Assorted Suggestions ....

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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R_TEAM
Posts: 188
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

Assorted Suggestions ....

Post by R_TEAM »

A button to send Fleets back to here Home base ....
A better loading behavor - if i load an game and it show me it is ready to play , i dont need still big shutter after this, game freezes by first zooming in .....
The posibillity to build not only the last building versions on planets (Tier3 as example) but the T2,T1 and T0 too - if "I" think it makes sense ...
An option to permanent decline a mining/research or whatever location .... it should be still in the list but no notification more over it ...

and .. the engine runs better (but still not good for the gfx) ... the new free camera are very nice ... game is overall in an better shape .... but better from and "realy bad" start,is still not good ....
AKicebear
Posts: 670
Joined: Sat Jul 26, 2014 2:11 pm

Re: Assorted Suggestions ....

Post by AKicebear »

R_TEAM wrote: Fri Mar 03, 2023 10:34 pm The posibillity to build not only the last building versions on planets (Tier3 as example) but the T2,T1 and T0 too - if "I" think it makes sense ...
I believe this is possible with a mod changing the Exclusive status of a facility in a family. But not sure, nor if the AI will know what to do.
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R_TEAM
Posts: 188
Joined: Fri Aug 03, 2007 9:37 am
Location: Germany

Re: Assorted Suggestions ....

Post by R_TEAM »

@AKicebear

simply example ....
Planetry Admin Center Vs Planetary Admin Complex
not only is the initial cost from the Complex much higher ...
The monthly cost are double (500 Vs 1000) .... if the corruption reduction dont get me this (at last 1000), it is much more sense to build first only the Center and upgrade, if the numbers are better fitt ...
this should not so hard to calculate for the AI (but yes ... i know ... the AI in the game ... ...)

oh - and additionaly .....
an Fleet Template "None" to build/assemble an fleet "freeform" (from found ships as example) and not get the upgrade/"fill with ships" symbole as the fleet dont match an existing template ...
AKicebear
Posts: 670
Joined: Sat Jul 26, 2014 2:11 pm

Re: Assorted Suggestions ....

Post by AKicebear »

Yes, I understand the request. I'm suggesting that before (until) it is added to the base game, I believe what you want is possible with a simple XML mod.
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