Tutorial

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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bazjak
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Tutorial

Post by bazjak »

Hi
As AE doesn't have a tutorial i was wondering if there is any way the tutorial that came with the original game could be copied into AE
If so what needs to be copied
Thanks
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Platoonist
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Re: Tutorial

Post by Platoonist »

No, not really. AE is based on WITP, but the scale is far different, and a lot of new oncepts were added that the old WITP tutorial wouldn't touch on.
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bazjak
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Location: Wales UK

Re: Tutorial

Post by bazjak »

Oh shame
Just that the original is so small on my screen but i have AE working good
Thanks for the reply
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BBfanboy
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Re: Tutorial

Post by BBfanboy »

bazjak wrote: Tue Feb 28, 2023 2:03 pm Oh shame
Just that the original is so small on my screen but i have AE working good
Thanks for the reply
Inadequate reconnaissance there bazjak! :P Look above in the stickied area and you find this thread:
https://www.matrixgames.com/forums/view ... 3&t=385422
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
bazjak
Posts: 272
Joined: Mon Sep 01, 2014 4:44 am
Location: Wales UK

Re: Tutorial

Post by bazjak »

Thankyou for this reply
But all i was asking was if it was possible to copy and paste the tutorial that came with the original WiTP into the AE version as that is what a tutorial should be like ie follow and play at the same time (hands on so to speak)
But thanks all the same
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BBfanboy
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Re: Tutorial

Post by BBfanboy »

Yeah, wouldn't it be great to be able to play and get tutorial type hints about the interface at the same time! If you try out every button and hypertext switch you see on each info screen you will learn the interface soon enough. What takes longer is stringing together all the clicks you have to do for a big operation.
E.G., if you have to load a division of troops in a port too small to handle the number of ships needed you must remember to set "do not unload" on the first batch of ships loaded. When the division is all loaded you can combine all the ships in one TF but if the destination is the target, don't forget to set the destination before you remove the "do not unload" order!
Lots of sequencing clicks like that!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RangerJoe
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Re: Tutorial

Post by RangerJoe »

This is very important as Japan in the Grand campaign:

Make sure that you do not send any amphibious task force without a "Do Not Unload" order to any Soviet hex before the Soviets invade unless you really want to poke the Soviet bear. Stalin does NOT like rotten sushi.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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