Specifically, the Effect fields have been zeroed out ?
I don't see anything in the recent patch notes about it.
Also checked the patch notes here:
https://steamdb.info/patchnotes/9902424/
I am not sure when this change happened or even if this was intentional. But completely wiping out the Effect fields
I can understand them being adjusted or tweaked. But setting these Effect values to 0 across the board, I am scared to think about how this has impacted ground support missions....
Honestly, this looks more like you are haphazardly tossing numbers around...
However, it is a rather significant change and flies in the face of what the current documentation says....
Effect is an overall measure of the impact of the weapon and a higher value
indicates more explosive impact. The values are related to the amount of high
explosive in the bomb or other weapon system. Accuracy reflects the chance to hit a
target and the lower the value the less likely this is to happen while the blast radius
...
For a strategic bombing mission, if the target is solid (a factory, port facility or oil
field) then it is usually better to use as heavy a bomb as possible. A 500lb bomb has
an effect value of 1100 compared to 550 for a 250lb bomb. In addition, larger bombs
have much wider blast areas and are thus less reliant on precise accuracy.
The end result is that Naval Interdiction missions that rely on these bombs (as is the case for the BV132c - Matrix did not provide any other bomb load than the 6x50kg GPHE loadout), are completely ineffective using this data.
Whereas previously, that was not the case.


