Warplan 2 wishlist

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Re: Warplan 2 wishlist

Post by AlvaroSousa »

How it works is that I test the communication and start the process of uploading. If it hiccups in the middle.... tough.

If the servers fail you can always hotseat mode. End your turn, save game, and send it off to the opponent.
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Re: Warplan 2 wishlist

Post by ncc1701e »

I am wondering if wego turns would be good.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

Plz don't make my head explode.

The naval system would be a nightmare to do with a WEGO. I can hear the complaints now.
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Re: Warplan 2 wishlist

Post by ncc1701e »

This is to improve your coding skills... :D

But, top one, in my list now, is a better supply and logistics system to avoid big unrealistic breakthrough in USSR.
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Re: Warplan 2 wishlist

Post by ncc1701e »

And also if you could remove the exploit of the free carrier based planes, this is a huge advantage for Allies.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

Planes are not the issue. There are always plenty of planes.

Pilots were the issue. But I won't hinder a country by it's own historical stupidity. The Japanese and Germans didn't train pilots like the Allies did. So we use a little wisdom and make that assumptions.

Also who wants to micromanage CV planes?
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Re: Warplan 2 wishlist

Post by ncc1701e »

What I am saying is that carrier based planes don't cost PP compared to land based planes.
This is unfair.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

In WP2 they will cost PPs..... I am still making them auto-rebuild.
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Re: Warplan 2 wishlist

Post by ncc1701e »

AlvaroSousa wrote: Wed Feb 15, 2023 5:46 pm In WP2 they will cost PPs..... I am still making them auto-rebuild.
Perfect.
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Re: Warplan 2 wishlist

Post by ncc1701e »

Another subject for WP2. I don't know how will be the red army but if you maintain the rifle corps to rifle army conversion, I would like to be able to choose which unit is converted first.
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Re: Warplan 2 wishlist

Post by boldairade »

i know i've brought this up before, but if i could wish for one thing in WP2, it would be for minor axis nations to activate without the fall of France.

if a german player attacked russia first and made significant progress, i think it would make sense for romania, finland and perhaps even hungary to join.

historically, i think it would have been likely.

in terms of game play, i think it makes a russia first scenario at least interesting(and would keep the russian player a bit more on his toes).

i see no negative to this.

the only argument i have seen against it is 'germany is dead if they go east first', which really isn't an argument against it at all(and i still do not think that would be accurate, particularly if minors activated with an eastern push)

just my 2 cents.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

Realize all 3 nations joined the Axis in late 1940 under pressure. France had already fallen and Germany proved to be powerful.

But for fun sake yea if they suicidally DOW on Russia 1st they should come into play otherwise the Germans have no chance.
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Re: Warplan 2 wishlist

Post by stjeand »

I would like the option to micromanage...

That way I could repair the units I want rather than the random ones the system picks.

They never pick the ones I want unless I micro exact costs and only say repair unit X...

Basically your turn starts...message...would you like to repair units...Yes / No...If no the system does it...if Yes let me do it.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

in WP2 you might not like that option when the Russians have 500 divisions.
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Re: Warplan 2 wishlist

Post by boldairade »

AlvaroSousa wrote: Mon Mar 06, 2023 3:33 pm in WP2 you might not like that option when the Russians have 500 divisions.
i know you've probably answered this 1000 times AS, but if you had to ballpark a release timeframe for WP2, what would it be?

honestly, if you don't answer this, i don't blame you a bit.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

WP2 engine is being built.
The fantasy game based on it should start being tested this year.
Once it is in full swing it should be roughly 18 months to WP2.
So I say likely 2025 unless everything goes stunningly well then late 2024.

WPP took me 18 months but I was less experienced with my 1st engine.

The new engine uses the same general structure and functions as WP1 except the code is much cleaner and easier to manipulate. If something goes wrong I can fix it in one spot without worrying what jerry rigging I did to fix something before. Which is WP1 engine.

Improving WP1 engine would be a nightmare... thus I started from scratch and moved modules over modifying them as I saw fit and improving on mechanics.

Saving games is now a much smaller file for example.
The map tiles are more than doubled.
More resources
Separation of tiles and values
so on and so on.
A.I. modules are rewritten for simpler orders that don't conflict as much... but don't expect Alpha Go or HAL9000 level opponents.

I needed to do the fantasy first to bang out all the issues. It is a simpler game in a lot of ways.
WP2 is going to be a beast of a game.
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Re: Warplan 2 wishlist

Post by ncc1701e »

AlvaroSousa wrote: Mon Mar 06, 2023 3:33 pm in WP2 you might not like that option when the Russians have 500 divisions.
Does it mean you will introduce land unit stacking?
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Re: Warplan 2 wishlist

Post by ncc1701e »

Two things I would like to review for WP2.

Supply:
The supply network needs to be reviewed. Ship pool needs to be used to supply islands and must be subject to interception. Reinforcements of manpower on islands must used ships. Again this thread:
https://www.matrixgames.com/forums/view ... 2&t=382087

Rails must have a limited capacity. Supplying the whole German army in Russia with a single railway must be impossible without penalties. Trucks were also important for transporting supply from railyard to HQ. Road network capacity should be distinguished between Western and Eastern Europe.

This is not WITE ok but we can do something a little more complex and realistic that the over simplified supply network of WP1.

HQ:
The role of HQ is too limited in WP1. I can move all units without penalties.

Combat is just done as normal with a subordinate general but I have yet to see a real difference.

Also HQ do not participate enough in supplying units in their range. HQ does not stockpile oil, ammunition, replacement for the units in their range. Essential things for defense but even more important for attack. I even wonder if an unit without an HQ in range should be allowed to attack. After all, they are not under command, perhaps should be limited to defend only.

And here is the problem for Pacific. Without stacking impossible to put an HQ in range of a small island. Not sure of the solution in this case.
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Re: Warplan 2 wishlist

Post by AlvaroSousa »

That's a lot of complexity
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Re: Warplan 2 wishlist

Post by ncc1701e »

Computer is there to mask it. In terms of supply, having 9 on each rail is too easy. Including cities as railheads or supply depots could be already a plus. Something like Rovno giving a 9 once the railway to this location is repaired. From there, the railway will give 8, 7, 6, … at one, two, three hexes distance until you are reaching Zhitomir. And, once rail is repaired, Zhitomir will give 9 supply and so on. Small thing but taking cities for supply will suddenly become vital. And panzer run bypassing too much cities will suddenly go to an halt.
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