What do you wish or imagine as changes to the starting factions in DW2 to get them up to par with Ikkuro and Dhayut in the new DLC? It is probably already too late and the devs already have all mapped out, but im still interested in any ideas you might have. Just for fun while we wait for new DLC

I was thinking a bit about my all time favorite - Humans:
- peaceful (high attacking war weariness, but low defensive war weariness (can this even be separated?))
- resourceful in strife & adaptive (bonus research and production during wars)
- meddlers in foreign affairs (bonus diplomacy and high culture spread that enrages isolationist cultures and befriends others)
- private economy driven (bonus happiness and reproduction when you have bigger private economy earnings and small public expenses)
Technology wise humans would stay mostly generalist as they are now, as that is their niche, but gameplay wise I think this would make humans play as a defensive war specialist that have small fleets but produce new fast when they are attacked. Difference to Ikkuro would be that humans are a bit paradoxical, because they want peace, but their private sector and politics are meddling in foreign affairs, so they do get in wars and actually benefit from them with research and production. So expanding as humans would mean you need to force the enemy to attack you in order for you to maintain public support and pursue a longer war. And your meddling private sector would actually facilitate that. Attacking wars would have to be short because of high war weariness.
A bit more far out ideas:
- I would combine meddling in foreign affairs with private economy driven by somehow making it so that your private economy builds stuff everywhere and pushes you into (defensive?) wars
- humans are also already set as adaptive and could have a special, cheap "outpost tech" that would allow them to colonize any planet without colonizing tech (maybe 1 per level of this "outpost tech"). This outpost planet could not build, would be expensive, exert no influence and would be capped at small pop, but it would allow them to "reserve" it for colonizing tech to catch-up. This would also combine with meddling in foreign affairs, as the outpost could find itself in foreign territory and enrage other factions.... sort of like planting flags and staking claims
- special government: Union of States/Colonies (or just Democratic Union or something) - humans like to stay independent as entities (colonies) but join together in a Union for military and common trade. In game this would maybe be similar to Democracy on drugs? with even more attacking war weariness, some sort of independence for different colonies (colonies would look more to what is happening in their immediate area for happiness and less across the whole faction), bonuses for colonies where Leader is born (if that could be set?), special kind of revolt on any big colony that changes faction leader if successful and automatically ends any war that could be ended by player anyway? (anti war protests)
Probably most of these stuff is not even possible, but i still wonder what if
