The Grozny Gambit: RtC tournament final, K62 Axis

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EwaldvonKleist
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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by EwaldvonKleist »

K62 wrote: Thu May 04, 2023 8:47 pm
That's where the importance of the Soviets capitalizing on those errors comes in. If they don't seize the opportunity, it's as if the Axis never made a mistake in the first place. This is where cavalry, with its high mobility, becomes such a crucial tool for the Soviets. It allows them to quickly respond to and exploit any Axis missteps, keeping the game more balanced and challenging for both sides.

Thanks again for your insights and for always being so supportive. I love our little strategy chats!
This is another thing that Clausewitz always stresses: Defence does not mean passive suffering. The defender may use all the tools of the offence as well, but pursues the negative cause (deny instead of gaining a particular objective).

Me too. When investing time in abstracted war comics aka AARs, discussions on strategy are the most motivating thing from my experience since 1) It shows people actually read/look at the writing in detail and 2) You can reflect on your concepts.
Best regards
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The Grozny Gambit: T8

Post by K62_ »

Turn 8 update

Makhachkala finds itself on the front line, and it appears the Soviets have constructed a city fort within it. Contrary to my usual tactics, I decide to employ my mobile divisions for a full-scale assault. There are several reasons for this unconventional move. The city is in an exceptionally strong position, with secure flanks and nearly impossible to isolate by sea due to the Soviet Caspian Sea interdiction bonus. With the city fort, it can accommodate up to 11-12 divisions or even more if the Soviets invest APs in building rifle corps. At present, it doesn't seem heavily defended, but since my infantry divisions are busy clearing pockets, they won't be available for an assault anytime soon. If I delay, the Soviets might reinforce the defense more rapidly than I can bring in attackers, resulting in a bloody stalemate. Consequently, I opt for the short-term risk to my mobile divisions' integrity, even though they are not in optimal shape due to previous battles and the wear and tear of the rapid advance. Thankfully, the significant commitment of artillery and air support effectively suppresses the defenders, keeping my losses at a reasonable level. Attacked with a 6:1 numeric superiority, the city falls.

battle makhachkala.png
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For the first time in this game, the turn summary report begins to predict an Axis victory.

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With the infantry freed up to focus on clearing pockets, they perform admirably. A screenshot of the destroyed units reveals that, assuming an equivalency of 1 division = 2 brigades, 3 regiments, or 9 battalions, the Soviets have lost the equivalent of 54 divisions in just two months of fighting. This compares favorably to the historical total of 200 divisions lost during six months across the entire front in 1941.

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The only significant advance this turn is toward Astrakhan. Two Slovak motorized regiments approach the city and seize a strategic position within 8 hexes of the Astrakhan railway. This move should effectively block any transfer of troops between this area and the Soviet reserves.

map astrakhan end.png
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The Grozny Gambit: T9

Post by K62_ »

Turn 9 update

The city of Grozny, now far behind the front lines, poses an issue that can't be ignored. It's obstructing the crucial double rail line and slowing down my infantry's progress. To address this problem, I assign Schoerner, an exceptional commander, to lead the 5th Korps. He rounds up an assorted mix of regiments and support units and executes a successful assault, effectively removing the Soviets from this vital victory point location.

battle grozny.png
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Following last turn's successful assault, my divisions at Makhachkala require some much-needed rest. A small vanguard pushes forward to make contact with the next defense line, which our air reconnaissance has spotted around the town of Derbent. I'm optimistic about Axis chances of seizing Baku, but it's going to require meticulous management of available resources to maximize this opportunity.

map grozny end.png
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I'm providing a screenshot comparing the tank numbers at the scenario's start to the present situation. (This excludes the withdrawing divisions, 14th Panzer and GrossDeutschland.) The operational numbers have decreased by 191 tanks, representing a net loss of 8% destroyed and 21% damaged. While not catastrophic, this shows why our forces need a break to repair some of those damaged vehicles.

