50kg bomb performance

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Wiedrock
Posts: 1986
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

50kg bomb performance

Post by Wiedrock »

Since I am currently trying to figure out the air war and I like realism, I encountered the inability of 50kg bombs to do anything more than being nasty booklets being thrown from a plane disrupting enemies on ground watching ti** and a**es.

That's what my AD looks like.
ad.png
ad.png (1.14 MiB) Viewed 382 times
That's the results:
50kgresults_SOFTvanilla.png
50kgresults_SOFTvanilla.png (690.46 KiB) Viewed 382 times
50kgbattleresults_SOFTvanilla.png
50kgbattleresults_SOFTvanilla.png (677.67 KiB) Viewed 382 times
So, essentially:
802 Sorties * 28 bombs * 50kg = 12222800kg worth of explosives.
Result:
Killing 2 Support squads with 20 men each.

That's the same for GS missions,...if you don't win them (causing RTR-Attrition/Destruction) you caused essetially 0 damage to the enemy elements (okay occasionally you may get a kill every now and then), only causing some fatigue.
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Wiedrock
Posts: 1986
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: 50kg bomb performance

Post by Wiedrock »

That's how it looks like increasing the SOFT-damage for those bombs by factor 10.
editedx10.png
editedx10.png (76.88 KiB) Viewed 381 times
For me this looks more reasonable, at least causing some manpower lost. Note that this time there were less Sorties flown, so with 800 Sorties as in the unedited test we may have ended up ~110-130 men killed.
50kgresults_10xSOFTvanilla.png
50kgresults_10xSOFTvanilla.png (678.01 KiB) Viewed 381 times
50kgbattleresults_10xSOFTvanilla.png
50kgbattleresults_10xSOFTvanilla.png (935.99 KiB) Viewed 381 times

I wonder if this is WAD. Since the results currenlty in vanilla are far from realism. Imagine 800 planes dropping 50kg "cluster"-bombs not killing a single cannon.
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Joel Billings
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Re: 50kg bomb performance

Post by Joel Billings »

Did you try changing the blast effect or accuracy? The system generally has level bombers doing high altitude bombing doing lots of disruption but little in the way of kills. Is it WAD, yes. Is it right, well that's harder to answer. Have you compared the results against bombing with bigger bombs. I'll move this to the data area and ask Jim Wirth to take a look at this thread.
All understanding comes after the fact.
-- Soren Kierkegaard
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Wiedrock
Posts: 1986
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: 50kg bomb performance

Post by Wiedrock »

First of all, note that I have done these specific two tests I've posted (done each 3 times) on GC 41 T1 !!! I am not 100% sure what all those specific multipliers for this turn are, but at least the Disruption appears to be usually 1,5-2 times more than in Turn 2 (for this specific loadout)!
Joel Billings wrote: Thu Feb 23, 2023 4:50 pm Did you try changing the blast effect or accuracy?
A little, but not at a comprehensive level since I am not 100% sure how those mechanics work yet.
From what I've found blast just increases the disruptions a little and accuracy I am not sure about. It feels like 1 Plane is only able to target 1 element per sortie and throws everything at that one, there may be a small chance to hit neighboring units and disrupting them too. Usually on T2+ Tests (with 1x28x50kg) you have a Disruption ratio of 100planes:~110 Disruptions On T1 this seems to be always double that for this loadout).
Joel Billings wrote: Thu Feb 23, 2023 4:50 pm The system generally has level bombers doing high altitude bombing doing lots of disruption but little in the way of kills.
That's alright, the thing is that it is just weird imo to get 0 dead manpower with a million kg of bombs thrown by experienced pilots and uncontested by fighters (i know this is Levelbombing, I am not asking for "Wunderwaffe"-bombs :lol: ). Currently it's like: use the Ju 88's for GS (used in offensive missions numbers seem the same as for GA UNIT) and using the 50kg bombs gives little more disruption but if you don't win the battle and cause retreat-attrition there will be like 40 fatigue added to 1 element per plane, that's it (I know disrupted elements don't fire back/count towards end-CV).
Joel Billings wrote: Thu Feb 23, 2023 4:50 pm Have you compared the results against bombing with bigger bombs.
Yes, bigger bombs are getting damaged/destroyed results as "wanted". Ratio there is somewhat about 100 bombers with 2x500kg+2x250kg each are getting 100DIS+6DAM+12DES (Turn 2+ see attached example) (note that it's usually more DES than DAM). I guess that's okay that's why I was referring exclusively to 50kg bombs which are mostly not even getting 1 lucky direct hit ....and if so the damage is't enough to do something to kill 1 man.
With this "big laodout" it appears to be the case to not have a double disruption on T1,....I am confused by those T1-mechanics/Axis buffs. As for this Mechanic I am not sure in how far "defensive GS-missions" have modifiers to their efficiency.

In General, note that the Disruption after T1 seems to be almost the same, therefore making the 50kg obsolete, at least for this type of mission, other mission results vary (Interdiction and so on).
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Turn 2 result of 2x250kg+2x500kg
Turn 2 result of 2x250kg+2x500kg
T2_2x250kg+2x500kg.png (431.79 KiB) Viewed 358 times
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