Can we tone down a bit Ship Debris?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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WiZz
Posts: 544
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Can we tone down a bit Ship Debris?

Post by WiZz »

Hello. Dear developers, can you please decrease amount of ships generated in ship debris around the map? In last games I was very lucky to get 1 big debris in 2-3 jumps from home system. :roll: Even 1 advanced ship can create a huge disadvantage for me or AI.
Is this moddable?
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rxnnxs
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Re: Can we tone down a bit Ship Debris?

Post by rxnnxs »

Yes, I think there is.
Take this file as an example.
Extract it to the mod folder.
Change the values for the probability, quality and duration.
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SpaceDebris.7z
(15.35 KiB) Downloaded 13 times
So.. you would have to change all values from

Code: Select all

   <GenerationProbability>0.1</GenerationProbability>
to something like

Code: Select all

   <GenerationProbability>0.001</GenerationProbability>
WiZz
Posts: 544
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Re: Can we tone down a bit Ship Debris?

Post by WiZz »

Thank you very much! I play now and it SEEMS that debris locations are less common.
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