Problem with UAV and hosts

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vonotha
Posts: 60
Joined: Thu Jan 19, 2023 2:28 am

Problem with UAV and hosts

Post by vonotha »

There is a problem with adding (some?) UAVs to their dedicated hosting facilities.

I've tested Russian Orlan drones and UAV Launch Truck as well as MRK Skval.

Both can host Orlan drones. You can order Orlans RTB and they will land there - check attached SCEN.

But you can't add Orlans to these facilities.

uav_adding.jpg
uav_adding.jpg (99.15 KiB) Viewed 391 times
And at the scenario loading you get the parking facilities overfilled error.

uav_overfilled.jpg
uav_overfilled.jpg (38.37 KiB) Viewed 391 times
Attachments
UAV test.7z
(10.85 KiB) Downloaded 9 times

CMO v1.06 - Build 1328.18; Steam mode; Tacview and all modules except Falklands
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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

Re: Problem with UAV and hosts

Post by michaelm75au »

There has been a number of changes to UAV handling for the next build.
I will check out this and not sure I had considered the ground lauchers
Last edited by michaelm75au on Mon Feb 13, 2023 12:18 am, edited 1 time in total.
Michael
vonotha
Posts: 60
Joined: Thu Jan 19, 2023 2:28 am

Re: Problem with UAV and hosts

Post by vonotha »

michaelm75au wrote: Mon Feb 13, 2023 12:11 am There has been a number of changes to UAV handling for the next build.
Great!

I've just found earlier post re: this issue: https://www.matrixgames.com/forums/view ... 0&t=392739

For now, a dirty solution is to RTB drones to 'non co-operating' platforms. ScenEdit_HostUnitToParent may work too, didn't check.

CMO v1.06 - Build 1328.18; Steam mode; Tacview and all modules except Falklands
vonotha
Posts: 60
Joined: Thu Jan 19, 2023 2:28 am

Re: Problem with UAV and hosts

Post by vonotha »

michaelm75au wrote: Mon Feb 13, 2023 12:11 am I will check out this and not sure I had considered the ground lauchers
An observation from the development scenario, where I've been trying to use Orlan.

After I added it manually, it claimed its home base was MRK Skval.

There wasn't any MRK Skval in the scenario... Quite a lot other Russian Navy ships though.

CMO v1.06 - Build 1328.18; Steam mode; Tacview and all modules except Falklands
Dimitris
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Re: Problem with UAV and hosts

Post by Dimitris »

Logged #15059
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michaelm75au
Posts: 12463
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

Re: Problem with UAV and hosts

Post by michaelm75au »

Is this still an issue?
----
1307.14

I can add the UAV to both vehicle and ship.
Should have been fixed in earlier build post-Feb 2023
Michael
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