Recovery of fallen out and destroyed runners

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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grosser735
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Joined: Wed Mar 18, 2020 5:00 pm

Recovery of fallen out and destroyed runners

Post by grosser735 »

Hi Guys,

i play the big red one campaign and i cant find a way to recover lost units during the missions.
In FCRS it was possible to recover fallen out runners, if u invest time, or destroyed runners,
if u invest VP´s.
Am i miss something or is this feature gone? :?:

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WABAC
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Re: Recovery of fallen out and destroyed runners

Post by WABAC »

grosser735 wrote: Sun Mar 26, 2023 5:52 am Hi Guys,

i play the big red one campaign and i cant find a way to recover lost units during the missions.
In FCRS it was possible to recover fallen out runners, if u invest time, or destroyed runners,
if u invest VP´s.
Am i miss something or is this feature gone? :?:

Greetings
I had forgotten that feature. I've played parts of several campaigns and haven't seen it.
grosser735
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Joined: Wed Mar 18, 2020 5:00 pm

Re: Recovery of fallen out and destroyed runners

Post by grosser735 »

Thanks for the answer mate

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CapnDarwin
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Re: Recovery of fallen out and destroyed runners

Post by CapnDarwin »

Guys, check FM FCCW 01 section 31 on Campaign Game Play Overview. Before loading the following scenario in a campaign, the Force Recovery dialog should pop up, telling you what assets were replaced and what the state of your force is going into the next battle.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
WABAC
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Re: Recovery of fallen out and destroyed runners

Post by WABAC »

CapnDarwin wrote: Mon Mar 27, 2023 8:37 pm Guys, check FM FCCW 01 section 31 on Campaign Game Play Overview. Before loading the following scenario in a campaign, the Force Recovery dialog should pop up, telling you what assets were replaced and what the state of your force is going into the next battle.
Is there an option there to recover units by trading off VP's or time?
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CapnDarwin
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Re: Recovery of fallen out and destroyed runners

Post by CapnDarwin »

I'm not sure. I will see if Rob or Charles can answer that.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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cbelva
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Re: Recovery of fallen out and destroyed runners

Post by cbelva »

The recovery phrase in Southern Storm has changed from Red Storm. In Red Storm you had an unlimited supply of units to draw from and frequently in the Red Storm scenarios you could recover most if not all of your forces. this was unrealistic. In Southern Storm you have a limited supply of replacements for lost units in the preceding scenario. Units are replaced and repaired between scenarios based on the amount of time available. This is an automated process in Southern Storm at this time. Before you start the new scenario, you are presented with a breakdown of units repaired/replaced, number of replacements available and units permanently lost.

The key in Southern Storm is managing your forces during the scenarios. If you mismanage your forces, you may slowly watch your formations dwindle in size and effectiveness.
Charles Belva
On Target Simulations LLC
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tylerasmith1995
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Re: Recovery of fallen out and destroyed runners

Post by tylerasmith1995 »

cbelva wrote: Tue Mar 28, 2023 12:45 am frequently in the Red Storm scenarios you could recover most if not all of your forces. this was unrealistic. In Southern Storm you have a limited supply of replacements for lost units in the preceding scenario. Units are replaced and repaired between scenarios based on the amount of time available. This is an automated process

The key in Southern Storm is managing your forces during the scenarios. If you mismanage your forces, you may slowly watch your formations dwindle in size and effectiveness.
I completely agree with this course of action, but I think it could improve immersion and player agency if you allow the player some level of decision making on intra-campaign actions. It might be something like "We ended the prior scenario 2 hours early, do we use that time to rest and conduct priorities of work, or do we use it to move to the next AO early giving the player slightly more setup-area, or do we conduct more in-depth recon, or prep obstacles, or try and link up better with adjacent units which might give some nominal recon/fire support benefit, etc. The decisions don't have to have substantial benefit for the player, but the ability to make the decision really ups the immersion and potential replay value for me (and I'm sure many others).

Imagine:

Because the player decided to force-march their brigade through the night to arrive at the AO early, they have a couple hexes more deployment area at a cost of a significant reduction in the readiness of their troops. Exhausted Joes don't pull security as well as rested Joes, and as such your Scouts don't do nearly as good of a job of identifying the contacts they spot off in the distance.

However, if they waited and gave their troops time for cat naps, there's a percent chance that they get caught by Pact interdicting arty/air on the road and suffer some (minor but not insignificant) casualties. Those units that arrive unscathed have a higher level of readiness but don't have as much deployment area to start off in.

For the player, this type of risk/reward decision making is extremely engaging (it's already everywhere in the game, and one of my favorite elements!) and leads to fantastic emergent gameplay situations. The results don't even have to be material! They could just be flavor text but it would still add immersion and engagement.

It could be togglable on the difficulty screen so players who don't want it don't have to have that potentially more gamey element.

I don't know how achievable this would be, I know you guys are a tiny team and it's stunning how much you've done already. I'm certainly no game-developer, but I think that sort of deeper level decision making would add a great deal of depth to the campaigns and improve a great game even more. :D
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cbelva
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Re: Recovery of fallen out and destroyed runners

Post by cbelva »

I don't disagree with you on this. I want to see players have to make decisions in between battles. This is version one of their campaign editor. Hopefully that is something Rob can add going forward with the campaign editor.
Charles Belva
On Target Simulations LLC
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