Multiple Targets and New Setting Changes
Moderator: MOD_Command
Multiple Targets and New Setting Changes
I know that there were some recent changes to WRA settings because all of them, in almost every user scenario, has been changed to the default. Thus far, the changes didn't affect me.
Today I fired up a simple user-made scenario which involved 4 F/A-18s IN A GROUP, each armed with 2 Harpoons attacking a LIST of 4 surface ships. I have attempted for hours to get the correct settings, to get them to fire ALL 8 the group's weapons at the LIST of 4 targets at MAX range, and then RTB. I realize, based on ship settings, that all 4 ships might not be able to be targeted in this limited strike.
What I consistently get, regardless of the settings, seems to be one plane fires 2 missiles at one ship, and then the plane turns and heads back. The other 3 continue on toward the enemy ships without firing anything. The Harpoons travel about as fast as the F/A-18s so the all arrive in the area at the same time. The enemy then starts shooting at the F/A-18s, which all then take Evasive Action.
What settings should there be to get the whole group to fire at the LIST from MAX range, and immediately RTB, just like the first plane did? Certainly, you would never want your F/A-18s to fly right up to the doorstep of the enemy? It has to be a setting issue and not a bug.
BTW, all of the F/A-18s are GREEN, and available to fire, so that isn't the problem. It certainly seems that it might be a LIST issue. Setting individual planes on specific missions to conduct the attack seems to work just fine, even without adjusting any WRA settings. This only seems to be an issue if the targets are in a LIST.
Can anyone suggest the settings that will work better than what I have done?
Thanks in advance.
Today I fired up a simple user-made scenario which involved 4 F/A-18s IN A GROUP, each armed with 2 Harpoons attacking a LIST of 4 surface ships. I have attempted for hours to get the correct settings, to get them to fire ALL 8 the group's weapons at the LIST of 4 targets at MAX range, and then RTB. I realize, based on ship settings, that all 4 ships might not be able to be targeted in this limited strike.
What I consistently get, regardless of the settings, seems to be one plane fires 2 missiles at one ship, and then the plane turns and heads back. The other 3 continue on toward the enemy ships without firing anything. The Harpoons travel about as fast as the F/A-18s so the all arrive in the area at the same time. The enemy then starts shooting at the F/A-18s, which all then take Evasive Action.
What settings should there be to get the whole group to fire at the LIST from MAX range, and immediately RTB, just like the first plane did? Certainly, you would never want your F/A-18s to fly right up to the doorstep of the enemy? It has to be a setting issue and not a bug.
BTW, all of the F/A-18s are GREEN, and available to fire, so that isn't the problem. It certainly seems that it might be a LIST issue. Setting individual planes on specific missions to conduct the attack seems to work just fine, even without adjusting any WRA settings. This only seems to be an issue if the targets are in a LIST.
Can anyone suggest the settings that will work better than what I have done?
Thanks in advance.
Re: Multiple Targets and New Setting Changes
I don't think any of the WRA changes around missile had anything to do with S2A. It only impacts A2A missiles and SAMs.
btw, they didn't change everything to default for A2A and SAMs. They changed the default from firing at max range to NEZ. If a scenario was at default WRA for those missiles, it stayed at default.
btw, they didn't change everything to default for A2A and SAMs. They changed the default from firing at max range to NEZ. If a scenario was at default WRA for those missiles, it stayed at default.
Re: Multiple Targets and New Setting Changes
I hear what you are saying about settings not being changed, yet I'm looking at scenario after scenario that either I made, or that others made, and they no longer have any of the original parameters set. Instead, all of them are at the default settings. So, maybe the devs didn't change them intentionally, or perhaps they were all inadvertently changed when the updated version of the game came out, and it reset everything back to he default. I don't know. I just know that they are no longer the same.
BTW, the purchased LIVE and DLC scenarios were all recently worked on and updated by B, so I believe that they are all fine.
BTW, the purchased LIVE and DLC scenarios were all recently worked on and updated by B, so I believe that they are all fine.