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Lastly, the graph of total men available to both sides illustrates the evolution of both armies throughout the scenario. Thanks to the Operation Bluecher event, the Axis numbers have sufficiently increased to compensate for the divisions that were withdrawn and sent to Stalingrad. (Remember, though, most of the reinforcements are Romanian.) The Soviet numbers have plummeted dramatically with the recent reduction of several large pockets. Given that the Soviets start the scenario with around 300,000 men in non-combat roles (support and labor squads, which typically experience relatively low losses in combat), it wouldn't surprise me if their effective combat strength has been halved by now. The Axis forces have endured comparatively less in return, and their combat strength is mainly affected by temporary factors such as fatigue and minor supply issues.

metrics total men.png
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The Grozny Gambit: T10 east

Post by K62_ »

Turn 10 update

In the region of Dagestan, the Soviets have established a formidable position at the town of Derbent, where the hills reach the sea, naturally fortifying both flanks. Nevertheless, our air reconnaissance has picked up on a potential infiltration route, outlined in blue on the map.

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Capitalizing on this finding, a Panzer regiment slips through and disrupts the two rifle divisions defending Derbent by severing their retreat path. This tactical move causes them to rout when attacked by the refreshed troops of the 1st Panzer Army.

battle derbent rout.png
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The rout leaves behind a clear path through the defense, devoid of any ZOC-ZOC movement penalties. This route, marked in blue on the map, is swiftly utilized by German forces to advance along the coastal road. The remaining Soviet units in the hills are left in a precarious position; reaching the next solid defensive line (situated around the orange airport in the lower right of the map) before the rapidly advancing German divisions will be a daunting task.

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The Soviet forces in this region were under the command of Rokossovsky, an extremely competent leader. Regrettably for them, the German advance displaces his HQ, leading to his demise in the chaos.

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The Grozny Gambit: T10 west

Post by K62_ »

Over in the Krasnodar region, a substantial Soviet force has surprisingly emerged from the mountain passes, inflicting heavy losses on a Romanian division and pushing them back. This development raises alarm bells, as three objectives (Maikop, Krasnodar, and Novorossiysk) in this area are in danger, and the defending forces, half of which are Romanian, would be thinly spread trying to defend all three. After some thought, I decide the best defense is a counter-offensive.

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In rugged terrain, combat values can often be deceptive. However, I've found a reliable rule of thumb in '41 - '42: a well-prepared German division can typically defeat a Soviet division in rough or swamp terrain. In this region, we also have the advantage of deploying Stukas, our most potent German bombers, to bolster the attack. Our finest division in the region, the 4th Mountain, steps up with solid support and successfully clears the entrenched Soviet defenders from the mountain pass leading to Tuapse.

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This move isolates the two rifle divisions that had advanced beyond the pass, and a deliberate attack with two German divisions subsequently routs them. These maneuvers not only eliminate three divisions from the Soviet attacking force but also deter the remaining units from pressing their attack. The looming danger is that if the Germans seize the coastal hex northwest of Tuapse, the entire Soviet attacking force would be isolated.

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Finally, wrapping up operations in the Maikop area, I take steps to fortify our position by doubling up our divisions in strong defensive terrain. This strategy should ideally ward off any successful Soviet attacks in the upcoming turn.

map maikop end.png
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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by EwaldvonKleist »

1. Very nice counterattack in the West, considering you may even be outnumbered near Tuapse.
2. The rough terrain surprisingly works in favour of your attack, since it slows down the Soviet retreat in several places and the mountains form a good wall for pockets.
3. Whoever organizes your logistics deserves the highest order the German army can give.

Forwards to Persia!
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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by K62_ »

EwaldvonKleist wrote: Thu May 11, 2023 10:31 pm 1. Very nice counterattack in the West, considering you may even be outnumbered near Tuapse.
2. The rough terrain surprisingly works in favour of your attack, since it slows down the Soviet retreat in several places and the mountains form a good wall for pockets.
3. Whoever organizes your logistics deserves the highest order the German army can give.

Forwards to Persia!
Your comment gave me a good chuckle, it seems like you're channeling the real von Kleist's strategic genius! He's currently leading the 1st Panzer Army like a hot knife through butter, en route to the Persian border in this game.

