplo, 1 day turns, ships AP is reduced, firing range longer, maybe a brigade = company. Reinforcements and ships arrive as they did IRL on the production chart, mpps are mostly for reinforcing units or launching amphibs. So protecting transports would be a top priority.

It would be a monumental task but I think it would work well.
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OldCrowBalthazor
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Re: Guadalcanal anything?

Post by OldCrowBalthazor »

Man I'm getting the Avalon Hill 'Guadalcanal' vibes here. 🙂
The SC engine could handle this scale but a lot of work would be required.
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Unfortunate Son
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Re: Guadalcanal anything?

Post by Unfortunate Son »

Hi Nginear,

I managed to find these maps in a search. I hope this helps you. Also you may want to click on the link to Wikimedia Commons for a very detailed map. I would suggest to download the largest size so you can zoom in and clearly see roads etc... https://commons.wikimedia.org/wiki/File ... 256336.jpg


Here are other maps:
Attachments
W-Guadalcanal-Map.jpg
W-Guadalcanal-Map.jpg (83.98 KiB) Viewed 1905 times
1024px-Location_map_Guadalcanal.png
1024px-Location_map_Guadalcanal.png (799.97 KiB) Viewed 1905 times
The_slot.png
The_slot.png (93.06 KiB) Viewed 1905 times
Guadalcanal_island_1942.jpg
Guadalcanal_island_1942.jpg (1.24 MiB) Viewed 1905 times
Nginear
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Re: Guadalcanal anything?

Post by Nginear »

Unfortunate Son wrote: Sat Feb 18, 2023 4:25 pm Hi Nginear,

I managed to find these maps in a search. I hope this helps you. Also you may want to click on the link to Wikimedia Commons for a very detailed map. I would suggest to download the largest size so you can zoom in and clearly see roads etc... https://commons.wikimedia.org/wiki/File ... 256336.jpg


Here are other maps:
Hey thanks for these Unfortunate! I've had trouble finding high resolution maps, these are helpful ty.

Is there a way to transfer them into the program? Or do I have to create each hex by hand? Also is there a quick way to do coast lines, like roads and rails?

So far I've entered every initial US ship and Marine regiments and battalions, reworked the naval stats, and turned the LR-av into a destroyer transport. For scale I'm thinking a land hex is 2 miles and a water hex is 5... which makes the map roughly 100x100.
Got several ideas for events but haven't gotten that far into learning how to write them.
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Re: Guadalcanal anything?

Post by James Taylor »

Richard B. Frank's book is a good source for this campaign.
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Unfortunate Son
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Re: Guadalcanal anything?

Post by Unfortunate Son »

Nginear wrote: Sun Feb 19, 2023 2:51 am
Unfortunate Son wrote: Sat Feb 18, 2023 4:25 pm Hi Nginear,

I managed to find these maps in a search. I hope this helps you. Also you may want to click on the link to Wikimedia Commons for a very detailed map. I would suggest to download the largest size so you can zoom in and clearly see roads etc... https://commons.wikimedia.org/wiki/File ... 256336.jpg


Here are other maps:
Hey thanks for these Unfortunate! I've had trouble finding high resolution maps, these are helpful ty.

Is there a way to transfer them into the program? Or do I have to create each hex by hand? Also is there a quick way to do coast lines, like roads and rails?

So far I've entered every initial US ship and Marine regiments and battalions, reworked the naval stats, and turned the LR-av into a destroyer transport. For scale I'm thinking a land hex is 2 miles and a water hex is 5... which makes the map roughly 100x100.
Got several ideas for events but haven't gotten that far into learning how to write them.
Nginear,
If you are asking me I do not know how to incorporate a map into the editor. I am sure one of the other modders can help you or possible the developers.
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