Invasion Fleets not scooping up troops?

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sethar
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Joined: Wed Apr 20, 2022 10:00 pm

Invasion Fleets not scooping up troops?

Post by sethar »

I just completed a play through and closer to the end of the game the most frustrating thing for me aside from fuel tankers was trying to get my automated invasion fleets to scoop up troops. I had 800,000+ troop power scattered all over multiple planets, some within range and some out of range of my automated troop transport fleets. I had tanks, special forces, etc...a good blend of everything available. Out of my 10 transport fleets with 16 transport ships each, occasionally one would fly to a planet and scoop up troops but almost never would they fill up near capacity and usually had less than 6k troop strength in the whole fleet. The fleet would spend the rest of the time either trying to capture enemy ships with assault pods or would sit idle with "no mission" even though it was nowhere near filled with troops and there were dozens of planets nearby marked to invade. I let the game run 4 years and not a single fleet tried to fill up and go invade a planet on its own. Here's what I tried:
  • Changed engagement range to nearby, trying to get it to stop flying all over to capture ships.
  • Told it to not engage in the fleet settings.
  • Manually sent them to a system with tons of troops on the planet then set it back to automatic.
  • Toggled it manual/automatic and cancelled current orders.
  • Verified the troop template assigned to the fleet was available (those types of units).
  • Had multiple war targets in range marked to invade.
Kind of at a loss. Was very painful trying to leave it automated and ended up having to micromanage scooping up troops and doing planetary invasions which was frustrating at times. Any advice on what I might be doing wrong or suggestions on how you have better luck with transport automation?
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Erik Rutins
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Re: Invasion Fleets not scooping up troops?

Post by Erik Rutins »

Please zip up and share a save showing this problem for us if you can. There are enough variables involved that without a save from your game showing the issue, it's hard to say what might be going on.
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Nightskies
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Re: Invasion Fleets not scooping up troops?

Post by Nightskies »

I typically about 90% rely on automated invasion fleets, dynamically assigning attack points and home bases as I have that set to manual. They are efficient enough for me, allowing me to focus more on my battle fleets. I occasionally commander them when I want to specifically move a lot of troops where timing is critical, namely in defense.

I have a couple guesses as to what might be the problem, but having the save uploaded would be better. Others have pointed out recently that fleets haven't been loading up properly too, but I haven't played (not counting testing stuff) since I practically won on my 2nd Dhayut play since the expansion, which IIRC was 1.1.3.4. In that game, I was also doing mostly automated invasion fleets and absolutely dominated a Mortalen empire, a Human empire, and finally the Ikkuro before declaring myself Supreme Overseer of the Great Galactic Dhayut Inquisition.

Just skip the following if you don't doubt automated invasion fleets can work.
Well, by absolutely dominating... it wasn't easy. I used robotic troops in defense. It proved to be a critical move, as I couldn't afford much. It was a difficult galaxy. The humans almost won, but they failed to land enough troops on my single non-capital Dhayut colony, which was dedicated to building robot troops. Crushed their invasion beneath my Dhayut mercenary brigade invasion force, part in thanks to the resilience of the robots. Muhahahaha! Their garrisons proved no match for my Octomech-reinforced mercenaries, automatically picked up and handled by the invasion fleets. I garrisoned all robot forces and ensured I had enough mercenaries to fill the invasion fleet.

I waited long enough for war weariness to fade before turning to my other neighbor, the Mortalen, who had been greedy and stole an independent colony in war while I fought the Humans. They didn't have a chance, as my war with the humans was able to be ended in subjugation instead of following up on their remaining colonies after taking the capital. My ships perfectly countered theirs, though a little technologically inferior, most notably through the Velocity Drive. It proved especially decisive against their Gerax. Having fleets 50% faster than theirs enables a lot of power plays. Though comparatively massive to my little spider web of 5 colonies (including the 3 major Human colonies I won before subjugating them), relying on automated invasion fleets, I successfully invaded 16 colonies within 6 years, including one nestled in a Radiation nebula. Though they destroyed many of my stations thanks to their initial superior numbers, I could divide their forces enough to take them down individually and maintain a fuel logistical advantage by capturing their fuel depots, filling up my fuel ships with them, then scuttling them.