I agree, our logistics expert is doing an exceptional job. I'd wager he'd be over the moon to receive the Knight's Cross, or better yet, the Grand Cross of the Iron Cross. But, of course, the highest honor we can offer is the eternal gratitude of Army Group command and an extra ration of virtual Blutwurst.
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The Grozny Gambit: T11

Post by K62_ »

Turn 11 update

As we approach Baku, it appears the Soviets aren't backing down significantly. Instead, they're attempting to mend their line with a hastily assembled position on the coastal plain. A failed counterstrike uncovers that Tolbukhin now commands the 37th Army in this region. There's a strong possibility that he's located in the HQ our air reconnaissance has spotted. Displacing this HQ unit will certainly be a top priority.

map baku post recon.png
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The Soviet infantry, exposed in the open field, poses minimal challenge to von Kleist's Panzer divisions. Let's delve into a typical encounter (regrettably for him, Tolbukhin didn't survive his defeats). The Soviets are effortlessly swept aside, and with the 16th moto leading the way, the 1st Panzer Army arrives at what could be the final defensive barrier before Baku, our paramount Case Blue objective. The remnants of the Derbent defensive force are securely trapped against the mountains, reducing their potential impact on the city's defense significantly.

map baku advance battle.png
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It's crucial that we breach the final defensive line promptly, as the weather is on the verge of changing. We've been fortunate with a continental polar air mass holding back September rains this week, but this serendipity may not last. The ominous signs of heavy rains are already visible in the far north. Thankfully, the plains around Baku belong to an arid steppes climate zone, which should maintain clear skies for an extended period. However, if we fail to traverse the remaining hilly area in time, this may be of no consequence.

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In the Krasnodar region, the Soviets attempted to strike a spot where German divisions were doubled up, but made no progress. I've dispatched a few reinforcement units, and I anticipate the situation will stabilize in the future. The Soviet forces in the Mikoyan-Shahar area have discerned the imminent threat and, facing a possible encirclement by Romanians, decided to retreat, thereby allowing us to secure the Mt. Elbrus bonus last turn (100 VPs). However, it's uncertain whether they will be able to return to their own lines in time.

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The Grozny Gambit: T12

Post by K62_ »

Turn 12 update

In the vicinity of Baku, the Soviets have launched counter-assaults against a pair of regiments, though their efforts have fallen short. We've learned from one of the clashes that Malinovsky now leads the defense of Baku's approaches. The Soviets have formed a defensive line along the foothills, but their combat power seems lacking for troops that are entrenched in rough terrain. This suggests that these divisions might not be top-tier - they're likely newly mobilized reserves or perhaps previously routed units regrouped for action.

map baku post recon.png
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Our operation to breach their line gets a considerable boost from our capable corps commanders, who have been appointed thanks to the ample Axis APs at our disposal. Schoerner, leading V Corps, captures a hill in a hasty attack with three infantry divisions. Balck, at the helm of XXXX Panzer Corps, oversees the routing of another Soviet division, as shown in the screenshot below, through a deliberate attack by SS Wiking and 16th Moto. Our Panzer divisions sweep away a weaker Soviet unit from the second line of defense, thus completing our breach.

Take note of the path highlighted in blue on the map - a route free from any ZOC-ZOC movement penalties. Two Slovak regiments follow this path, and remarkably, one of them reaches the sea coast south of Baku. This move is a severe blow to the Soviet forces in the Caucasus, as it severs any link between Baku and Tbilisi, halts Tbilisi's function as a national supply source, and effectively causes all Soviet units west of Baku to become isolated.

Despite several displacements, Malinovsky appears to be quite resilient (he also escaped the Georgievsk pocket earlier) and seems to have safely evacuated from the combat zone. I do hope he has fled across the sea and not taken refuge in Baku, where he could significantly bolster the city's defenses.


battle baku breakthru.png
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Over in the Western Caucasus, the Soviets have pressed forward once again, arriving at the doorstep of the key objective city, Krasnodar. Under normal circumstances, I would opt to launch a counter-attack against their flanks, but given their likely isolation in the next turn, I choose to hold off. The Axis strongpoints are currently well defended, and I doubt the Soviets can mount successful assaults against any of them. They might attempt to slip through the large gaps, but such a move would leave them vulnerable to potentially devastating counter-attacks.

map maikop end.png
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Much like at Baku, we've also reached the arid steppes climate zone around Astrakhan. This means that despite the onset of rains elsewhere (which will soon intensify into heavy downpours), our combat strength in Baku and Astrakhan will remain unaffected, allowing us to maintain our offensive in these two areas. However, the rain and mud will pose serious challenges for our supply lines and air support capabilities.

