Turn Checklist

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JayOBedlam
Posts: 1
Joined: Fri Aug 17, 2018 11:41 pm

Turn Checklist

Post by JayOBedlam »

Does anyone have an effective checklist for vital tasks to do at the start or finish of each turn? I often play a few turns and then realise I've screwed myself by forgetting to do something minor which has a major knock on effect, so looking to systematise a "check this before hitting end turn / moving your first unit" flowchart or checklist.
Don_Kiyote
Posts: 283
Joined: Tue Oct 26, 2021 1:37 am
Location: Trans-Cascadia

Re: Turn Checklist

Post by Don_Kiyote »

Not so much a checklist, but a kind of mental flow chart, based on what looks most interesting or fun that turn.

For instance, the first choice is whether to start with the fighting or start with the fiddling, so to speak.
DrakeD
Posts: 8
Joined: Wed Mar 31, 2021 12:42 pm

Re: Turn Checklist

Post by DrakeD »

In random order:

- Decisions
- Military movement
- Organizations (anyone need to change priorities for instance)
- City building
- Stratagems

There lots more, but this is a place to start. You might notice logistics problems when doing military or worker issues when checking cities etc.
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Bleek
Posts: 817
Joined: Wed Oct 26, 2011 7:55 am
Location: United Kingdom

Re: Turn Checklist

Post by Bleek »

@KingHalford shared a list in his latest video series, unfortunately I don't recall which video it was.

Hopefully he sees this and can share a screenshot.
I've been beta testing myself for decades.
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Bleek
Posts: 817
Joined: Wed Oct 26, 2011 7:55 am
Location: United Kingdom

Re: Turn Checklist

Post by Bleek »

Courtesy of KingHalford (Ben) - this is NOT my work.

----

Here's the list, it's a work in progress: I did intend to link to it but I forgot!

Shadow Empire "Blood Lions" Let's Play Game Notes

Report Checklist (*means conditional to a prior issue)
- Do this at the start of the turn before anything else

1. History
2. Vidcom
3. Empire Dashboard Review
4. Urgent Issues
5. *Treasure Cashflow Overview IF regime has negative cashflow
6. *Fix leader low relations IF Urgent Issues indicates problem
7. Demands Overview
8. *Rival Domain Overview and other Details reports IF you're at, or expecting war.
9. Construction Overview
10. Profile Overview

Other Checks:
- These are less important but useful nonetheless
1. Zone Overview
2. Specific Zone News BEFORE zones become too numerous
3. HQs Overview WHEN you're at or preparing for war, or expecting hunger
4. Victory Overview
5. Prospecting Overview CAN alert you to when you're wasting BP on prospecting
6. Check critical leaders for skill checks (helps to keep you informed of what each leader is good for so they can be best placed)
7. Spies Overview
8. Technology Overview

Ten Round Checks
- every 10 rounds, check these

1. Go through leaders stats carefully and re-assign as necessary, paying attention to recent skill usage (skills marked with a *), ambition and egoism
I've been beta testing myself for decades.
mattpilot
Posts: 103
Joined: Thu Mar 08, 2018 1:17 pm

Re: Turn Checklist

Post by mattpilot »

My games usually last hundreds of turns... but once i hit 100+, i seem to spend at least 30 mins per turn on things i just deem the bare necessities ....

- decisions
- military movements
- check logistics
- check what needs to be built
- strategems

I can't be the only one spending so much time per turn, right? :-)
JeanleChauve
Posts: 173
Joined: Thu Apr 06, 2017 5:03 am
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Re: Turn Checklist

Post by JeanleChauve »

Before spending any IP, first things first: check ammo stock!
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Cladboy2
Posts: 24
Joined: Mon Mar 06, 2023 7:14 pm

Re: Turn Checklist

Post by Cladboy2 »

I randomly complete tasks until I get to the stage where I spend 3 or 4 minutes looking around my empire and have found nothing to sort out. I then regret this decision as I leave a hex open on a front line and a tank comes and disrupts my logistics.
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