Mobilization script

Strategic Command WWII World at War Tech Support
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JNaspirant
Posts: 36
Joined: Tue Feb 07, 2023 4:49 pm

Mobilization script

Post by JNaspirant »

I noted in the hotseat scripts page 3 of mobilization the DEI mobilization allies does not have an activation X. The same occurs in a game I have underway but I did not select. Could you please explain? It appears DEI will not embargo oil. Thanks
JNaspirant
Posts: 36
Joined: Tue Feb 07, 2023 4:49 pm

Re: Mobilization script

Post by JNaspirant »

Embargo became active in 1/'42 in my game?
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BillRunacre
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Re: Mobilization script

Post by BillRunacre »

Are you referring to this Mobilization_2 script?

It is by default switched to ON, but it can only fire once its date has been reached and other conditions met, e.g. the US at at least 30% mobilization.

{
#NAME= The Dutch East Indies Imposes An Oil Embargo On Japan (DEI->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 33
#TRIGGER= 100
#DATE= 1941/08/01
;65% mobilization increase towards Allies
#MOBILIZATION= [65,65] [2]
; 1st Line - Japan politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 60 [1] [100] [0]
; 2nd Line - USA politically aligned with Allies but not fully mobilized
#VARIABLE_CONDITION= 115 [2] [30] [0]
; dummy condition position
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
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BillRunacre
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Re: Mobilization script

Post by BillRunacre »

JNaspirant wrote: Fri May 05, 2023 2:26 pm Embargo became active in 1/'42 in my game?
Do any of the conditions in the script explain this (essentially the two I've mentioned above)?

Though we also need to consider the DEI's diplomatic status before the embargo is imposed, e.g. if the Axis had been using diplomacy to swing her to them?
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JNaspirant
Posts: 36
Joined: Tue Feb 07, 2023 4:49 pm

Re: Mobilization script

Post by JNaspirant »

US was at 29% which explains late entry. Thanks.
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