To add to our challenges, our forces in Astrakhan are stretched thin, as this area doesn't carry the same victory point value as Baku and Krasnodar. I'd prefer to avoid a direct assault on the Soviet fortifications to preserve our limited combat power here. So, I'm deploying the Romanian cavalry to outmaneuver the Soviet line, hoping to push them back into unfortified positions that are easier to assault.


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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by EwaldvonKleist »

A threefold "Hurrah" for the Slovaks, who have courageously stormed forward to exploit the breakthrough. As a former general of the cavalry, EvK especially appreciates such actions.

Under what conditions does a NSS lose its status? Is it complete isolation from other NSSs or does cutting the rail connection (maybe even only with a ZOC lock?) suffice? And once lost, the NSS status is lost forever, right? Someone had this question on a German wargaming forum and my memory is foggy in this regard.
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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by K62_ »

EwaldvonKleist wrote: Sun May 14, 2023 9:21 pm A threefold "Hurrah" for the Slovaks, who have courageously stormed forward to exploit the breakthrough. As a former general of the cavalry, EvK especially appreciates such actions.

Under what conditions does a NSS lose its status? Is it complete isolation from other NSSs or does cutting the rail connection (maybe even only with a ZOC lock?) suffice? And once lost, the NSS status is lost forever, right? Someone had this question on a German wargaming forum and my memory is foggy in this regard.
EvK would be proud of those Slovaks, wouldn't he? :)

About the NSS losing its status, you've got yourself a good question there. I actually had to dig back into the manual after reading Xhoel's VtB AAR, where this played a pretty important role. Turns out that yes, only the rail connection matters. It's a bit unclear what happens if the rail connection gets restored later, but I would guess the depot starts functioning as an NSS again in that case. I've snagged a screenshot from the manual for you.
nss rules.png
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The Grozny Gambit: T13

Post by K62_ »

Turn 13 update
In Azerbaijan, the Caucasus mega-pocket has withstood a sortie from Baku. A German counter-offensive causes the sortieing units to surrender, highlighting an interesting quirk of the game engine. Those Soviet units around Baku were not isolated and should, in the worst-case scenario, have routed to an overseas location.

Another interesting characteristic of the game engine in this scenario is that the units south of Derbent have only become isolated this turn. Despite being pinned against the mountains for the last two turns, the impassable mountain terrain is hard-coded as Soviet controlled. This means that troops pinned against the mountains won't become isolated if they can still trace to an NSS through the impassable terrain, and can rout across the mountains if attacked.

Baku city is well fortified, boasting a city fort and a reported combat value exceeding 300. This isn't something the exhausted marching troops of the 1st Panzer Army can challenge in the immediate future. My rule of thumb for urban areas is to accumulate forces that amount to at least 75% of the defending combat value. Consequently, von Kleist's units are ordered to take positions that offer the best supply while they recuperate from fatigue and accumulate combat preparation points. The provisional plan is for a 10 division assault on turn 15. If that fails, we'll rest for one turn, then attempt again with 12 divisions on turn 17, the last turn, when the state of supply lines will no longer be a concern.


map baku end.png
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In the Tuapse area, we can already observe the effects of isolation on the Soviet units. Unfortunately, I can't fully leverage this due to the recent rains which have rendered most hexes muddy. The Romanians are the only troops well-positioned for an assault, and they execute it successfully. I've also chosen to allow the Soviets south of Mikoyan-Shahar to retreat to the mountains. It's doubtful they will reach anywhere useful before the scenario ends, and my troops surrounding them started to experience supply difficulties even before the rains began. There was also insufficient combat value in the area for a successful assault against a Soviet mountain division in hilly terrain. If they opt to move north instead of retreating southwards, I should be able to defeat them on the clear terrain.

