[FIXED] Issues with manual Firing allocation of certain weapons

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Mickeys91
Posts: 76
Joined: Sun May 19, 2019 4:02 pm

[FIXED] Issues with manual Firing allocation of certain weapons

Post by Mickeys91 »

Have the latest Beta patch (1307.9) and I noticed certain weapons like Cruise missiles from ships or Artillery and such will not fire the full manual weapons number I set. For example I have a Arleigh Burke destroyer loaded with 60+ cruise missiles. I manually allocate 10 to a bunker target and only about 4 fire but in the window it says a number way different such as 15 for some reason even though only 4 fired? Same goes for certain other launchers such as HIMARs or certain other Artillery or Missile units. I never had this issue in previous betas or is this something I have to change in settings?
thewood1
Posts: 10278
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Issues with manual Firing allocation of certain weapons

Post by thewood1 »

It is not easy to answer without a save.
Dimitris
Posts: 15520
Joined: Sun Jul 31, 2005 10:29 am
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Re: Issues with manual Firing allocation of certain weapons

Post by Dimitris »

Logged #14938 .

Can we get an example save that demonstrates this.
Triumph15
Posts: 11
Joined: Sat Dec 08, 2007 12:28 pm

Re: Issues with manual Firing allocation of certain weapons

Post by Triumph15 »

I have a test scenario that demonstrates this - 1 FFG vs a Commercial Vessel

1. Manually Allocate 8 harpoons

2. 4 are fired.

3. Manually Allocate again - the display shows Fired 10 Harpoons

4. Allocate the remaining 4 - allocation shows as Alloc [1 leg] 2x RGM-84D

Steam Version 1.05 Build 1307.9
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Expenditure test.zip
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Dimitris
Posts: 15520
Joined: Sun Jul 31, 2005 10:29 am
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Re: Issues with manual Firing allocation of certain weapons

Post by Dimitris »

This has been fixed in the current public update.
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