Performance issues after the War Planner patch

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artao5
Posts: 124
Joined: Fri Feb 24, 2023 7:24 am

Re: Performance issues after the War Planner patch

Post by artao5 »

Only when the clock is running and any of my own units are selected. That's when I get the lag. Processor usage or RAM or GPU or VRAM usage don't notably go up when it happens.
If the game is pause, or none of my own units are selected, the game runs pretty smoothly.
SmilingDodger
Posts: 9
Joined: Mon Feb 27, 2023 3:35 pm

Re: Performance issues after the War Planner patch

Post by SmilingDodger »

I checked again this lag is 1307.5. The game slows down a lot only when a unit is selected. But sometimes it is not possible to deselect a unit by clicking on any place on the map. In this case you can cancel the selection of a unit only by selecting another unit and then clicking on the map.
I also noticed that when you press the F1 shift several times, the Weapons Allocation window opens again and again. Several Weapons Allocation windows can be opened in this way. Before the War Planner patch, there was always 1 Weapons Allocation window (at least as far as I remember).
Dimitris
Posts: 15567
Joined: Sun Jul 31, 2005 10:29 am
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Re: Performance issues after the War Planner patch

Post by Dimitris »

Can you give the new public beta a try and see if it resolves this issue for you: https://www.matrixgames.com/forums/view ... 1&t=393618
artao5
Posts: 124
Joined: Fri Feb 24, 2023 7:24 am

Re: Performance issues after the War Planner patch

Post by artao5 »

Well ... Yesterday I installed Windows 10. On a blank clean drive. Brand spankin new installation, no update mess.
This "lag when own units selected" bug is now gone. WOO HOO!! \o/ :D

I hasten to point out that it doesn't necessarily mean it was a Win 7 problem. That OS was a good 8+ years old and had had stuff installed, uninstalled, installed, uninstalled, reconfigured, a couple hardware changes, more stuff installed and uninstalled ....
In other words: While it was overall stable, it had numerous little glitches here and there due to the mess that doing all that stuff can create in Windows file system and settings and such, particularly the registry (which i do try to clean semi-regularly)
There could well have been other conflicts in there is what I'm saying. The system would have to be forensically analyzed to find out the Ultimate Why.
thewood1
Posts: 10295
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Performance issues after the War Planner patch

Post by thewood1 »

It cold also be a GPU driver problem. Intel, nVidia, and AMD are all slowly investing less in maintaining support for older libraries, whether DX or OpenGL. Eventually, Win7 PCs will only be able to use older video cards. Seeing a little of that with RTX 40XX in MSFS 2020 and in newer AMD drivers.
Dimitris
Posts: 15567
Joined: Sun Jul 31, 2005 10:29 am
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Re: Performance issues after the War Planner patch

Post by Dimitris »

@SmilingDodger , @KnightHawk75 : Did the DX11-based public-beta resolve the issue for you ?
KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

Re: Performance issues after the War Planner patch

Post by KnightHawk75 »

Dimitris wrote: Thu Mar 23, 2023 3:29 pm @SmilingDodger , @KnightHawk75 : Did the DX11-based public-beta resolve the issue for you ?
Only available via steam so far (last I checked) so not been able to try it yet.
Dimitris
Posts: 15567
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: Performance issues after the War Planner patch

Post by Dimitris »

Anyone not repulsed by Steam?
SmilingDodger
Posts: 9
Joined: Mon Feb 27, 2023 3:35 pm

Re: Performance issues after the War Planner patch

Post by SmilingDodger »

Dimitris wrote: Mon Mar 27, 2023 7:25 pm Anyone not repulsed by Steam?
In 1315.1 problem still exists.
SmilingDodger
Posts: 9
Joined: Mon Feb 27, 2023 3:35 pm

Re: Performance issues after the War Planner patch

Post by SmilingDodger »

New information. In 1307.13 game lagging if I choose only 1 unit (it does not matter whether it is a flight, a single aircraft, a radar, etc.). If I choose multiple units (couple of flight, multiple single plains, multiple radars) - there no lags
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