map tuapse end.png
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Over at Astrakhan, the two Soviet divisions have indeed retreated from their fortified line, but not without landing a successful blow on my flanking Romanian cavalry. One Soviet division is left stranded in the open, so I drive it back across the major river with considerable losses. Just two swamp hexes stand between us and the city itself, with 4 turns remaining.

map astrakhan end.png
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The screenshot below shows the order of battle screen. The Axis side enjoys a comfortable superiority in numbers. Most of the on-map Soviets are likely isolated at this point. It's also somewhat challenging to introduce new Soviet units as there is no active Soviet rail west of the Caspian that is further than 8 hexes from an Axis unit at this point.

oob end.png
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The Grozny Gambit: T14

Post by K62_ »

Turn 14 update (3 turns remaining)

This is a less eventful week, as most of our forces are taking a well-deserved rest.

In the Baku region, preparations for the first assault, anticipated in the upcoming turn, are progressing quite satisfactorily. We're seeing a bit of tidying up happening around here, but not much in terms of advancement. German fighter planes are beginning to arrive in Azerbaijan, dealing heavy blows to Soviet interdiction attempts.


map baku end.png
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A similar theme of cleanup is echoing in the Krasnodar region as well. After suffering multiple defeats, the Soviet offensive in this area can be officially considered halted. I'm now focusing on amassing German combat power for a possible strike on Tuapse. Most units are gradually positioning themselves within a 3-hex radius of a supply depot.

map tuapse end.png
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At Astrakhan, one of the swamp hexes has been successfully assaulted by German infantry, and Romanian cavalry, along with security troops, are moving forward to secure it. I've ordered an additional German Jaeger division to this area (currently, there are only 2 German infantry divisions present, besides the Romanian cavalry and the rather weak security troops), but it might only make it in time for combat on the final turn.

map astrakhan end.png
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Looking at the weather forecast, heavy rains are expected across the great majority of the map in the next turn. This deluge will effectively halt all combat operations against Tuapse. The forces stationed at Baku and Astrakhan can continue their assaults, but they're likely to encounter some supply difficulties as their railheads are located in the rainy area, and supply trucks will have to trudge through heavy mud for part of their journey. Additionally, they'll receive less support from the air, as the bomber airfields are also situated in the rainy areas. I've adjusted all air directives to be all-weather, but this is likely to result in increased operational losses and randomly cancelled sorties.

weather estimated.png
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The Grozny Gambit: T15 Baku

Post by K62_ »

Turn 15 update (2 turns remaining)

Welcome to the turn intended for the initial strike on Baku. It begins on a rather ominous note as the naval interdiction during the enemy air phase falls short. Although it just missed the mark (18 points when 20 were needed), the effect is as detrimental as if it never occurred. The heavy rain undoubtedly played a role, as our level bombers needed to be stationed at well-supplied airfields, placing them in the rain-soaked area. As a result, the number of sorties during the four days of the mission was inconsistent and roughly 50% less than expected in clear weather. Operational losses remained low, suggesting that weather influences losses mainly at the destination.

An apparent lingering Caspian Sea penalty on Axis Naval Interdiction (NI) is another factor. Despite capturing the port of Makhachkala on the Caspian, which has eliminated the Soviet naval interdiction bonus of +20 that previously made Axis NI incredibly difficult, it seems an Axis penalty lingers, with achieved values remaining low even considering the flown sorties. Moreover, unlike the Baltic and Black Seas, interdiction struggles to spread to adjacent hexes.


map failed NI.png
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The naval interdiction did successfully occur during our turn, despite some effective resistance from Soviet fighters. However, at this stage, it will only impact seaborne supplies to Baku, which, being likely well-stocked, won't miss them. Now, a major decision looms: proceed with the planned attack or not? The combat value ratio is borderline based on my earlier rule of thumb, and the task will surely be more challenging without effective naval interdiction.

