Latest Open Beta (Build 1323.1) for Steam only - Available now

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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SamSlitherine
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Joined: Fri Feb 17, 2017 1:38 pm

Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by SamSlitherine »

Hi Everyone,

The latest ATO beta build is available now.

It is available on Steam only currently, via the open beta branch. Please use the following guide as reference if you need assistance in accessing the beta branch on Steam.

Build 1323.1 Release Notes

------------------------------

* NEW FEATURE: Decoy platforms. Summary description: https://docs.google.com/document/d/1aG1 ... ue&sd=true

* ADDED: Mission-level integration for "AC landing/takeoff weather/night limitation" feature: A per-unit check is performed on the takeoff and landing locations, to check if the AC will be able to take-off & land without any issue. At the end a warning is shown to the user (No hard-lock prevention).
* ADDED: #14985: Opacity validation by "enter" key in area & ref point manager
* ADDED: [Lua] Added placeholder properties for AC flights
* ADDED: Added 'All ground units attempt self-transfer' option to cargo missions
* ADDED: Various improvements on DX11 map renderer:
- Tiles better fill screen at different aspect ratios including ultrawide 21:9.
- Map layers render faster more consistently because the number of tiles per layer rendering remains in a roughly consistent band at all latitudes and altitudes, with delivered tile levels changing with latitude to avoid longitudinal runaway at latitudes away from the equator.
- Fewer web exceptions occur as the result of looking for tiles outside of the tile coordinate system.
- Level tiles for a layer, if available, show no matter how high the altitude is so that zooming in is not necessary to get the basic tiles to pop into view for that layer.

* TWEAK: Displaying a huge "Drawing Zone Polygon [ESC to cancel]" when in polygon mode (instead of the message in status bar)
* TWEAK: Added additional logging to the cargo mission 'issues' list in the mission editor
* TWEAK: Revised cargo mission options layout in Mission Editor to better use available space
* TWEAK: #14244: Show radar illumination arc when guiding SARH weapons
* TWEAK: Made "Priority Target Entry" form re-sizeable
* TWEAK: [Lua] Unit set side no longer deletes and adds unit
* TWEAK: [Lua] Unit manualAaltitude allows altitude in FT or M
* TWEAK: Improved and standardized mission editor date parsing to fix an issue with certain localizations
* TWEAK: Tweaks to missile lofting logic (remove arbitrary "ceiling" of loft arc and bias the trajectory angle upwards during boost). Related discussion: https://www.matrixgames.com/forums/view ... 0&t=394534
* TWEAK: Various improvements on UI barks:
-Automatic duplication detection when queuing a message; avoiding any duplicated bark messages in the queued message list
-Barks now follow anchored units
-Adding a new bark to a unit with already an active bark will automatically queue a message to it instead.
-Queued messages can be customized with all bark's initial customization options
-Fixed an issue where a message next in the sequence would not reattach to the anchored unit

* FIXED: Ships and Amphibs assigned to cargo mission were launching without cargo
* FIXED: #14030: ASuW Patrol fixated on unfriendly units
* FIXED: #14972: It was impossible to group multiple aircraft with mixed DBID
* FIXED: #14929: Weapon are fired above command channel restriction (by groups)
* FIXED: Enabled weapon dogleg generation when required by doctrine and if not in BOL
* FIXED: #13626: Strike escorts weird behavior
* FIXED: [DX11 renderer] If borders and coasts layer is enabled, render older political boundaries if scenario time is before 1991 or newer political boundaries if scenario time is after 1990.
* FIXED: #14929: Weapon are fired above command channel restriction
* FIXED: [B1319] Aircraft Strike Missions won't fire
* FIXED: [B1319] Weapon auto-fire not working reliably
* FIXED: #15001: Odd pathing of ground units - Given some slack threshold to inertia computation
* FIXED: [B1307.1] Unit Panel warning message not great
* FIXED: #14998: Game drops out of high speed to 1x repeatedly then does not resume high speed
* FIXED: #15002: BOMBING ISSUE ---FAILED TEST
* FIXED: Groups do not RAS to completion consistently
FIXED: Wrong weapon release altitude when loading **pre-MDSP*** scenario with aircraft already airborne and flightplan already created
* FIXED: #14989: It was impossible to remove all map layers
* FIXED: TVM/SAGG-guided weapons were not guiding correctly
* FIXED: All radar sensors were assumed to be able to generate AAW-FC quality data, even if they are fundamentally imprecise (e.g. low-frequency, OTH etc.)
* FIXED: #14973: Lead ship not slowing down despite "group lead can slow down" toggled
* FIXED: Hyperlink not working when unit not selected
* FIXED: in some cases ACs where RTB before Winchester or target destruction
* FIXED: 1319.1 Typo
* FIXED: Cargo transfer unit wouldn't return to source when destination was a group
* FIXED: #14993: Too long category name in Targeting Priority WRA

* Includes improved graphics for the depiction of mount/sensor coverage arcs. Example: https://imgur.com/a/M4cZsm8
* Includes updated and fixed versions of the following scenarios, by Brandon:
- Falklands #8 - Pebble Island Raid
- Falklands Bonus #1 - The Empire Strikes Back
- Falklands Bonus #2 - Operation Mikado
- Kashmir Fire #13 - Over The Hump
gennyo
Posts: 208
Joined: Wed Apr 03, 2019 8:08 pm

Re: Latest Open Beta for Steam only - Available now

Post by gennyo »

testing, this one seems good, the WRA issue seems fixed.
thespanishgerman
Posts: 1
Joined: Fri Apr 14, 2023 10:38 am

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by thespanishgerman »

I tried using the Steam beta on Windows 10 running in Virtualbox 7 on openSUSE TW, but, unlike the regular Steam version, the map and symbol data colors are inverted, while the rest of the UI looks normal. No problems with the regular version.

Any clues how to fix this? Tried compatibility mode, but this didn't help.
Dimitris
Posts: 15986
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by Dimitris »

thespanishgerman wrote: Fri Apr 14, 2023 10:42 am I tried using the Steam beta on Windows 10 running in Virtualbox 7 on openSUSE TW, but, unlike the regular Steam version, the map and symbol data colors are inverted, while the rest of the UI looks normal. No problems with the regular version.

Any clues how to fix this? Tried compatibility mode, but this didn't help.
Please open a new thread on Tech Support, and provide more information (screenshots etc.). Thanks.
DaveFromCTX
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Joined: Sat Mar 14, 2020 1:01 pm
Location: Deep in the Heart

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by DaveFromCTX »

Can't get the Google Doc to open. Any chance you could share a PDF link?
thewood1
Posts: 10408
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by thewood1 »

I couldn't open it, but it offered to let me download it.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by Nikel »

DaveFromCTX wrote: Fri Apr 14, 2023 4:08 pm Can't get the Google Doc to open. Any chance you could share a PDF link?
With permission :)
Attachments
DecoyPlatforms.pdf
(284.22 KiB) Downloaded 75 times
DaveFromCTX
Posts: 106
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Location: Deep in the Heart

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by DaveFromCTX »

Nikel wrote: Fri Apr 14, 2023 7:30 pm
DaveFromCTX wrote: Fri Apr 14, 2023 4:08 pm Can't get the Google Doc to open. Any chance you could share a PDF link?
With permission :)
Thank you
kahta
Posts: 571
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Re: Latest Open Beta (Build 1323.1) for Steam only - Available now

Post by kahta »

Great work!
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