DarkHorse2 wrote: Sun Apr 16, 2023 9:20 pm
ShaggyHiK wrote: Mon Apr 10, 2023 5:40 am
DarkHorse2 wrote: Mon Apr 10, 2023 12:09 am
In 1939, Germany possessed the 5th largest merchant marine fleet in the world.
What is the use of the number of ships if the ports cannot accept such a number?
Interesting question.
Expressed in tons, this is a measure of a port’s transportation capacity. Each undamaged port level (number
of port ‘factories’) generates 15000 tons of port capacity.
Baltic State Port Sizes (excluding Tallinn)
------------
Riga - 4
Parnu - 2
Ventspils - 2
Liepaja - 2
---------------
10 x 15000 = 150,000 tons of port capacity
150,000 / 1250 = 120 Shipping Points !
Riga alone can accept
48 Shipping points.
((4 x 15k) / 1250 = 48)
In the game, yes, this is an infinite supply.
In reality, there was no such throughput.
There were certain reasons for this, which I mentioned above.
Give the player in the game, an infinite supply, the source of supply from which they left the first wite1??
Some balancing is needed here. Wite2 abandoned the wite1 system, where the supply was almost unlimited, taking a step forward.
Giving the German or Soviet player huge numbers of fleets with no change in naval supply and the ability to influence it effectively results in an infinite supply opportunity, and I am against a rollback of the supply system to the level of wite1.
In addition, you need to understand the level of real traffic. As far as I understand, no one seriously considered this issue, perhaps due to the loss of documents.
Probably the same Ports of Leipai and Ventspils mostly worked for transportation to Riga, and not on their own.
As such, I have no documents. So our discussion with you rests on a certain amount of speculation and assumptions.