Good planet generation strategies?

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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ringhloth
Posts: 35
Joined: Wed Dec 27, 2017 3:20 am

Good planet generation strategies?

Post by ringhloth »

Ive beed having one difficulty with Oceania: generating a fun map to play on. After a lot of false starts, I finally had a good one, and am liking the mechanics of the dlc. But I find it so hard to generate a good planet! I have been experimenting with Robinson Crusoe+Nemesis+Raider heavy+spread out starts, and found that a great time on none oceanic worlds (especially boreal terraformed worlds). But on Oceania worlds, I have such a hard time generating a good world, and especially I find that the major ai starts right next to me.

Any tips for world generation in the new planet types?
Xxzard
Posts: 557
Joined: Sat Sep 27, 2008 10:18 pm
Location: Arizona

Re: Good planet generation strategies?

Post by Xxzard »

Out of curiosity, what qualifies as a good map for you? Are you looking for terrain features, wildlife, habitability, or mainly situation?

From the sound of your selections it sounds like you want one strong but far away major and a lot of angry minors.

I am not aware of any way to ensure you don't start right next to the AI, other than what you are already doing. Likewise, other than the general planet type selections, I am not aware of a way to ensure that you get, for example, more mountains or less mountains - it's dependent on the age of the planet and that's largely random within each category. The best you could do is figure out at what point in the generation your favored attributes are locked in and reroll that phase until you get what you want.
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