Leader Strategem Suggestions

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kvob
Posts: 133
Joined: Sat May 18, 2002 9:12 pm

Leader Strategem Suggestions

Post by kvob »

This is pretty much my favourite game but I find some of the strategy cards pretty inneffective. Two in particular fall into this category: Assissinate Leader and Threaten Leader.

First: Assassinate Leader. This is a card I would play more often than I do but I find most of the time that it's pretty useless. Why on earth would I play this card against a leader with good personal combat skills? In the real world, I would simply find another way - perhaps a long range attack (rooftop sniper) or maybe a card that says Poison Leader. These suggestions could be rolled against different character traits that the leader has other than the ones used to fight off an attacker face to face.
Perhaps a fate card allowing the public execution of a leader could be balanced against a heightened risk of revolt or a large increase in fear or unrest?

Second: Threaten Leader. Most of the time, the leader simply takes umbrage if this card is played, but the whole concept could be expanded. Again, in the real world, I would find another way. There is a fate card called Happy Families and perhaps this could open up a new option. If we know the leader has a family and straightforward threats don't work, why not kidnap one or all members of his immediate family and use them as leverage?

Finally, I thought it might be interesting if a leader has the option to make an assassination attempt on the player and the grave consequences that follow like ending the game if successful or the ability for the player to take reprisals against the leader or faction involved.

Just some suggestions to ponder and apologies if they have already been mentioned:)
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