Despite these factors, most ground units are in pretty good shape after two turns of rest, and some can't accumulate many more combat preparation points. If I don't attack this turn, I might only have one more chance to seize the city. Thus, I decide to stick with the initial plan and launch a spoiling attack this turn, aiming to reduce entrenchments and damage defending units, who should struggle to recover if I can resolve my naval interdiction issues.


wiking division.png
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The attack, featuring 10 divisions and ample support units, unfolds slowly, allowing me to observe many details. Immediately, the Soviets' combat value appears higher than German recon suggested (400+ vs. ~320). Despite equipping my units with over 1,400 guns for the assault, they have an abysmally low hit ratio. This might be due to a recent penalty for artillery attacks on port locations, as I've observed a similar effect in a later attack on Astrakhan.


battle baku poor arty.png
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Despite these challenges, the city is defended by only two rifle divisions due to the rapid German advance and the failed Soviet sortie. Also, the defense is led by Tyulenev, a less formidable leader compared to the excellent Balck overseeing the attack. German air support, particularly the formidable Bf110 fighter-bombers, is effective despite heavy flak, compensating for the artillery's poor performance. This enables the superior attackers (7:1) to clear the city with only moderate losses, which is a definitely a very pleasant surprise for me. I gave it a 40% chance, or less, to succeed this turn, and was fully ramped up for a follow-up on the last turn of the scenario. The Soviet divisions again surrender instead of routing, even though they were not isolated for retreat purposes (owing to the failed NI).

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The Grozny Gambit: T15 continued

Post by K62_ »

The news from Astrakhan is that the Soviets have successfully counter-attacked the Romanian and security troops I had thought secure in the swamps. Rendulic's leadership and good artillery didn't make as significant a difference as I had hoped.

battle 6RCD retreat.png
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Rendulic retaliates by counter-attacking with German divisions, and in a challenging combat where air support was decisive, routs the last Soviet division defending the swampy western bank of the Volga. LII Corps now holds two hexes next to its objective and, with Astrakhan in clear terrain, chances of success seem reasonable. The major river will only moderately impact infantry assaults.

battle astrakhan swamp.png
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In the Tuapse area, heavy mud prevents any forward movement. I leave a well-supplied mountain division to hold the line and draw most other units within three hexes of the supply depots at Gelendzhik and Kurgannaya. This should allow them to restock via horse transport and minimize truck damage in the mud. To better achieve this, the corps commanding the mountain division's regiments is temporarily set to a very low supply priority.

map tuapse end.png
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Finally, here's a snapshot of my aircraft numbers. Except for transport planes, which are heavily used and receive few replacements, all other air groups are in excellent shape despite the high pace of operations. I've had to switch some types around to utilize available aircraft pools. For instance, most of my level bomber groups are now using the (still excellent) He 111H-3, and I've repurposed some Ju88C night fighters as long-range escorts for ZG-1. With very experienced pilots, they still perform well against the predominantly inexperienced Soviet fighter pilots, who seem to be running low on modern aircraft types by now.

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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by DeletedUser1769703214 »

I have to say, "Hats off" to your opponent for sticking this one out to the very end. That takes a set of "steel" balls to take such a punishment you have dished out. Congrats to you both and the AAR, very fine written AAR. Too bad most of the AAR's now are on private places instead of the Matrix Forums.
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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by EwaldvonKleist »

Thanks for answering the question and congrats to the capture of Baku.

The spice, em, oil must flow!
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Re: The Grozny Gambit: RtC tournament final, K62 Axis

Post by K62_ »

HardLuckYetAgain wrote: Tue May 16, 2023 7:40 pm I have to say, "Hats off" to your opponent for sticking this one out to the very end. That takes a set of "steel" balls to take such a punishment you have dished out. Congrats to you both and the AAR, very fine written AAR. Too bad most of the AAR's now are on private places instead of the Matrix Forums.
Agreed, I must also commend my opponent's perseverance. If they remain undeterred by the hurdles, this experience will undoubtedly enrich their skills more than any easy victory could.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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The Grozny Gambit: T16

Post by K62_ »

T16 update (1 turn remaining)

The game celebrates the German capture of Baku with a nice special event.

events capture baku.png
events capture baku.png (566.75 KiB) Viewed 2517 times


In another remarkable feat, the 16th Motorized Division, galvanized by von Kleist, has reached the Persian border this turn. So, let's raise our hats in honor of all three EvKs - the historical figure, the in-game character, and our very own forum member!

