For sure,WABAC wrote: Thu Feb 16, 2023 1:26 amI really like #3. That's something I need to do more of. The other points are good too, along with cbelva's tip to fire point blank.byzantine1990 wrote: Tue Feb 14, 2023 4:55 am Finally figured it out. It isn't over yet but should be just about finished. I appreciate the others in this thread who shared their tips.
Key points:
1. Defense should occur in three layers. 1st layer is made up of scouts who call in artillery to wear down the enemy. Bonus points if there are minefields. 2nd layer is infantry to slow the enemy down and continue to hit them with artillery. 3rd layer is made up of tanks and AT assets in entrenched positions, these will finish up the remainder of the enemy. It would be interesting to know how true this is to real life.
2. Never use screen under any circumstance(Primary HQ is only exception since it's moving around constantly). Set units to hold, do or die and do not move them. Units "holding" can survive under intense fire but as soon as they move or are set to screen it's like a forcefield lifts and they get destroyed in less than a turn. It's better to stay and get a couple more kills before dying than falling back and getting destroyed anyway with nothing to show for it.
3. Assign artillery to certain spotters to maximize the effectiveness of the artillery. If a battalion of tanks is coming down a road you don't want your artillery wasting ammo on the lone infantry unit on the other end of the map.
With scouts being so hard to spot, you can just place them in areas with good observation, set them to refuse fire, hold and don't let them move under any circumstance. There are times when I see an entire battalion moving a certain direction and I'll move some batteries to the scout that has the best vision of the unit.