Question regarding missing MP's(screenshots)

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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clonedino
Posts: 15
Joined: Tue Nov 08, 2022 6:21 am

Question regarding missing MP's(screenshots)

Post by clonedino »

My question is about missing MP's on armored units, specifically PG3 on turn 2. I played a pretty good turn 1, at least for me, and planned to stop playing once it was my 2nd air turn, but I was looking at the MP's on my armored units just so I could think about it some. I noticed that my two panzer divisions farthest east had a solid amount of MP's, but it seemed some of the units around the airfield at Glupokoe(?) were at around 30 ish MP's. I save at the end of every turn so I went back to make some adjustments, just to see what I could do with an air supply drop at the airfield since I am still learning. I set up a depot, ran a supply drop, and then did two tests and noticed odd results. I simply saw varying results all around, the panzer division furthest east lost almost 20 MP's on one test and around 8 on the other, a significant loss. Most other divisions had a difference of 8 MP's it seemed. I checked the supply logs and saw no admin check fails, couldn't find where to check for initiative. The log I saw suggested no trucks were used to gather freight, there were no significant fuel shortages/differences between tests. I simply don't understand where I am losing 10-20 MP's. And while I can accept having a unit at 35-40 MP's at this stage, I don't understand why if I run two more tests, both of whom there is theoretically a closer supply source, why some divisions lose and gain MP's seemingly randomly. Any help appreciated.
Attachments
second test
second test
test2.png (1008.66 KiB) Viewed 356 times
first test
first test
test1.png (1.12 MiB) Viewed 356 times
original turn 2 start
original turn 2 start
originalt2.png (1.21 MiB) Viewed 356 times
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Wiedrock
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Location: Germany

Re: Question regarding missing MP's(screenshots)

Post by Wiedrock »

Many things are "rolled" so randomness is involved determining several factors (as you pointed to mentioning the Initiative).

Check Chapter 22.1 (1., 2., 3.).
Jango32
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Joined: Mon Mar 15, 2021 4:43 pm

Re: Question regarding missing MP's(screenshots)

Post by Jango32 »

You probably left them on supply priority 4, which means they've used most of their trucks to try getting fuel and supplies above 100%. With most of the trucks spent that way, not many were left free for MP gain.
clonedino
Posts: 15
Joined: Tue Nov 08, 2022 6:21 am

Re: Question regarding missing MP's(screenshots)

Post by clonedino »

Jango32 wrote: Sun Apr 30, 2023 2:56 pm You probably left them on supply priority 4, which means they've used most of their trucks to try getting fuel and supplies above 100%. With most of the trucks spent that way, not many were left free for MP gain.
I checked that specifically. No trucks where used when I did the airdrop and when I didn't. It is a massive bummer I can't figure out how to remedy the situation because it absolutely breaks my turn 2.
Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

Re: Question regarding missing MP's(screenshots)

Post by Jango32 »

Show the supply details of the division(s) in question.
goldenlion
Posts: 20
Joined: Sat Dec 06, 2008 6:31 pm

Re: Question regarding missing MP's(screenshots)

Post by goldenlion »

Wiedrock wrote: Sun Apr 30, 2023 3:47 am Many things are "rolled" so randomness is involved determining several factors (as you pointed to mentioning the Initiative).

Check Chapter 22.1 (1., 2., 3.).

Agree with Wiedrock. Review the section on movement point determination, section 22.1

If your leader(s) fails an initiative check, you only retain 80% of your maximum MP's (after losing a handful of MP points to the fatigue your units incurred on T1).

Now if they fail an admin check, you potentially retain only 80% of that 80% of the failed initiative check. That ends up being 0.8 x 0.8 = 0.64 of the maximum MP's, or in other words 32MP's. That's assuming you haven't lost anything to fatigue, which you will have lost some single digit amount of MP's prior to those leader check calculations.

Also keep an eye on your fuel levels - if your fuel percentage starting T2 is less than the percentage of MP's you retained (% of max, ie 50), you will be further handicapped by that fuel level itself.

So if you set your supply priority too low, fuel leve may be an issue. If you set supply priority too high, ie 4, your unit will expend all its trucks trying to get freight (including fuel), and still be handicapped by the formula in 22.1.

There is just a component of MP's that is left up to chance - the best you can do is have leaders with good initiative/admin values, keep the command chain intact, and balance aggressive advances with fatigue, and supply (fuel) levels, and supply priority/unit truck expenditure.
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