The Ikkuro fought well and took many of my precious growing Dhayut colonies, but couldn't make a decisive enough blow, like the humans. Thank goodness for stealth. I only had to take their capital and level a couple of their super-rich worlds before they capitulated under the weight of my former growing colonies. Their troops were too strong to invade consecutively and too far away from my core worlds to supply enough fresh troops, as still limited in budget, in part thanks to all those Mortalen lizard-breeding colonies. Again, though I only assaulted their capital, it was using both my fully automated invasion fleets. They coordinated that assault successfully, which was a demanding task. I waited for them to position with troops at their new home base before starting the operation. That cost several worlds, but my core worlds were beyond their reach— they couldn't get enough caslon to my former colonies. A fatal mistake on their part. I was losing by war score, but the war was mine. They couldn't retake their capital with their invasion forces garrisoned on those colonies, though I couldn't maintain control of its space. It became a war of attrition that I would eventually win by having access to their core worlds.
I also heavily depended on fuel ships, though I often issued a command to them here and there. All three offensive operations would have been outright impossible without them.

Ahem, right, this is about your game, not mine...

Okay, so my guesses, which I wouldn't bank on being the case:
  • Too much demand for garrisoned troops
    Solution: Set Garrison to Low in policies, and/or make sure your colonies have 5+ happiness and are assimilating as fast as possible
    _
  • Too much demand for invasion troops, with too few troops garrisoned at numerous colonies, resulting in troop transports automatically 'converting' invasion troops to garrisons (especially likely with manual control of troop building concentrations at certain colonies, or with too little budget allocated to troops on auto with high invasion troop demand)
    Solution: Set troop building to Automatic or build troops at all colonies to provide their garrisons and/or disband an invasion fleet or two to allow troop transports to shuttle troops around outside of fleets
That save would be really useful, as Erik said!
sethar
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Re: Invasion Fleets not scooping up troops?

Post by sethar »

Sorry for not including the save. I always assume I'm doing something wrong and there's a simple answer so I figured someone would respond with "You are probably doing X wrong". Here's a link to a save file that showcases the behavior: https://drive.google.com/file/d/15W_7fy ... share_link

I don't have an autosave that goes back far enough to when I was invading a different area, but in this save I have 9 invasion fleets (1 currently on manual). There are 1700+ ungarrisoned troops - many being on Zygirea 2, Sareta, Terra, Furmus 2, Mudma 1. Transport Fleet 1, 3, 5, and 7 are attacking ships rather than loading troops and invading. I have fleet tactics overriding ship, and engagement range set to do not engage. In the past I had more targets selected, but I still have 3 war target colonies flagged for invasion in this save. I'm guessing I have something set wrong where the frigates are attacking ships and it's making the whole fleet continually occupied doing those tasks and never getting around to loading troops. This wouldn't explain the times where the fleets sat around with "no mission", however. I'm also thinking some of it may be a home system/range issue and the distance to the troops and to the target is causing an issue. My other thought is that it's just a carryover glitch because the original save was on an older version of the game.

Also, another thing I am scratching my head at is if you look at "Attack Fleet 1". It's almost completely out of fuel, and there are two fuel tankers in the fleet with Caslon available. One of them is flying to a star system where none of the ships are, the other is "no mission" while the attack fleet is just limping along bone dry on fuel.

I just want to make sure I correct any of my mistakes before starting a new game so I can be better prepared. Any advice is appreciated.
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MaximKI
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Re: Invasion Fleets not scooping up troops?

Post by MaximKI »

Thanks for the save and the detail!
NightskyPirate
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Re: Invasion Fleets not scooping up troops?

Post by NightskyPirate »

Need more troop ships not in fleets to shuttle troops around if relying on automated fleets as much as you are.

I don't mean that negatively. This will solve your issue.
sethar
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Joined: Wed Apr 20, 2022 10:00 pm

Re: Invasion Fleets not scooping up troops?

Post by sethar »

So they will move troops around but eventually the fleet based ones will scoop them up? Or are you saying to not put them in fleets at all and the individual ships will automatically coordinate and invade?
OrnluWolfjarl
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Re: Invasion Fleets not scooping up troops?

Post by OrnluWolfjarl »

They are saying you need extra automated troop ships not in fleets that will take care of shuttling troops around, and enabling your transport fleets to have troops they can scoop up near their home base.

My suggestion would be to do the above, but set your transport fleets to manual during wars. Handling invasions yourself just removes a lot of headaches, particularly when invading big population centers or well defended planets. Leave them automated during peace so they are loaded up on troops.
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Erik Rutins
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Re: Invasion Fleets not scooping up troops?

Post by Erik Rutins »

Please try the new 1.1.3.9 public beta, which improves this behavior.
Erik Rutins
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