MajorHeinz wrote: Sat Mar 25, 2023 11:07 pm
I'm also not a fan of restricting the minor states like that because - as Duedman already wrote - they are more expensive than normal German units. Also, I think this will tend to put the Axis at a disadvantage in a historic war as the Romanian units etc are easy to destroy and costly to replace but ultimately absent from the battlefield. The game already favors the Allies far too much at the end of a historical war.
Fair enough, TBH the only minor state restriction I've ever played with (in PBEM anyway) is no Axis Bulgarian units in Russia, which is pretty minor. I agree that restricting Finish unit movement and Infantry Weapons upgrades for other Axis minors would be a much larger nerf for the Axis.
MajorHeinz wrote: Sat Mar 25, 2023 11:07 pm
I don't mind some other things either.
If larger German ships should not be able to pass through Gibraltar, then the same should apply to the Western Allies and the Baltic Sea.
Sure, but then if the Axis control both Copenhagen and Odense, the allies cannot enter the Baltic at all anyway, not even with subs, although Odense is often left un-garrisoned by the Axis
MajorHeinz wrote: Sat Mar 25, 2023 11:07 pm
I would like to include the following rules:
- A maximum of one Western Allied naval unit may enter the Baltic Sea. (at least as long as western allies haven`t captured all cities in Denmark)
I think that's reasonable, or at least requiring BOTH Copenhagen and Odense to be Allied before allowing more than one allied naval unit into the Baltic (and maybe restrict that one naval unit to subs-only). It's pretty risky either way for the allies to invade the Danish islands, anyway.
MajorHeinz wrote: Sat Mar 25, 2023 11:07 pm
- German warships are not allowed to position themselves in front of Barbarossa in such a way that the Soviet ships spawn between them and the Soviet ships cannot escape. (an opponent did this to me, I found it terribly annoying)
I agree, that's happened to me too in at least one PBEM game. I'd perhaps even go further and say no Axis naval units allowed in the Gulf of Finland east of Tallin or to the hex north of Tallin (but only if both Tallin and Hanko are Soviet at the start of the turn) until the turn after war is declared on the USSR - this also gives the USSR more reasons to opt for the Winter War vs. Finland (to gain Hanko) and to occupy the Baltic States (to gain Tallin) - there were strategic reasons why the Soviets wanted Hanko (i.e.to aid in naval control of the Gulf of Finland). This would still allow the Axis to attempt an amphibious assault on Tallin, if they wanted to. Although maybe if Finland is already an Axis Minor through diplomacy before the start of the turn, relax these restrictions, even if both Hanko and Tallin are Soviet. What do you think?
MajorHeinz wrote: Sat Mar 25, 2023 11:07 pm
- Special forces can be put back on a boat a maximum of once after going ashore and elsewhere with full supply again.
Do you mean they have to return to (and land at) a (different) friendly port before being allowed to invade again? Seems reasonable
MajorHeinz wrote: Sat Mar 25, 2023 11:07 pm
- Also I'm not a friend of repeatedly attacking weak cities on coasts with ships to bring down the supply. This should be reduced to one attack per turn. In the case of ports and large cities, it's not a problem, since they can defend themselves and this can also result in losses for the ships. But with weak cities, the ships can gain a lot of experience through something like that and the opponent often can't do anything about it.
That would be quite a big change and a major nerf to the Allies, though, as can be a major part of an allied strategy to keep Axis supply low in North Africa (and sometimes in Norway), so am not so sure about this one, unless perhaps balancing with other nerfs to the axis (e.g. limiting most Axis minors to level 1 Infantry Weapons).
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton