Feudalism Ship Maintenance Savings Bug

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
justindgm
Posts: 1
Joined: Tue Apr 25, 2023 9:56 pm

Feudalism Ship Maintenance Savings Bug

Post by justindgm »

The Feudalism government type says it gives a 50% ship maintenance savings reduction, however I see no change in ship maintenance when switching to this government type.
User avatar
Nightskies
Posts: 271
Joined: Tue Aug 09, 2016 3:00 am
Location: Colorado

Re: Feudalism Ship Maintenance Savings Bug

Post by Nightskies »

The maintenance of a ship is fixed upon construction. Refit your ships for a new upkeep cost. Admiral bonuses are the exception.

Be aware that 50% maintenance savings do not mean the ships cost half as much to maintain. I don't remember the specific numbers, but I veeeeery roughly estimated it to be proportional to a boost to a ship's maintenance savings before empire modifiers like the Feudal bonus. Never did figure out the precise math on it, but suffice it to say, maintenance saving multipliers have a much smaller impact than implied.
Post Reply

Return to “Distant Worlds 2”