illumination level and movement speed

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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Tcao
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illumination level and movement speed

Post by Tcao »

I don't think I read this from manual. Just noticed that daytime/ nighttime( illumination level ) has an impact on troops movement speed

When moving through dense forest on a dirt road, an East German BMP-1 Co takes about 2 min during day time to pass one hex under move deliberate order. But at night time when the illumination is at 0, that increase to 8 min on average per hex.


BMP-1 has IR search light , IR weapon sight and IR driving device. Will do some extra test and see how are other equipment perform during night time.

Also, will see if the open terrain has an impact on this.
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DukeBannon
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Re: illumination level and movement speed

Post by DukeBannon »

Great observation and something to keep in mind.
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CapnDarwin
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Re: illumination level and movement speed

Post by CapnDarwin »

Getting an official answer on this, but I believe units are slower in the dark.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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WildCatNL
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Re: illumination level and movement speed

Post by WildCatNL »

Tcao wrote: Tue Mar 07, 2023 2:27 pm I don't think I read this from manual. Just noticed that daytime/ nighttime( illumination level ) has an impact on troops movement speed
Correct. Well spotted.
Low illumination driving should be up to 75% slower (and so should nap-of-the-earth night time flying) unless the vehicles have dedicated sensors assisting them with low illumination driving (IRDS, TIDV).
William
On Target Simulations LLC
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CapnDarwin
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Re: illumination level and movement speed

Post by CapnDarwin »

Also a unit will be bound to the lowest speed capable subunit in a unit as well.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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