Stop spies being auto dismissed

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Silvokial
Posts: 8
Joined: Fri Jul 22, 2022 9:26 pm

Stop spies being auto dismissed

Post by Silvokial »

As the topic suggests, is there a way to stop spies being dismissed by the automation algorithm?

I thought I had a decent grasp of the game, but this one thing infuriates me to no end where my best spies just get dismissed without my input.
Foraven
Posts: 331
Joined: Mon Apr 20, 2009 1:32 am

Re: Stop spies being auto dismissed

Post by Foraven »

In my case, it was generals that would show up and be dismissed a short time later... Repeatedly for no reason.
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elliotg
Posts: 3941
Joined: Mon Sep 10, 2007 9:32 am

Re: Stop spies being auto dismissed

Post by elliotg »

Characters are dismissed when their total skills are below zero (negative effects).

But this will only happen when characters are automated. So you can either turn off character automation completely, or individually set specific characters to be manually-controlled.
Silvokial
Posts: 8
Joined: Fri Jul 22, 2022 9:26 pm

Re: Stop spies being auto dismissed

Post by Silvokial »

Thanks for answering.

Character management seems quite important and rewarding, therefore it would not hurt if the algorithm asked the player about this action? Suggest rather than immediately execute?

The game painstakingly asks about every single new mining station to be built, but dismisses characters very frivolously.

I think this is a little frustrating.
Jorgen_CAB
Posts: 878
Joined: Wed Mar 17, 2010 7:53 pm

Re: Stop spies being auto dismissed

Post by Jorgen_CAB »

elliotg wrote: Thu Feb 23, 2023 11:35 pm Characters are dismissed when their total skills are below zero (negative effects).

But this will only happen when characters are automated. So you can either turn off character automation completely, or individually set specific characters to be manually-controlled.
I think there is some bug with generals in particular... automation was firing all my generals all the time for no reason so I had to stop it by setting them to manual.
AntoneT
Posts: 30
Joined: Thu May 29, 2014 12:24 pm

Re: Stop spies being auto dismissed

Post by AntoneT »

Jorgen_CAB wrote: Sat Mar 04, 2023 10:55 am
elliotg wrote: Thu Feb 23, 2023 11:35 pm Characters are dismissed when their total skills are below zero (negative effects).

But this will only happen when characters are automated. So you can either turn off character automation completely, or individually set specific characters to be manually-controlled.
I think there is some bug with generals in particular... automation was firing all my generals all the time for no reason so I had to stop it by setting them to manual.
I'm seeing the same thing here regarding Generals. I should check my automation settings, but the revolving door for generals is spinning really fast in my game.
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