Re: Multiple Targets and New Setting Changes
Post a scenario. I still have a pre beta version of the game and we can compare them.
Re: Multiple Targets and New Setting Changes
Also, you can test it yourself. The devs gave us a tool to set all the A2A and SAM WRAs in the rebuild process. You can quickly test if it impacts other weapons. I have rebuilt a bunch and haven't seen anything change I didn't expect. But wasn't looking real closely.
Re: Multiple Targets and New Setting Changes
Thanks for your help.
We might be talking about two different things. What I am referring to doesn't have anything to do with A2A or SAMs. It has to do with aircraft strikes where there are multiple shooters and multiple targets in a target list.
I'm trying to get ALL of the attacking units (not some) to ALL fire at ALL (or at least most/multiple) targets from MAX distance and then immediately get out of harm's way. What I get is one unit firing two missiles and heading home, and the rest not firing and continuing on toward all of the targets. A check of their weapons status reveals that they are GREEN and they can fire. So, something isn't right with my selections.
I tried sending the planes in as part of a mission, and flying them as 1-plane units, and that seems to work better than a 4-plane group. It seems to have something to do with the targets being in a LIST, and the shooters being in a GROUP. It will take some more playing around with to get the right combination.
BTW, a single bomber with numerous targets in a list works fine, so it seems to be related to just attacking multiple planes (in a GROUP) going after a LIST of targets.
Finally, this seems to be affiliated with missile attacks than from bombs.
Thanks again for your help.
We might be talking about two different things. What I am referring to doesn't have anything to do with A2A or SAMs. It has to do with aircraft strikes where there are multiple shooters and multiple targets in a target list.
I'm trying to get ALL of the attacking units (not some) to ALL fire at ALL (or at least most/multiple) targets from MAX distance and then immediately get out of harm's way. What I get is one unit firing two missiles and heading home, and the rest not firing and continuing on toward all of the targets. A check of their weapons status reveals that they are GREEN and they can fire. So, something isn't right with my selections.
I tried sending the planes in as part of a mission, and flying them as 1-plane units, and that seems to work better than a 4-plane group. It seems to have something to do with the targets being in a LIST, and the shooters being in a GROUP. It will take some more playing around with to get the right combination.
BTW, a single bomber with numerous targets in a list works fine, so it seems to be related to just attacking multiple planes (in a GROUP) going after a LIST of targets.
Finally, this seems to be affiliated with missile attacks than from bombs.
Thanks again for your help.
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DaveFromCTX
- Posts: 105
- Joined: Sat Mar 14, 2020 1:01 pm
- Location: Deep in the Heart
Re: Multiple Targets and New Setting Changes
DW, not quite the same problem that you had but a very similar one.DWReese wrote: Fri Feb 24, 2023 11:03 am Thanks for your help.
We might be talking about two different things. What I am referring to doesn't have anything to do with A2A or SAMs. It has to do with aircraft strikes where there are multiple shooters and multiple targets in a target list.
I'm trying to get ALL of the attacking units (not some) to ALL fire at ALL (or at least most/multiple) targets from MAX distance and then immediately get out of harm's way. What I get is one unit firing two missiles and heading home, and the rest not firing and continuing on toward all of the targets. A check of their weapons status reveals that they are GREEN and they can fire. So, something isn't right with my selections.
I tried sending the planes in as part of a mission, and flying them as 1-plane units, and that seems to work better than a 4-plane group. It seems to have something to do with the targets being in a LIST, and the shooters being in a GROUP. It will take some more playing around with to get the right combination.
BTW, a single bomber with numerous targets in a list works fine, so it seems to be related to just attacking multiple planes (in a GROUP) going after a LIST of targets.
Finally, this seems to be affiliated with missile attacks than from bombs.
Thanks again for your help.
https://www.matrixgames.com/forums/view ... 0#p5078490
I discovered that the flight plans I was generating for the strikes were pointless because if all the weapons weren't fired, the ignore plotted course was going to get overwritten mid flight and cause the aircraft to fly directly to the target. Which with modern SAM systems on every target makes it almost certain death.
