Rule the Waves 3 Suggestions

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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Mullac87
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Rule the Waves 3 Suggestions

Post by Mullac87 »

Hi all,

Just a couple of suggestions that I thought might be nice for RTW3.

1) Taking ships as war reparations. In my head it would appear as an option in the peace treaty worth a number of points. Selecting it would give a random ship or several ships worth a set value that depends on how well you did in the war.

2) A way of taking natural territory, this would of course hike tensions with any nations that neighbours that territory. This should of course be costly and potentially risky. If ships are old or poorly trained they may run aground. And the AI should be able to protest your attempt much like the player can in RTW2.

3) How about a way to purchase or sell ships to other nations? Your ships getting old and another nations is running short? Why not sell them on? Or need lots of ships and have capital why not ask to buy other nations stocks? The better the relations the more likely they are to say yes. Nations maybe less likely to sell to you if you are running your finances in the red or if you are losing a current war. Would allow for a lend lease or destroyers for bases style diplomacy.

4) Shipboard helicopters? In the time frame in the game, they may be limited use in battle. But could offer a way to rescue survivors or offer a ASW rating increase to ships carrying them if they have technology to mount sonar or torpedoes to ships. This would of course be abstracted and not factor into battles.
Anyone else have any ideas or comments on the above?

Cheers all! :)
WilliamMiller
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Re: Rule the Waves 3 Suggestions

Post by WilliamMiller »

Thanks for the suggestions Mullac87 !

Some of the ideas you present we have already discussed internally but have not made any final decisions as to inclusion or not, but some of your suggestions may very well be added, given available time and manpower.

#1 you actually can already achieve; you may get offered an enemy warship (or even two) if you decisively defeat an enemy in a war, and vice-versa if you badly lose a war. It won't happen at the end of every war but it does happen...

#2 I assume you mean 'neutral' territory? That is something we are considering.

Thanks!
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LeDzik
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Re: Rule the Waves 3 Suggestions

Post by LeDzik »

I wuld like to add my sugestion about taking enemy ships after war. For me it always was a bit annoing when i crash enemy in war and during battles (or by my submarines) all the good big ships, get sunk and all i can take is old CA or poor CV converted from slow BB.
Would be grate if you could be able to take ships nearing complition to finish them in your yards or even beter take not a number of ships but ships worth pool of "points". For example you can takę For amout of point you can get 1new BB and 3 old DDs or 10 new DD and AV.

Hope my sugestion will help
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cdcool
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Re: Rule the Waves 3 Suggestions

Post by cdcool »

Auto Ship design as an option
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cogsandspigots
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Re: Rule the Waves 3 Suggestions

Post by cogsandspigots »

cdcool wrote: Fri Apr 28, 2023 11:24 am Auto Ship design as an option
Auto ship design already exists as an option, and has been in Rule the Waves since the first game. You just need to hit the little icon that looks like a computer next to the "ship name" box on the design screen.
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cdcool
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Re: Rule the Waves 3 Suggestions

Post by cdcool »

cogsandspigots wrote: Fri Apr 28, 2023 12:10 pm
cdcool wrote: Fri Apr 28, 2023 11:24 am Auto Ship design as an option
Auto ship design already exists as an option, and has been in Rule the Waves since the first game. You just need to hit the little icon that looks like a computer next to the "ship name" box on the design screen.
Okay, Thanks..I guess I missed that.
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