Ship Repair Question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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htrowklis
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Joined: Sat Apr 23, 2022 3:52 am

Ship Repair Question

Post by htrowklis »

I have several damaged BBs after the Pearl Harbor attack. My plan was to stand them down pier side to get patched up until they could sail for the US west coast. To repair the non-major damage at normal priority would take 87, 85, 62, 61, and 50 days for each BB. If I increase this to critical each estimate drops by about 3 weeks without any significant delays to any other ship's repair times. Is this actually the case? Or is there something wrong with the estimate when this many ships are put in critical repair status? Seems like there is no real reason not to put every ship (or certainly every capital ship) on critical status.

Similarly I have several cruisers and smaller ships along with the Nevada in the shipyard. Total repair tons is 61,295 which is under the 76,000 capacity of PH repair yard. If I keep everything at normal the Nevada is estimated to be ready in 92 days the cruisers and minor ships in 2-4 weeks. However, if I put everything at critical the priority adjusted capacity jumps to 183,885. Way over the limit but the ships all have an estimate less than if they were all at normal. If the Nevada and only the more damaged cruisers are put on critical the Nevada is ready in 70 days and it only adds a day or two to the other ships estimates.

I guess my question boils down to is the repair estimate an accurate representation of the time it will take? I know it can be sort of random which ships get assigned the 'repair points' but the manual is sort of vague. If it is accurate what is the downside to putting most every ship at critical repair priority if doing so generally only shortens the time for all ships to repair? Even when the priority adjusted capacity is well over the limit.
htrowklis
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Joined: Sat Apr 23, 2022 3:52 am

Re: Ship Repair Question

Post by htrowklis »

Looking at it more. I also have the AD Dobbin, AO Neosho, and AK Alchiba repairing pier side. Estimated it would take 76, 52, and 54 days to repair the non-major damage at normal priority with all the pier side BBs set to critical. I can set all three ships to high priority without affecting any of the other ship's repair estimates by even a day while those ships at high priority say they'll repair now in 48, 21, and 19 days. So there is no downside to putting these ships at a higher repair priority???
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RangerJoe
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Re: Ship Repair Question

Post by RangerJoe »

Here is a link to a ship repair guide:

https://www.matrixgames.com/forums/view ... 3#p2847023
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BBfanboy
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Re: Ship Repair Question

Post by BBfanboy »

I don't use high priority much because it does use up more than its fair share of repair points to fix each point of repair. IOW, to cut repair time in half uses more than 2X the available repair points. There are inefficiencies in doing things faster. So I have not often seen the repair screen forecasts after setting some ships at higher priority, but from your description it sounds like it gives you the calculations ship-by-ship, and only gets to adjust the point allocation among all the ships when you run the turn. I expect that next turn would show how much the priority ships delayed the others.
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