map iran 16MD.png
map iran 16MD.png (1.51 MiB) Viewed 2517 times


Shifting focus to Tuapse, our troops are positioning themselves along the attack lines. With the forecast predicting a cessation of the rains by the next turn, we're primed for an offensive. The first line of defense is likely to give way, but what lies beyond remains to be seen. Additionally, our exploitation force is somewhat limited, which might impede us if a breakthrough occurs.

map tuapse end.png
map tuapse end.png (2.06 MiB) Viewed 2517 times


Over at Astrakhan, a Soviet counter-attack was effectively repelled. We're now forging ahead across the river. The attacking Combat Value currently stands at 19 versus 13 - this might edge up slightly if the other division decides to move into the city. Given the additional Support Units and air support at our disposal, I'm not overly concerned about the impending assault. In terms of leadership, Rendulic holds the upper hand against Grechko in this region.

Nonetheless, a sliver of uncertainty remains. Our capture of the VP location hinges on the Romanians and security troops, who could potentially be ousted by a final turn counter-attack, given the clear terrain. As for solutions to this predicament, I'm not sure there's much I can do at this point.

map astrakhan end.png
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"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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The Grozny Gambit: T17

Post by K62_ »

Turn 17 update (final turn)

As it turns out, my worries about the Romanians holding Astrakhan were quite misplaced. Our assault, unfortunately, fell short. The Soviet Combat Value was astonishingly over twice the figure we gathered from reconnaissance, and the German artillery mirrored its disappointing performance at Baku with an exceptionally low hit rate. Given another turn to rest and move some German infantry across the river, we might have seized the city. So, a respectful nod to my opponent for executing an effective delaying tactic here.

battle astrakhan defeat.png
battle astrakhan defeat.png (1.32 MiB) Viewed 2489 times


Adding a pinch of salt to our wounds, a peculiar game quirk swung favorably for the Soviets this time. The 402nd Rifle Division, a unit that enters the Soviet Reserves on turn 14 and therefore only just made it to the map, materialized in the remote Kalmyk steppe, far from any Soviet railway. This unit brushed off my flank guard (who anticipated, at most, a half-starved, low MP rifle brigade still lingering in that steppe) with ease, threatening to cut off all my troops at Astrakhan. Considering the scant resources available, this unit would likely have accomplished its mission in the next turn.

402RD surprise.png
402RD surprise.png (965.14 KiB) Viewed 2489 times


Meanwhile, over at Tuapse, a deliberate attack managed to clear the mountain pass. A subsequent hasty attack found the city lightly defended, with Romanian cavalry advancing through the gap to claim it. I can't say for certain what remained of my opponent's forces at Sochi and Sukhumi, but the participation of the Sukhumi NKVD division in this battle suggests it was minimal. If this was the case, I was probably just 1-2 turns away from securing all of the Black Sea ports. So, kudos to my opponent once again for another efficient delaying strategy.

battle tuapse pass.png
battle tuapse pass.png (1.64 MiB) Viewed 2489 times


Here's the final tally of Victory Points. As you can see, I was relegated to an Axis Major Victory, as a Decisive Victory would have necessitated a VP ratio of 5:1. I believe this is a testament to my opponent's clever choice, post the fall of Makhachkala, to concentrate forces on the Black Sea ports rather than Baku. Although this strategy might not be as dramatic as an all-out defense of Baku, it's a logical move from a VP perspective. Not only are Tuapse, Sochi, and Sukhumi collectively worth more VPs than Baku, but my opponent also had the opportunity to launch a counter-offensive towards Krasnodar, which admittedly caught me off-guard. As it happened, I had to invest significant effort in containing and repelling this strike. Thankfully, the previous emergence of a few Soviet divisions from the mountain passes kept me vigilant in this region, prompting me to retain forces that would have otherwise been dispatched eastwards. Otherwise, a successful Soviet offensive seizing Novorossiysk, Krasnodar, and Maikop, while simultaneously cutting off the double rail line to my advanced forces, could have dramatically swung the entire game into a Soviet victory.

vps.png
vps.png (557.45 KiB) Viewed 2489 times
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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