NOTE: regardless of the thread title, this issue has not been fixed
Re: Multiple Targets and New Setting Changes
The HARM units have fired, and one Harpoon-armed unit has fired. Now, the rest of the group closes in on the targets. They can all shoot, but don't. They are now even being fired at. I can fire manually, but I want it to work using the AI.
As you can see, the planes have long since passed their LAUNCH POINT. Now, they are just targets themselves, and for no reason.
As you can see, the planes have long since passed their LAUNCH POINT. Now, they are just targets themselves, and for no reason.
Last edited by DWReese on Fri Feb 24, 2023 9:35 pm, edited 1 time in total.
Re: Multiple Targets and New Setting Changes
"I know that there were some recent changes to WRA settings because all of them, in almost every user scenario, has been changed to the default. Thus far, the changes didn't affect me"
This is what I was referencing. As I said, the WRAs were only changed by changing default on AAMs and SAMs. Thats what I was replying to.
This is what I was referencing. As I said, the WRAs were only changed by changing default on AAMs and SAMs. Thats what I was replying to.
Re: Multiple Targets and New Setting Changes
Hi All
I've played around with the WRA and switched back and forth between the aim types.
What I've noticed is there does seem to be some weird stuff with with inheritance.
Examples
After the initial change I went back in to the Mission Editor ROE/WRA after closing and it said various. I readjusted went back in and it was fine.
I then took a look at unit and group ROE WRA and its different.
I end up setting them all and no change in unit behavior.
So abit unclear if the UI is even working. Changes seem to be inconsistently saved and unit behavior may or may not change.
Attached file from the beginning so you can take a look.
M
I've played around with the WRA and switched back and forth between the aim types.
What I've noticed is there does seem to be some weird stuff with with inheritance.
Examples
After the initial change I went back in to the Mission Editor ROE/WRA after closing and it said various. I readjusted went back in and it was fine.
I then took a look at unit and group ROE WRA and its different.
I end up setting them all and no change in unit behavior.
So abit unclear if the UI is even working. Changes seem to be inconsistently saved and unit behavior may or may not change.
Attached file from the beginning so you can take a look.
M
- Attachments
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- ASuw Test.zip
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"Smart people just shrug and admit they're dazed and confused. The only ones left with any confidence at all are the New Dumb". HST
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DaveFromCTX
- Posts: 105
- Joined: Sat Mar 14, 2020 1:01 pm
- Location: Deep in the Heart
Re: Multiple Targets and New Setting Changes
Did you see my comment above? The flight plan/launchpoint doesn't matter because as soon as they reach it, it switches on IGNORE PLOTTED COURSE. So on top of weapons not firing correctly, aircraft fly right into danger.DWReese wrote: Fri Feb 24, 2023 11:43 am New Test4.zip
The HARM units have fired, and one Harpoon-armed unit has fired. Now, the rest of the group closes in on the targets. They can all shoot, but don't. They are now even being fired at. I can fire manually, but I want it to work using the AI.
As you can see, the planes have long since passed their LAUNCH POINT. Now, they are just targets themselves, and for no reason.
Re: Multiple Targets and New Setting Changes
Did you see my comment above? The flight plan/launchpoint doesn't matter because as soon as they reach it, it switches on IGNORE PLOTTED COURSE. So on top of weapons not firing correctly, aircraft fly right into danger.
Yes, I saw those, and your other thread as well. I agree with you. I believe that there is something wrong. But, at tis point, we have done as much as we can do until they address it. I've tried numerous things, and as the pics indicate, the problem persists. So, we will have to move on to a different area of the game until then.
Yes, I saw those, and your other thread as well. I agree with you. I believe that there is something wrong. But, at tis point, we have done as much as we can do until they address it. I've tried numerous things, and as the pics indicate, the problem persists. So, we will have to move on to a different area of the game until then.
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Wargamer77
- Posts: 10
- Joined: Mon Nov 14, 2022 4:12 pm
Re: Multiple Targets and New Setting Changes
I noticed the similar behavior. If this is a bug, hopefully they will address it soon.
